Player Matchup

Mulan
Mulan
Percules124
Mulan
Level 27
God Stats
2W - 0L
1,751 SR
Queue Stats
70W - 32L
1,576 Elo+
Party 1
Cabrakan
Cabrakan
YoungHuHefner
Cabrakan
Level 110
God Stats
1W - 0L
1,724 SR
Queue Stats
119W - 71L
1,586 Elo+
Party 1
Xbalanque
Xbalanque
iBlaaze--bro
Xbalanque
Level 147
God Stats
1W - 1L
1,709 SR
Queue Stats
101W - 57L
1,612 Elo+
Party 1
Team Averages
Level 95
1,728 SR
1,591 Elo+

VS

Team Averages
Level 64
1,415 SR
1,269 Elo+
Hel
Hel
DEVASTAT1ONZ
Hel
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,227 Elo+
Party 2
Athena
Athena
FLeX Criminxl
Athena
Level 27
God Stats
2W - 6L
1,437 SR
Queue Stats
3W - 6L
1,359 Elo+
Party 2
Neith
Neith
MEXICANxHAMMER
Neith
Level 66
God Stats
6W - 9L
1,308 SR
Queue Stats
42W - 82L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
8,062
806
8,108
9,562
7,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
YoungHuHefner
Cabrakan
12
5 / 2 / 9
8,249
825
7,819
8,528
5,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
iBlaaze--bro
Xbalanque
14
6 / 0 / 7
8,360
836
13,576
7,604
3,734
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
6,961
696
3,758
8,948
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
6,385
639
1,817
14,657
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 5 / 2
6,415
642
6,176
8,957
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
3
3
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
0
4
2
0.25
L
1
5
2
0.4
W
4
1
9
8.5
W
Cabrakan
YoungHuHefner
Cabrakan
5
2
9
4.75
W
Xbalanque
iBlaaze--bro
Xbalanque
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,503
Damage
11,751
25,694
Taken
32,562
16,504
Mitigated
16,309
8,665
Healing
5,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,758
467
1,271
1,666
8,948
3,239
0
2,563
6,227
16,497
0
L
1,817
388
330
1,008
14,657
9,644
0
3,343
11,070
5,340
0
L
6,176
1,988
0
1,123
8,957
3,426
0
1,448
7,367
0
19,983
W
8,108
1,903
0
3,418
9,562
7,479
497
1,290
8,272
0
22,298
W
Cabrakan
YoungHuHefner
Cabrakan
7,819
1,291
82
1,760
8,528
5,291
781
3,173
5,355
24,565
0
W
Xbalanque
iBlaaze--bro
Xbalanque
13,576
8,479
0
3,405
7,604
3,734
1,058
1,766
5,838
0
43,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,671
Gold Earned
19,761
108
Minions Killed
65
7
Camps Cleared
2
512,002
Distance Traveled
491,808
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,961
696
26
3
1
158,583
0
L
Athena
6,385
639
10
1
1
167,096
1
L
Neith
6,415
642
29
3
0
166,129
0
W
Mulan
8,062
806
19
2
1
177,501
3
W
Cabrakan
8,249
825
38
4
0
171,137
1
W
Xbalanque
8,360
836
51
5
6
163,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role