Player Matchup

Janus
Janus
ItsSolarBear
Janus
Level 155
God Stats
2W - 0L
1,789 SR
Queue Stats
44W - 26L
1,717 Elo+
Party 1
Chiron
Chiron
NebulaNu
Chiron
Level 153
God Stats
19W - 6L
1,719 SR
Queue Stats
571W - 306L
1,644 Elo+
Party 1
Geb
Geb
ShockwaveThunder
Geb
Level 145
God Stats
3W - 4L
1,553 SR
Queue Stats
408W - 354L
1,629 Elo+
Party 1
Heimdallr
Heimdallr
SnootyDeath
Heimdallr
Level 145
God Stats
7W - 7L
1,482 SR
Queue Stats
856W - 495L
1,640 Elo+
Party 1
Sobek
Sobek
silvrbld
Sobek
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
306W - 203L
1,582 Elo+
Party 1
Team Averages
Level 145
1,609 SR
1,642 Elo+

VS

Team Averages
Level 85
1,480 SR
1,419 Elo+
Ne Zha
Ne Zha
EmkaySupra
Ne Zha
Level 88
God Stats
1W - 2L
1,670 SR
Queue Stats
72W - 97L
1,375 Elo+
Party 2
Anubis
Anubis
Emperor2jz
Anubis
Level 107
God Stats
3W - 5L
1,418 SR
Queue Stats
102W - 134L
1,353 Elo+
Party 2
Artio
Artio
KLOUSIS
Artio
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
LORD SHAYTAN
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,348 Elo+
Party 2
Ymir
Ymir
kpower47
Ymir
Level 123
God Stats
2W - 2L
1,314 SR
Queue Stats
199W - 201L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 17
11,830
910
21,547
11,419
4,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
NebulaNu
Chiron
20
8 / 1 / 14
12,022
925
22,017
13,840
6,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 4 / 10
10,281
791
5,144
16,221
16,793
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
SnootyDeath
Heimdallr
16
4 / 5 / 12
9,990
768
10,841
13,228
9,111
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sobek
silvrbld
Sobek
18
5 / 4 / 17
10,896
838
9,233
18,652
22,621
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EmkaySupra
Ne Zha
17
6 / 9 / 6
10,500
808
9,817
17,447
8,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Emperor2jz
Anubis
17
6 / 5 / 4
10,051
773
13,475
12,039
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
KLOUSIS
Artio
14
1 / 7 / 9
8,709
670
5,145
17,895
19,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
1 / 5 / 9
9,832
756
14,084
13,650
6,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
17
3 / 3 / 11
10,195
784
8,586
19,050
22,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
56
29
Kills
17
18
Deaths
29
70
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
EmkaySupra
Ne Zha
6
9
6
1
L
Anubis
Emperor2jz
Anubis
6
5
4
1.6
W
8
4
17
4.13
L
Artio
KLOUSIS
Artio
1
7
9
0.79
L
1
5
9
1.1
W
Chiron
NebulaNu
Chiron
8
1
14
15
W
4
4
10
2.25
W
Heimdallr
SnootyDeath
Heimdallr
4
5
12
2
L
Ymir
3
3
11
2.83
W
Sobek
silvrbld
Sobek
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,782
Damage
51,107
73,360
Taken
80,081
58,852
Mitigated
63,163
23,926
Healing
18,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
EmkaySupra
Ne Zha
9,817
2,122
1,174
2,185
17,447
8,032
646
9,298
8,149
0
19,530
L
Anubis
Emperor2jz
Anubis
13,475
0
1,575
2,118
12,039
6,806
550
4,874
7,165
25,106
0
W
21,547
901
711
2,191
11,419
4,147
1,854
8,438
2,981
48,867
0
L
Artio
KLOUSIS
Artio
5,145
959
1,914
2,153
17,895
19,800
0
7,731
10,164
8,035
0
L
14,084
4,993
343
2,067
13,650
6,454
686
7,490
6,160
32,706
0
W
Chiron
NebulaNu
Chiron
22,017
9,091
3,220
8,121
13,840
6,180
4,637
8,666
5,032
0
55,081
W
5,144
330
1,076
1,391
16,221
16,793
459
7,903
8,040
9,779
0
W
Heimdallr
SnootyDeath
Heimdallr
10,841
3,222
1,023
550
13,228
9,111
1,041
7,557
5,570
0
26,827
L
Ymir
8,586
358
1,305
3,212
19,050
22,071
96
6,531
12,519
17,949
0
W
Sobek
silvrbld
Sobek
9,233
486
1,315
4,328
18,652
22,621
635
7,960
10,447
23,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,019
Gold Earned
49,287
190
Minions Killed
112
0
Camps Cleared
0
1,167,931
Distance Traveled
1,129,095
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,500
808
13
1
0
213,957
0
L
Anubis
10,051
773
31
2
0
246,493
1
W
Janus
11,830
910
65
5
0
232,151
0
L
Artio
8,709
670
4
0
0
194,045
0
L
Nu Wa
9,832
756
40
3
0
258,870
1
W
Chiron
12,022
925
69
5
0
247,241
0
W
Geb
10,281
791
4
0
0
240,624
0
W
Heimdallr
9,990
768
32
2
0
208,884
2
L
Ymir
10,195
784
24
2
0
215,730
0
W
Sobek
10,896
838
20
2
0
239,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role