Player Matchup

Nox
Nox
LittleSimsCraft
Nox
Level 145
God Stats
0W - 1L
1,375 SR
Queue Stats
19W - 16L
1,514 Elo+
Party 2
Achilles
Achilles
ThatGrayGuy
Achilles
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 136L
1,490 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lSLURPMONSTERl
Ah Muzen Cab
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,528 Elo+
Solo
Nemesis
Nemesis
subcapitancamilo
Nemesis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 43L
1,629 Elo+
Solo
Baron Samedi
Baron Samedi
thedeathlord2001
Baron Samedi
Level 144
God Stats
0W - 1L
1,772 SR
Queue Stats
9W - 7L
1,536 Elo+
Party 2
Team Averages
Level 104
1,529 SR
1,540 Elo+

VS

Team Averages
Level 105
1,550 SR
1,480 Elo+
Ganesha
Ganesha
Hades3579
Ganesha
Level 104
God Stats
1W - 0L
1,494 SR
Queue Stats
41W - 35L
1,465 Elo+
Party 3
King Arthur
King Arthur
Joey8Wolf
King Arthur
Level 79
God Stats
1W - 1L
1,451 SR
Queue Stats
29W - 27L
1,461 Elo+
Party 3
Cupid
Cupid
Ravens4Life
Cupid
Level 107
God Stats
2W - 2L
1,455 SR
Queue Stats
253W - 265L
1,471 Elo+
Party 1
Tyr
Tyr
ShiNexAddo
Tyr
Level 108
God Stats
4W - 1L
1,753 SR
Queue Stats
54W - 59L
1,482 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dken4159
Morgan Le Fay
Level 125
God Stats
3W - 0L
1,600 SR
Queue Stats
129W - 147L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 7 / 10
11,516
576
17,030
19,677
9,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
ThatGrayGuy
Achilles
19
4 / 7 / 6
11,243
562
21,319
29,008
34,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
lSLURPMONSTERl
Ah Muzen Cab
20
4 / 6 / 7
12,097
605
32,024
21,479
10,834
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 6 / 8
12,072
604
17,861
27,837
31,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
thedeathlord2001
Baron Samedi
20
5 / 7 / 8
12,717
636
31,138
26,957
21,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hades3579
Ganesha
20
0 / 5 / 26
13,060
653
13,622
34,537
52,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Joey8Wolf
King Arthur
20
4 / 3 / 20
12,732
637
13,466
28,225
32,615
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 3 / 15
14,564
728
29,461
25,534
18,779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
15 / 3 / 15
14,352
718
23,601
34,075
32,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
dken4159
Morgan Le Fay
20
4 / 2 / 21
13,425
671
33,537
22,476
15,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
130
16
Kills
33
33
Deaths
16
39
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Hades3579
Ganesha
0
5
26
2.6
W
King Arthur
Joey8Wolf
King Arthur
4
3
20
4.67
L
1
7
10
0.86
W
10
3
15
5.83
W
15
3
15
7.5
L
Achilles
ThatGrayGuy
Achilles
4
7
6
1
W
Morgan Le Fay
dken4159
Morgan Le Fay
4
2
21
7.25
L
Ah Muzen Cab
lSLURPMONSTERl
Ah Muzen Cab
4
6
7
1.25
L
2
6
8
1
L
Baron Samedi
thedeathlord2001
Baron Samedi
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,372
Damage
113,687
124,958
Taken
144,847
108,007
Mitigated
152,293
52,848
Healing
65,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Hades3579
Ganesha
13,622
411
4,232
6,185
34,537
52,908
86
10,991
23,125
20,233
0
W
King Arthur
Joey8Wolf
King Arthur
13,466
1,637
2,186
3,335
28,225
32,615
708
12,123
15,914
0
29,504
L
17,030
1,251
2,810
1,713
19,677
9,339
0
7,232
12,445
36,945
0
W
29,461
15,063
12,248
10,752
25,534
18,779
2,317
6,551
18,697
0
61,321
W
23,601
2,032
4,393
13,718
34,075
32,159
2,191
10,753
22,787
0
35,210
L
Achilles
ThatGrayGuy
Achilles
21,319
6,063
1,548
6,507
29,008
34,744
0
9,692
19,316
0
28,850
W
Morgan Le Fay
dken4159
Morgan Le Fay
33,537
2,153
3,086
5,747
22,476
15,832
1,072
7,750
14,356
75,167
0
L
Ah Muzen Cab
lSLURPMONSTERl
Ah Muzen Cab
32,024
15,321
2,785
6,676
21,479
10,834
167
8,474
13,005
0
64,994
L
17,861
5,702
3,615
4,837
27,837
31,594
503
12,522
15,315
0
25,766
L
Baron Samedi
thedeathlord2001
Baron Samedi
31,138
1,742
11,746
10,611
26,957
21,496
21
9,239
17,718
45,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,645
Gold Earned
68,133
181
Minions Killed
255
0
Camps Cleared
0
1,688,696
Distance Traveled
1,938,752
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,060
653
0
0
0
374,814
0
W
King Arthur
12,732
637
55
3
0
401,332
0
L
Nox
11,516
576
41
2
0
311,579
0
W
Cupid
14,564
728
84
4
0
379,971
1
W
Tyr
14,352
718
37
2
0
404,389
0
L
Achilles
11,243
562
18
1
0
338,752
0
W
Morgan Le Fay
13,425
671
79
4
0
378,246
1
L
Ah Muzen Cab
12,097
605
70
4
0
336,525
2
L
Nemesis
12,072
604
23
1
0
380,954
1
L
Baron Samedi
12,717
636
29
1
0
320,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role