Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DesolateDG
Bellona
Level 29
God Stats
6W - 4L
1,910 SR
Queue Stats
11W - 9L
1,645 Elo+
Party 1
Anhur
Anhur
L3MANRUSS
Anhur
Level 110
God Stats
0W - 1L
1,343 SR
Queue Stats
55W - 57L
1,556 Elo+
Party 3
Baron Samedi
Baron Samedi
Matrydom
Baron Samedi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 88L
1,545 Elo+
Party 3
Tiamat
Tiamat
Noclaf18
Tiamat
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 30L
1,691 Elo+
Party 1
Team Averages
Level 81
1,551 SR
1,588 Elo+

VS

Team Averages
Level 83
1,629 SR
1,464 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
HaoMenjmz
Achilles
Level 92
God Stats
8W - 5L
1,672 SR
Queue Stats
149W - 138L
1,500 Elo+
Party 2
Sol
Sol
Koiotes
Sol
Level 133
God Stats
9W - 2L
1,884 SR
Queue Stats
127W - 138L
1,474 Elo+
Solo
Athena
Athena
TanoCR
Athena
Level 67
God Stats
21W - 20L
1,519 SR
Queue Stats
137W - 156L
1,424 Elo+
Party 4
Fenrir
Fenrir
TheGuerraa
Fenrir
Level 43
God Stats
9W - 7L
1,570 SR
Queue Stats
38W - 51L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 0 / 1
8,283
518
7,477
10,043
6,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
DesolateDG
Bellona
13
2 / 7 / 2
7,607
475
8,547
14,186
10,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
L3MANRUSS
Anhur
11
1 / 2 / 1
6,669
417
5,494
8,153
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Matrydom
Baron Samedi
11
0 / 3 / 2
6,414
401
6,145
8,687
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Noclaf18
Tiamat
13
3 / 5 / 0
7,984
499
8,475
10,449
6,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
3 / 0 / 2
8,095
506
7,799
8,306
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
HaoMenjmz
Achilles
14
0 / 2 / 1
7,298
456
4,203
11,737
13,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
16
4 / 0 / 7
9,865
617
13,419
12,584
5,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
TanoCR
Athena
13
5 / 1 / 3
8,034
502
3,723
12,622
9,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
TheGuerraa
Fenrir
14
5 / 4 / 6
8,413
526
5,399
14,918
8,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
17
17
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
1
1.5
W
Hou Yi
 
Hou Yi
3
0
2
4
L
Bellona
DesolateDG
Bellona
2
7
2
0.43
W
Achilles
HaoMenjmz
Achilles
0
2
1
0.25
W
Sol
4
0
7
7.5
L
Anhur
L3MANRUSS
Anhur
1
2
1
0.75
L
Baron Samedi
Matrydom
Baron Samedi
0
3
2
0.33
L
Tiamat
Noclaf18
Tiamat
3
5
0
0.6
W
Athena
TanoCR
Athena
5
1
3
6.5
W
Fenrir
TheGuerraa
Fenrir
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,138
Damage
34,543
51,518
Taken
60,167
31,611
Mitigated
40,641
13,935
Healing
26,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,477
725
0
5,827
10,043
6,547
0
1,179
8,187
1,620
60,720
W
Hou Yi
 
Hou Yi
7,799
3,632
0
5,192
8,306
3,211
1,206
2,412
5,894
0
70,321
L
Bellona
DesolateDG
Bellona
8,547
2,453
0
2,225
14,186
10,996
0
4,803
9,383
0
59,629
W
Achilles
HaoMenjmz
Achilles
4,203
681
0
3,427
11,737
13,101
0
1,098
10,639
0
45,510
W
Sol
13,419
5,014
0
8,634
12,584
5,801
610
5,114
7,470
91,406
0
L
Anhur
L3MANRUSS
Anhur
5,494
2,658
0
500
8,153
3,037
192
1,992
6,161
0
42,273
L
Baron Samedi
Matrydom
Baron Samedi
6,145
679
688
2,001
8,687
4,084
107
2,053
6,634
38,703
0
L
Tiamat
Noclaf18
Tiamat
8,475
1,471
0
2,694
10,449
6,947
0
7,115
3,334
57,321
0
W
Athena
TanoCR
Athena
3,723
789
0
3,184
12,622
9,811
0
3,534
9,088
22,587
0
W
Fenrir
TheGuerraa
Fenrir
5,399
2,620
0
6,247
14,918
8,717
296
2,883
12,035
0
43,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,957
Gold Earned
41,705
445
Minions Killed
433
0
Camps Cleared
0
1,490,849
Distance Traveled
1,505,015
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,283
518
107
7
0
323,532
3
W
Hou Yi
8,095
506
104
7
0
299,500
2
L
Bellona
7,607
475
87
5
0
343,038
3
W
Achilles
7,298
456
74
5
0
258,144
2
W
Sol
9,865
617
144
9
0
297,663
3
L
Anhur
6,669
417
85
5
0
285,509
5
L
Baron Samedi
6,414
401
59
4
0
277,498
4
L
Tiamat
7,984
499
107
7
0
261,272
8
W
Athena
8,034
502
37
2
0
320,373
9
W
Fenrir
8,413
526
74
5
0
329,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role