Player Matchup

Thanatos
Thanatos
HamteIzi
Thanatos
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
SirLycanfire
Chang'e
Level 62
God Stats
0W - 1L
1,287 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
severo245tigre
Kuzenbo
Level 61
God Stats
0W - 1L
1,339 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 59
1,375 SR
1,500 Elo+

VS

Team Averages
Level 80
1,464 SR
1,374 Elo+
Cthulhu
Cthulhu
Blink181
Cthulhu
Level 66
God Stats
3W - 1L
1,490 SR
Queue Stats
117W - 146L
1,409 Elo+
Party 2
Hun Batz
Hun Batz
Funkyphrenic
Hun Batz
Level 158
God Stats
7W - 17L
1,460 SR
Queue Stats
103W - 113L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
SoSa_Polk
Baron Samedi
Level 16
God Stats
9W - 9L
1,441 SR
Queue Stats
14W - 30L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HamteIzi
Thanatos
11
1 / 2 / 3
6,439
644
5,374
8,664
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
SirLycanfire
Chang'e
10
1 / 1 / 3
6,337
634
5,165
9,169
3,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 1 / 2
7,064
706
6,535
12,185
11,100
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blink181
Cthulhu
11
0 / 2 / 4
6,670
667
8,679
12,422
8,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Funkyphrenic
Hun Batz
12
1 / 2 / 2
6,863
686
9,723
7,638
3,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
SoSa_Polk
Baron Samedi
11
3 / 0 / 1
7,284
728
7,469
4,981
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
4
Kills
4
4
Deaths
4
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blink181
Cthulhu
0
2
4
1
W
Hun Batz
Funkyphrenic
Hun Batz
1
2
2
1
L
Thanatos
HamteIzi
Thanatos
1
2
3
1.25
L
Chang'e
SirLycanfire
Chang'e
1
1
3
2.5
W
Baron Samedi
SoSa_Polk
Baron Samedi
3
0
1
3.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,074
Damage
25,871
30,018
Taken
25,041
19,185
Mitigated
13,571
10,286
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blink181
Cthulhu
8,679
770
0
4,945
12,422
8,370
0
5,291
6,873
26,163
0
W
Hun Batz
Funkyphrenic
Hun Batz
9,723
448
0
2,242
7,638
3,022
122
3,325
4,173
0
27,800
L
Thanatos
HamteIzi
Thanatos
5,374
148
0
4,995
8,664
4,481
0
4,006
4,658
0
12,790
L
Chang'e
SirLycanfire
Chang'e
5,165
345
1,406
2,206
9,169
3,604
0
4,614
4,555
17,882
0
W
Baron Samedi
SoSa_Polk
Baron Samedi
7,469
973
771
1,804
4,981
2,179
416
3,890
995
29,026
0
L
6,535
2,607
223
1,456
12,185
11,100
0
7,847
4,338
22,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,840
Gold Earned
20,817
86
Minions Killed
141
3
Camps Cleared
6
548,002
Distance Traveled
568,315
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,670
667
36
4
1
188,405
3
W
Hun Batz
6,863
686
53
5
4
205,367
4
L
Thanatos
6,439
644
20
2
1
186,941
2
L
Chang'e
6,337
634
35
4
0
178,636
0
W
Baron Samedi
7,284
728
52
5
1
174,543
0
L
Kuzenbo
7,064
706
31
3
2
182,425
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role