Player Matchup

Athena
Athena
 
Athena
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Lecronic
Gilgamesh
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 11L
1,249 Elo+
Party 2
Mercury
Mercury
NoahJuice47
Mercury
Level 140
God Stats
2W - 0L
1,531 SR
Queue Stats
19W - 21L
1,503 Elo+
Party 1
Apollo
Apollo
dinokiller7745
Apollo
Level 103
God Stats
2W - 2L
1,606 SR
Queue Stats
81W - 77L
1,512 Elo+
Solo
Kukulkan
Kukulkan
kermitzlui
Kukulkan
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 164L
1,249 Elo+
Party 2
Team Averages
Level 107
1,527 SR
1,403 Elo+

VS

Team Averages
Level 121
1,537 SR
1,435 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Exstoplay5
Fenrir
Level 147
God Stats
32W - 36L
1,567 SR
Queue Stats
242W - 259L
1,510 Elo+
Solo
Cerberus
Cerberus
MightySnek
Cerberus
Level 103
God Stats
1W - 2L
1,710 SR
Queue Stats
2W - 3L
1,498 Elo+
Solo
Jormungandr
Jormungandr
ShieldOfThorns
Jormungandr
Level 108
God Stats
49W - 30L
1,580 SR
Queue Stats
91W - 89L
1,463 Elo+
Solo
Sol
Sol
mjcaboose115
Sol
Level 128
God Stats
0W - 1L
1,326 SR
Queue Stats
55W - 59L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
4 / 0 / 8
9,006
500
5,724
12,185
12,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Lecronic
Gilgamesh
13
0 / 2 / 4
7,549
419
5,809
13,403
8,120
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
NoahJuice47
Mercury
15
9 / 3 / 4
10,060
559
11,548
18,213
9,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 1 / 10
10,120
562
17,241
15,367
7,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
kermitzlui
Kukulkan
14
3 / 5 / 6
8,561
476
14,403
12,948
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 4 / 0
8,702
483
5,892
11,548
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Exstoplay5
Fenrir
14
3 / 7 / 2
8,871
493
8,817
17,910
9,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
MightySnek
Cerberus
13
4 / 4 / 4
8,525
474
6,910
18,966
20,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
ShieldOfThorns
Jormungandr
16
2 / 1 / 5
10,184
566
12,529
10,719
12,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 5
9,037
502
13,786
16,571
6,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
20
Kills
11
11
Deaths
20
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
0
8
8
L
Jing Wei
 
Jing Wei
0
4
0
0
L
Fenrir
Exstoplay5
Fenrir
3
7
2
0.57
W
Gilgamesh
Lecronic
Gilgamesh
0
2
4
1
L
Cerberus
MightySnek
Cerberus
4
4
4
1.5
W
Mercury
NoahJuice47
Mercury
9
3
4
3.67
L
Jormungandr
ShieldOfThorns
Jormungandr
2
1
5
4.5
W
4
1
10
9
W
Kukulkan
kermitzlui
Kukulkan
3
5
6
1.2
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,725
Damage
47,934
72,116
Taken
75,714
43,989
Mitigated
53,893
18,325
Healing
21,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,724
1,922
0
2,346
12,185
12,369
0
7,099
5,086
21,355
0
L
Jing Wei
 
Jing Wei
5,892
5,132
0
3,715
11,548
4,359
0
1,151
10,397
0
68,619
L
Fenrir
Exstoplay5
Fenrir
8,817
1,853
0
4,253
17,910
9,802
0
5,829
12,081
0
66,287
W
Gilgamesh
Lecronic
Gilgamesh
5,809
1,528
0
797
13,403
8,120
0
7,368
6,035
0
49,484
L
Cerberus
MightySnek
Cerberus
6,910
418
0
3,801
18,966
20,425
0
5,992
12,974
25,036
0
W
Mercury
NoahJuice47
Mercury
11,548
7,335
0
4,967
18,213
9,848
660
7,128
11,085
0
66,771
L
Jormungandr
ShieldOfThorns
Jormungandr
12,529
5,620
0
1,837
10,719
12,892
414
2,619
8,100
81,007
0
W
17,241
12,798
0
7,838
15,367
7,707
912
4,775
10,592
0
95,987
W
Kukulkan
kermitzlui
Kukulkan
14,403
1,736
0
2,377
12,948
5,945
0
6,855
6,093
63,776
0
L
13,786
5,860
101
8,245
16,571
6,415
2,223
4,536
12,035
76,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,296
Gold Earned
45,319
461
Minions Killed
534
0
Camps Cleared
0
1,809,365
Distance Traveled
1,751,256
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,006
500
18
1
0
388,762
4
L
Jing Wei
8,702
483
135
8
0
350,978
2
L
Fenrir
8,871
493
101
6
0
373,847
3
W
Gilgamesh
7,549
419
88
5
0
355,192
2
L
Cerberus
8,525
474
47
3
0
348,422
2
W
Mercury
10,060
559
89
5
0
380,605
0
L
Jormungandr
10,184
566
141
8
0
347,886
4
W
Apollo
10,120
562
155
9
0
345,684
1
W
Kukulkan
8,561
476
111
6
0
339,122
7
L
Sol
9,037
502
110
6
0
330,123
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role