Player Matchup

Danzaburou
Danzaburou
ChinnyChinnn
Danzaburou
Level 17
God Stats
4W - 3L
1,265 SR
Queue Stats
4W - 3L
1,298 Elo+
Party 2
Ra
Ra
MysticMayyy
Ra
Level 37
God Stats
2W - 0L
1,820 SR
Queue Stats
41W - 13L
1,662 Elo+
Party 3
Pele
Pele
NaturesEyes
Pele
Level 60
God Stats
37W - 10L
1,820 SR
Queue Stats
161W - 79L
1,720 Elo+
Party 3
Cabrakan
Cabrakan
Toddzillaw
Cabrakan
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 22L
1,671 Elo+
Party 2
Odin
Odin
YaBoiJoEGoebbels
Odin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,465 Elo+
Party 2
Team Averages
Level 57
1,581 SR
1,563 Elo+

VS

Team Averages
Level 122
1,494 SR
1,556 Elo+
King Arthur
King Arthur
MistahNastee
King Arthur
Level 160
God Stats
17W - 18L
1,531 SR
Queue Stats
427W - 367L
1,594 Elo+
Party 1
Kali
Kali
PrancinPwney
Kali
Level 68
God Stats
12W - 14L
1,096 SR
Queue Stats
312W - 255L
1,585 Elo+
Party 1
Skadi
Skadi
SumthngNu
Skadi
Level 148
God Stats
0W - 1L
1,685 SR
Queue Stats
226W - 152L
1,593 Elo+
Party 1
Kukulkan
Kukulkan
ZaladoGames
Kukulkan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 97L
1,435 Elo+
Solo
Nu Wa
Nu Wa
sp0nss
Nu Wa
Level 123
God Stats
12W - 9L
1,660 SR
Queue Stats
132W - 93L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChinnyChinnn
Danzaburou
17
4 / 3 / 6
11,057
527
11,423
17,242
8,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 4
9,694
462
7,774
10,572
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 3 / 4
11,746
559
9,551
18,107
8,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Toddzillaw
Cabrakan
15
0 / 2 / 11
9,867
470
7,197
20,335
30,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
5 / 1 / 1
10,277
489
9,734
17,578
18,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MistahNastee
King Arthur
15
0 / 5 / 1
9,423
449
6,891
24,463
24,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 4 / 3
10,248
488
8,614
19,403
9,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
SumthngNu
Skadi
17
5 / 4 / 5
10,637
507
12,034
12,546
5,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ZaladoGames
Kukulkan
15
2 / 4 / 3
9,038
430
11,515
11,991
5,468
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
sp0nss
Nu Wa
16
1 / 2 / 4
9,877
470
16,495
7,894
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
18
Kills
12
12
Deaths
19
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChinnyChinnn
Danzaburou
4
3
6
2.33
L
King Arthur
MistahNastee
King Arthur
0
5
1
0.1
W
2
3
4
1.33
W
7
3
4
3
L
4
4
3
1.38
L
Skadi
SumthngNu
Skadi
5
4
5
1.88
W
Cabrakan
Toddzillaw
Cabrakan
0
2
11
2.75
W
5
1
1
5.5
L
Kukulkan
ZaladoGames
Kukulkan
2
4
3
0.88
L
Nu Wa
sp0nss
Nu Wa
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,679
Damage
55,549
83,834
Taken
76,297
69,471
Mitigated
47,403
26,963
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChinnyChinnn
Danzaburou
11,423
6,164
0
9,400
17,242
8,232
0
6,564
10,453
0
90,945
L
King Arthur
MistahNastee
King Arthur
6,891
879
745
5,009
24,463
24,128
183
4,285
19,316
0
68,651
W
7,774
887
1,249
2,278
10,572
4,979
512
3,887
6,385
83,725
0
W
9,551
2,285
0
4,634
18,107
8,030
0
6,002
11,739
0
108,963
L
8,614
5,612
0
4,472
19,403
9,262
0
5,107
14,296
0
69,510
L
Skadi
SumthngNu
Skadi
12,034
5,701
0
560
12,546
5,191
240
3,937
8,609
0
99,173
W
Cabrakan
Toddzillaw
Cabrakan
7,197
1,264
0
5,605
20,335
30,072
0
5,544
14,471
40,181
0
W
9,734
3,532
0
3,797
17,578
18,158
990
5,128
12,190
98
53,109
L
Kukulkan
ZaladoGames
Kukulkan
11,515
1,238
404
3,386
11,991
5,468
1,301
4,152
7,647
60,558
0
L
Nu Wa
sp0nss
Nu Wa
16,495
2,496
0
180
7,894
3,354
402
2,396
5,498
87,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,641
Gold Earned
49,223
557
Minions Killed
596
0
Camps Cleared
0
1,976,078
Distance Traveled
1,903,455
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,057
527
144
7
0
370,170
5
L
King Arthur
9,423
449
108
5
0
366,417
0
W
Ra
9,694
462
139
7
0
379,176
13
W
Pele
11,746
559
152
7
0
447,252
3
L
Kali
10,248
488
97
5
0
433,580
3
L
Skadi
10,637
507
145
7
0
360,910
5
W
Cabrakan
9,867
470
44
2
0
382,127
3
W
Odin
10,277
489
78
4
0
397,353
3
L
Kukulkan
9,038
430
107
5
0
383,811
2
L
Nu Wa
9,877
470
139
7
0
358,737
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role