Player Matchup

Sol
Sol
HamezZ-_-
Sol
Level 145
God Stats
9W - 11L
1,260 SR
Queue Stats
520W - 343L
1,575 Elo+
Party 1
Jormungandr
Jormungandr
nxlis
Jormungandr
Level 109
God Stats
8W - 5L
1,810 SR
Queue Stats
64W - 54L
1,559 Elo+
Party 1
Mercury
Mercury
randy0927
Mercury
Level 142
God Stats
1W - 0L
1,483 SR
Queue Stats
220W - 162L
1,593 Elo+
Party 1
Team Averages
Level 132
1,518 SR
1,576 Elo+

VS

Team Averages
Level 86
1,545 SR
1,361 Elo+
Scylla
Scylla
DisFuggingGuy315
Scylla
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,148 Elo+
Solo
Gilgamesh
Gilgamesh
Grossti
Gilgamesh
Level 66
God Stats
9W - 4L
1,920 SR
Queue Stats
233W - 262L
1,552 Elo+
Solo
Izanami
Izanami
HerrDerLaage
Izanami
Level 156
God Stats
0W - 3L
1,215 SR
Queue Stats
706W - 861L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
10,055
773
13,157
10,553
4,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
nxlis
Jormungandr
14
3 / 0 / 10
10,078
775
5,779
10,835
10,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
randy0927
Mercury
13
6 / 2 / 6
9,490
730
8,219
11,700
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
6,666
513
2,205
5,363
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Grossti
Gilgamesh
12
0 / 4 / 1
7,639
588
7,328
15,954
9,124
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
HerrDerLaage
Izanami
11
1 / 6 / 0
7,702
592
8,523
11,157
4,641
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
14
Kills
1
2
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Gilgamesh
Grossti
Gilgamesh
0
4
1
0.13
W
5
0
8
9
L
Izanami
HerrDerLaage
Izanami
1
6
0
0.17
W
Jormungandr
nxlis
Jormungandr
3
0
10
8
W
Mercury
randy0927
Mercury
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,155
Damage
18,056
33,088
Taken
32,474
20,883
Mitigated
15,780
11,787
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,205
764
0
591
5,363
2,015
0
3,084
2,279
7,995
0
L
Gilgamesh
Grossti
Gilgamesh
7,328
1,024
0
2,906
15,954
9,124
0
9,553
6,401
0
24,496
W
13,157
4,811
0
7,164
10,553
4,986
1,886
1,051
9,502
58,050
5,076
L
Izanami
HerrDerLaage
Izanami
8,523
5,919
0
593
11,157
4,641
0
5,208
5,949
0
29,332
W
Jormungandr
nxlis
Jormungandr
5,779
1,886
583
3,279
10,835
10,397
470
1,309
9,526
20,517
0
W
Mercury
randy0927
Mercury
8,219
4,280
0
761
11,700
5,500
632
559
11,141
0
24,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,623
Gold Earned
22,007
159
Minions Killed
98
11
Camps Cleared
1
757,575
Distance Traveled
547,999
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,666
513
20
2
0
96,619
2
L
Gilgamesh
7,639
588
39
3
1
255,838
5
W
Sol
10,055
773
113
9
6
229,342
3
L
Izanami
7,702
592
39
3
0
195,542
3
W
Jormungandr
10,078
775
25
2
0
242,600
2
W
Mercury
9,490
730
21
2
5
285,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role