Player Matchup

Medusa
Medusa
ADSAlborn
Medusa
Level 18
God Stats
2W - 6L
1,500 SR
Queue Stats
6W - 21L
1,274 Elo+
Party 3
Merlin
Merlin
Hvnzo
Merlin
Level 153
God Stats
61W - 55L
1,500 SR
Queue Stats
141W - 146L
1,558 Elo+
Party 1
Bellona
Bellona
TonyTonyChopper1
Bellona
Level 40
God Stats
0W - 2L
1,260 SR
Queue Stats
31W - 24L
1,518 Elo+
Solo
Neith
Neith
YaMomzaHo
Neith
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
loganpj89
Mercury
Level 99
God Stats
1W - 3L
1,508 SR
Queue Stats
58W - 45L
1,406 Elo+
Party 3
Team Averages
Level 62
1,454 SR
1,451 Elo+

VS

Team Averages
Level 70
1,404 SR
1,462 Elo+
Neith
Neith
AWalmartFish
Neith
Level 18
God Stats
8W - 3L
1,826 SR
Queue Stats
21W - 24L
1,470 Elo+
Party 4
Mercury
Mercury
Kingofhydras
Mercury
Level 97
God Stats
6W - 4L
1,271 SR
Queue Stats
132W - 153L
1,513 Elo+
Party 4
Poseidon
Poseidon
LeeisMe
Poseidon
Level 128
God Stats
1W - 1L
1,338 SR
Queue Stats
77W - 42L
1,545 Elo+
Party 2
Geb
Geb
LilDacobra1
Geb
Level 9
God Stats
4W - 0L
1,500 SR
Queue Stats
4W - 1L
1,319 Elo+
Party 2
Set
Set
NeXplicit
Set
Level 97
God Stats
1W - 2L
1,088 SR
Queue Stats
136W - 130L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ADSAlborn
Medusa
15
2 / 2 / 0
9,110
536
7,935
12,133
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
Hvnzo
Merlin
15
2 / 2 / 0
8,921
525
7,919
8,736
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 1 / 1
9,744
573
12,413
14,482
15,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
YaMomzaHo
Neith
1
0 / 0 / 0
3,306
194
0
0
0
Mercury
loganpj89
Mercury
13
1 / 6 / 2
7,944
467
7,225
14,288
6,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,614
507
7,039
8,729
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Kingofhydras
Mercury
17
9 / 1 / 1
10,076
593
10,995
13,304
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
LeeisMe
Poseidon
15
0 / 1 / 4
8,482
499
6,660
8,777
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 0 / 2
7,590
446
2,374
9,535
8,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 4 / 2
9,220
542
7,058
15,192
7,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
8
Kills
11
11
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
ADSAlborn
Medusa
2
2
0
1
W
2
2
3
1.75
L
Merlin
Hvnzo
Merlin
2
2
0
1
W
Mercury
Kingofhydras
Mercury
9
1
1
9.5
W
Poseidon
LeeisMe
Poseidon
0
1
4
2
W
0
0
2
1
W
0
4
2
0.25
L
3
1
1
3.5
L
Neith
YaMomzaHo
Neith
0
0
0
0
L
Mercury
loganpj89
Mercury
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,492
Damage
34,126
49,639
Taken
55,537
30,372
Mitigated
28,461
11,268
Healing
11,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ADSAlborn
Medusa
7,935
2,600
0
4,069
12,133
5,242
0
1,586
10,547
0
68,094
W
7,039
2,472
0
2,442
8,729
3,399
2,822
684
8,045
0
56,848
L
Merlin
Hvnzo
Merlin
7,919
681
0
954
8,736
3,752
0
2,968
5,768
77,653
0
W
Mercury
Kingofhydras
Mercury
10,995
4,841
0
1,020
13,304
5,529
0
2,750
10,502
0
87,140
W
Poseidon
LeeisMe
Poseidon
6,660
1,146
0
1,895
8,777
3,724
1,002
1,882
6,895
91,360
0
W
2,374
243
79
2,706
9,535
8,764
330
2,143
7,392
16,821
0
W
7,058
3,283
0
3,633
15,192
7,045
0
460
14,732
0
74,566
L
12,413
4,632
0
5,497
14,482
15,153
1,314
1,973
12,509
0
81,385
L
Neith
YaMomzaHo
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
loganpj89
Mercury
7,225
3,056
0
748
14,288
6,225
0
2,507
11,781
0
60,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,025
Gold Earned
43,982
494
Minions Killed
552
0
Camps Cleared
0
1,317,376
Distance Traveled
1,801,663
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,110
536
112
7
0
312,525
0
W
Neith
8,614
507
104
6
0
297,568
0
L
Merlin
8,921
525
130
8
0
302,328
4
W
Mercury
10,076
593
126
7
0
454,173
4
W
Poseidon
8,482
499
154
9
0
386,286
3
W
Geb
7,590
446
19
1
0
337,035
1
W
Set
9,220
542
149
9
0
326,601
5
L
Bellona
9,744
573
159
9
0
315,276
7
L
Neith
3,306
194
0
0
0
0
0
L
Mercury
7,944
467
93
5
0
387,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role