Player Matchup

Zeus
Zeus
KillerPeanut201
Zeus
Level 68
God Stats
4W - 1L
1,935 SR
Queue Stats
15W - 13L
1,612 Elo+
Party 1
Medusa
Medusa
NBKSMUG
Medusa
Level 60
God Stats
18W - 27L
1,137 SR
Queue Stats
103W - 121L
1,454 Elo+
Party 1
Chaac
Chaac
SharkToothJK
Chaac
Level 69
God Stats
4W - 4L
1,352 SR
Queue Stats
25W - 30L
1,558 Elo+
Party 1
Olorun
Olorun
Timerestraintss
Olorun
Level 119
God Stats
2W - 2L
1,259 SR
Queue Stats
47W - 43L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
XxNBKMEATFLAPxX
Cthulhu
Level 139
God Stats
4W - 2L
1,755 SR
Queue Stats
90W - 88L
1,530 Elo+
Party 1
Team Averages
Level 91
1,488 SR
1,528 Elo+

VS

Team Averages
Level 125
1,395 SR
1,509 Elo+
Tyr
Tyr
Arvdawg
Tyr
Level 146
God Stats
5W - 6L
1,465 SR
Queue Stats
112W - 94L
1,497 Elo+
Solo
Ymir
Ymir
DuoMaxwell44
Ymir
Level 128
God Stats
18W - 12L
1,695 SR
Queue Stats
592W - 640L
1,485 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Francosoo11
Morgan Le Fay
Level 119
God Stats
6W - 6L
1,537 SR
Queue Stats
134W - 139L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
INFIo4
Gilgamesh
Level 128
God Stats
0W - 1L
1,169 SR
Queue Stats
4W - 4L
1,612 Elo+
Solo
Charybdis
Charybdis
TheAkatsukiHidan
Charybdis
Level 104
God Stats
16W - 24L
1,108 SR
Queue Stats
272W - 314L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
7,325
733
6,840
4,890
1,889
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
NBKSMUG
Medusa
14
1 / 0 / 4
7,369
737
8,313
6,661
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 3
8,043
804
7,572
14,145
9,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 0 / 5
7,194
719
7,308
5,123
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 1 / 5
7,376
738
9,074
12,755
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
2 / 0 / 1
7,084
708
3,669
5,411
3,571
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 2 / 4
7,650
765
6,498
12,860
16,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Francosoo11
Morgan Le Fay
15
1 / 0 / 2
7,697
770
9,382
6,884
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
INFIo4
Gilgamesh
13
1 / 3 / 1
6,896
690
7,803
12,992
6,631
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
14
0 / 1 / 4
7,125
713
6,296
9,015
4,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
6
Kills
6
6
Deaths
6
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
2
0
1
2.5
L
2
2
4
2
L
Morgan Le Fay
Francosoo11
Morgan Le Fay
1
0
2
2
L
Gilgamesh
INFIo4
Gilgamesh
1
3
1
0.5
W
2
3
3
1.17
W
Medusa
NBKSMUG
Medusa
1
0
4
3
W
2
2
3
1.75
L
Charybdis
0
1
4
2
W
0
0
5
2.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,107
Damage
33,648
43,574
Taken
47,162
26,066
Mitigated
34,302
10,425
Healing
6,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
3,669
408
0
1,501
5,411
3,571
0
3,129
2,282
0
12,438
L
6,498
1,500
0
650
12,860
16,145
0
6,495
6,365
16,706
0
L
Morgan Le Fay
Francosoo11
Morgan Le Fay
9,382
1,133
0
987
6,884
3,541
0
2,316
4,568
43,099
0
L
Gilgamesh
INFIo4
Gilgamesh
7,803
1,981
0
1,527
12,992
6,631
0
6,323
6,669
0
19,547
W
6,840
1,014
0
578
4,890
1,889
138
2,059
2,831
19,669
0
W
Medusa
NBKSMUG
Medusa
8,313
1,817
0
1,602
6,661
3,105
55
2,659
4,002
0
30,438
W
7,572
1,701
1,497
3,627
14,145
9,678
0
6,838
7,307
0
20,721
L
Charybdis
6,296
4,008
0
1,658
9,015
4,414
0
4,959
4,056
0
21,854
W
7,308
4,129
785
1,362
5,123
2,099
1,464
1,468
3,655
22,281
0
W
9,074
401
484
490
12,755
9,295
0
2,856
9,899
15,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,307
Gold Earned
36,452
178
Minions Killed
183
0
Camps Cleared
0
1,059,829
Distance Traveled
989,499
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,084
708
29
3
0
178,826
0
L
Ymir
7,650
765
19
2
0
202,838
1
L
Morgan Le Fay
7,697
770
74
7
0
220,002
3
L
Gilgamesh
6,896
690
25
3
0
185,967
0
W
Zeus
7,325
733
21
2
0
188,781
2
W
Medusa
7,369
737
57
6
0
239,092
2
W
Chaac
8,043
804
38
4
0
215,192
0
L
Charybdis
7,125
713
36
4
0
201,866
2
W
Olorun
7,194
719
44
4
0
197,054
0
W
Cthulhu
7,376
738
18
2
0
219,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role