Player Matchup

Nike
Nike
BeamedByBlicky
Nike
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,379 Elo+
Party 2
Discordia
Discordia
Nasdaksito
Discordia
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 41L
1,302 Elo+
Solo
Artemis
Artemis
pokeyhorse
Artemis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 53L
1,301 Elo+
Party 2
Team Averages
Level 53
1,500 SR
1,327 Elo+

VS

Team Averages
Level 49
1,345 SR
1,177 Elo+
Sun Wukong
Sun Wukong
Charizard4
Sun Wukong
Level 29
God Stats
0W - 2L
1,356 SR
Queue Stats
4W - 16L
1,103 Elo+
Party 1
Arachne
Arachne
HallowedJoker56
Arachne
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 13L
1,103 Elo+
Party 1
Sol
Sol
Sleet33
Sol
Level 48
God Stats
35W - 64L
1,178 SR
Queue Stats
120W - 179L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 5
12,977
683
9,583
15,019
14,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Nasdaksito
Discordia
18
2 / 4 / 7
13,146
692
16,232
11,618
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
pokeyhorse
Artemis
17
3 / 7 / 6
12,766
672
20,159
15,064
6,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Charizard4
Sun Wukong
15
1 / 4 / 11
11,654
613
10,977
20,786
13,637
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 3 / 6
12,366
651
8,686
15,438
6,980
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Sol
18
7 / 3 / 7
13,348
703
15,835
16,458
8,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
10
Kills
14
14
Deaths
10
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
Sun Wukong
Charizard4
Sun Wukong
1
4
11
1.63
L
6
3
6
3
W
Discordia
Nasdaksito
Discordia
2
4
7
1.38
L
Sol
7
3
7
3.5
W
Artemis
pokeyhorse
Artemis
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,974
Damage
35,498
41,701
Taken
52,682
26,648
Mitigated
28,896
6,476
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,583
3,283
0
2,226
15,019
14,373
539
5,736
9,283
0
39,937
L
Sun Wukong
Charizard4
Sun Wukong
10,977
4,849
0
962
20,786
13,637
390
6,664
13,805
0
28,232
L
8,686
6,355
0
3,014
15,438
6,980
1,020
5,397
9,907
0
23,357
W
Discordia
Nasdaksito
Discordia
16,232
363
111
1,870
11,618
5,387
231
5,247
6,371
52,972
0
L
Sol
15,835
3,738
0
4,778
16,458
8,279
0
4,927
11,236
64,421
4,668
W
Artemis
pokeyhorse
Artemis
20,159
9,068
0
2,269
15,064
6,888
1,647
4,886
10,178
0
59,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
37,368
223
Minions Killed
180
9
Camps Cleared
8
924,273
Distance Traveled
980,423
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,977
683
45
2
3
301,267
1
L
Sun Wukong
11,654
613
29
2
5
302,157
0
L
Arachne
12,366
651
25
1
0
356,267
2
W
Discordia
13,146
692
97
5
1
344,433
4
L
Sol
13,348
703
126
7
3
321,999
5
W
Artemis
12,766
672
81
4
5
278,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role