Player Matchup

Hercules
Hercules
G-Ready413
Hercules
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 14L
1,411 Elo+
Party 2
Medusa
Medusa
Jimbo TDC
Medusa
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 128L
1,568 Elo+
Party 3
Eset
Eset
Kovminator
Eset
Level 86
God Stats
30W - 32L
1,473 SR
Queue Stats
1,483W - 1,694L
1,435 Elo+
Solo
Hades
Hades
TDotGuy7
Hades
Level 87
God Stats
1W - 0L
1,784 SR
Queue Stats
10W - 16L
1,411 Elo+
Party 2
Scylla
Scylla
TimelessData
Scylla
Level 10
God Stats
7W - 0L
1,818 SR
Queue Stats
135W - 30L
1,678 Elo+
Party 3
Team Averages
Level 66
1,615 SR
1,500 Elo+

VS

Team Averages
Level 49
1,397 SR
1,454 Elo+
Vamana
Vamana
elia-marc
Vamana
Level 15
God Stats
0W - 2L
1,231 SR
Queue Stats
0W - 3L
1,305 Elo+
Party 4
Arachne
Arachne
ohhNets59
Arachne
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
peskyto215bcn
Ao Kuang
Level 124
God Stats
0W - 1L
1,406 SR
Queue Stats
2W - 5L
1,483 Elo+
Party 4
Ra
Ra
sweetiniesta19
Ra
Level 61
God Stats
0W - 1L
1,350 SR
Queue Stats
2W - 5L
1,483 Elo+
Party 4
Thor
Thor
tonysosaptqm
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
G-Ready413
Hercules
19
2 / 2 / 15
13,208
943
6,225
17,411
20,345
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Medusa
Jimbo TDC
Medusa
20
10 / 5 / 20
15,372
1,098
39,283
20,336
10,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
11 / 3 / 20
16,063
1,147
26,175
21,047
10,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
TDotGuy7
Hades
18
0 / 1 / 8
11,649
832
4,795
6,671
3,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
20
17 / 0 / 20
17,215
1,230
57,293
7,492
4,139
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

180

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
elia-marc
Vamana
18
0 / 2 / 5
12,976
927
7,433
27,650
24,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
ohhNets59
Arachne
19
5 / 7 / 6
14,359
1,026
18,835
29,965
12,142
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
peskyto215bcn
Ao Kuang
18
6 / 13 / 4
14,098
1,007
19,576
35,920
12,207
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
0 / 4 / 6
12,771
912
14,031
12,057
4,416
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
0 / 14 / 5
12,076
863
7,388
34,239
12,890
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
37
40
Kills
11
11
Deaths
40
83
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
G-Ready413
Hercules
2
2
15
4.75
W
Medusa
Jimbo TDC
Medusa
10
5
20
4
W
11
3
20
7
W
Hades
TDotGuy7
Hades
0
1
8
4
W
Scylla
17
0
20
27
L
Vamana
elia-marc
Vamana
0
2
5
1.25
L
Arachne
ohhNets59
Arachne
5
7
6
1.14
L
Ao Kuang
peskyto215bcn
Ao Kuang
6
13
4
0.62
L
0
4
6
0.75
L
0
14
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,771
Damage
67,263
72,957
Taken
139,831
48,898
Mitigated
65,838
17,854
Healing
20,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
G-Ready413
Hercules
6,225
2,397
102
4,239
17,411
20,345
0
8,138
9,273
0
19,339
W
Medusa
Jimbo TDC
Medusa
39,283
20,393
0
1,836
20,336
10,359
0
10,406
9,930
0
64,397
W
26,175
660
2,082
5,428
21,047
10,359
0
9,461
11,586
64,441
0
W
Hades
TDotGuy7
Hades
4,795
117
170
976
6,671
3,696
0
3,141
3,530
20,130
0
W
Scylla
57,293
4,556
176
2,845
7,492
4,139
0
2,461
5,031
83,042
0
L
Vamana
elia-marc
Vamana
7,433
1,728
2,309
5,554
27,650
24,183
0
14,758
12,548
0
32,084
L
Arachne
ohhNets59
Arachne
18,835
13,908
0
4,525
29,965
12,142
0
18,058
11,679
0
36,417
L
Ao Kuang
peskyto215bcn
Ao Kuang
19,576
7,105
0
4,644
35,920
12,207
0
24,855
10,767
33,929
0
L
14,031
608
2,014
904
12,057
4,416
0
8,644
3,343
54,301
0
L
7,388
1,964
0
455
34,239
12,890
0
20,666
13,231
0
17,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,507
Gold Earned
66,280
292
Minions Killed
228
7
Camps Cleared
8
1,147,676
Distance Traveled
1,397,625
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,208
943
39
3
0
214,522
1
W
Medusa
15,372
1,098
48
3
3
250,127
1
W
Eset
16,063
1,147
99
7
0
290,491
1
W
Hades
11,649
832
37
3
1
131,155
0
W
Scylla
17,215
1,230
69
5
3
261,381
0
L
Vamana
12,976
927
47
3
0
327,653
0
L
Arachne
14,359
1,026
34
2
4
284,930
1
L
Ao Kuang
14,098
1,007
26
2
4
272,094
0
L
Ra
12,771
912
98
7
0
295,683
0
L
Thor
12,076
863
23
2
0
217,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role