Player Matchup

Bacchus
Bacchus
Hhazmatt
Bacchus
Level 60
God Stats
0W - 1L
1,285 SR
Queue Stats
13W - 15L
1,500 Elo+
Party 1
Pele
Pele
Martyphoon1
Pele
Level 4
God Stats
0W - 2L
1,069 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 1
Sol
Sol
ShrivenSoul
Sol
Level 4
God Stats
0W - 2L
1,069 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 1
Team Averages
Level 23
1,141 SR
1,267 Elo+

VS

Team Averages
Level 86
1,310 SR
1,303 Elo+
Fenrir
Fenrir
Prot0
Fenrir
Level 87
God Stats
1W - 0L
1,283 SR
Queue Stats
8W - 23L
1,262 Elo+
Party 2
Zhong Kui
Zhong Kui
fredya2sabe
Zhong Kui
Level 85
God Stats
1W - 4L
1,146 SR
Queue Stats
15W - 27L
1,296 Elo+
Party 2
Hercules
Hercules
staticalrope20
Hercules
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 27L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hhazmatt
Bacchus
12
2 / 3 / 2
8,305
755
5,972
15,133
11,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 8 / 2
7,051
641
7,592
13,094
6,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 8 / 2
8,334
758
8,953
10,969
2,993
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Prot0
Fenrir
13
7 / 3 / 11
9,594
872
11,940
11,559
5,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
fredya2sabe
Zhong Kui
14
5 / 0 / 12
9,530
866
10,866
9,667
6,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
13
7 / 1 / 10
9,403
855
10,568
14,389
9,212
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
4
Kills
19
19
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Hhazmatt
Bacchus
2
3
2
1
L
0
8
2
0.13
W
Fenrir
Prot0
Fenrir
7
3
11
4.17
L
2
8
2
0.38
W
Zhong Kui
fredya2sabe
Zhong Kui
5
0
12
11
W
Hercules
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
33,374
39,196
Taken
35,615
21,569
Mitigated
21,048
5,497
Healing
13,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Hhazmatt
Bacchus
5,972
857
314
2,892
15,133
11,994
0
5,597
9,536
24,838
0
L
7,592
2,649
0
1,339
13,094
6,582
0
3,619
9,475
0
21,808
W
Fenrir
Prot0
Fenrir
11,940
3,061
0
3,378
11,559
5,154
1,199
5,597
5,724
0
25,782
L
8,953
2,735
0
952
10,969
2,993
0
2,521
8,448
15,716
0
W
Zhong Kui
fredya2sabe
Zhong Kui
10,866
867
0
5,268
9,667
6,682
1,240
3,024
6,497
43,270
0
W
Hercules
10,568
2,022
0
4,781
14,389
9,212
565
6,696
7,436
0
23,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,690
Gold Earned
28,527
76
Minions Killed
131
3
Camps Cleared
8
503,976
Distance Traveled
661,671
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,305
755
35
3
2
194,070
0
L
Pele
7,051
641
23
2
1
165,655
0
W
Fenrir
9,594
872
29
3
1
226,391
1
L
Sol
8,334
758
18
2
0
144,251
0
W
Zhong Kui
9,530
866
73
7
7
212,093
0
W
Hercules
9,403
855
29
3
0
223,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role