Player Matchup

Fenrir
Fenrir
ColTrain9696
Fenrir
Level 62
God Stats
22W - 15L
1,541 SR
Queue Stats
197W - 226L
1,455 Elo+
Party 3
Ah Puch
Ah Puch
G1ant_SockMonkey
Ah Puch
Level 122
God Stats
6W - 1L
1,592 SR
Queue Stats
71W - 32L
1,693 Elo+
Party 2
Neith
Neith
Heres Deke
Neith
Level 45
God Stats
3W - 0L
1,801 SR
Queue Stats
114W - 144L
1,415 Elo+
Party 3
Cerberus
Cerberus
Nano_Dagger
Cerberus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 28L
1,453 Elo+
Party 2
Bellona
Bellona
Versatileplayz-
Bellona
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,448 Elo+
Party 2
Team Averages
Level 76
1,587 SR
1,493 Elo+

VS

Team Averages
Level 106
1,556 SR
1,440 Elo+
Scylla
Scylla
Jashinru
Scylla
Level 60
God Stats
45W - 46L
1,483 SR
Queue Stats
129W - 180L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
MadAwesomeness
Sun Wukong
Level 86
God Stats
5W - 7L
1,752 SR
Queue Stats
301W - 350L
1,437 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Shinji21
Kumbhakarna
Level 68
God Stats
1W - 2L
1,492 SR
Queue Stats
100W - 126L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Vamp_for_life
Tsukuyomi
Level 160
God Stats
18W - 13L
1,587 SR
Queue Stats
638W - 681L
1,437 Elo+
Party 4
Ullr
Ullr
xSerah_Farron21x
Ullr
Level 157
God Stats
14W - 18L
1,465 SR
Queue Stats
709W - 768L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 0 / 6
6,455
1,291
5,298
1,762
957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 5
6,057
1,211
5,468
1,323
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
2 / 1 / 4
6,015
1,203
4,054
1,672
648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Nano_Dagger
Cerberus
11
1 / 0 / 8
6,646
1,329
3,496
4,711
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 0 / 4
6,124
1,225
2,314
3,051
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

414

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jashinru
Scylla
10
0 / 3 / 0
5,491
1,098
1,575
6,608
2,603
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
MadAwesomeness
Sun Wukong
10
0 / 0 / 0
5,088
1,018
181
236
175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Shinji21
Kumbhakarna
10
0 / 3 / 0
5,827
1,165
1,420
8,016
5,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
Vamp_for_life
Tsukuyomi
10
1 / 3 / 0
5,624
1,125
6,409
7,557
3,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 0 / 1
5,420
1,084
607
2,257
910
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
9
Kills
1
1
Deaths
9
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
6
6
W
1
0
5
3.5
W
Neith
2
1
4
4
L
Scylla
Jashinru
Scylla
0
3
0
0
L
Sun Wukong
MadAwesomeness
Sun Wukong
0
0
0
0
W
Cerberus
Nano_Dagger
Cerberus
1
0
8
5
L
Kumbhakarna
Shinji21
Kumbhakarna
0
3
0
0
L
Tsukuyomi
Vamp_for_life
Tsukuyomi
1
3
0
0.33
W
2
0
4
4
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,630
Damage
10,192
12,519
Taken
24,674
9,194
Mitigated
12,794
4,066
Healing
1,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,298
1,471
0
1,114
1,762
957
0
449
1,259
0
10,925
W
5,468
33
0
1,016
1,323
451
0
111
1,180
21,475
0
W
Neith
4,054
1,298
0
347
1,672
648
0
216
1,402
0
12,459
L
Scylla
Jashinru
Scylla
1,575
289
0
56
6,608
2,603
0
3,031
3,544
11,657
0
L
Sun Wukong
MadAwesomeness
Sun Wukong
181
0
0
69
236
175
0
63
173
0
491
W
Cerberus
Nano_Dagger
Cerberus
3,496
404
0
820
4,711
4,515
0
1,305
3,121
6,397
0
L
Kumbhakarna
Shinji21
Kumbhakarna
1,420
244
0
588
8,016
5,428
0
2,764
5,157
11,172
0
L
Tsukuyomi
Vamp_for_life
Tsukuyomi
6,409
1,941
0
565
7,557
3,678
0
2,354
5,080
0
14,686
W
2,314
281
0
769
3,051
2,623
0
914
2,036
0
7,408
L
607
411
0
35
2,257
910
0
752
1,477
0
3,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,297
Gold Earned
27,450
92
Minions Killed
78
4
Camps Cleared
3
474,217
Distance Traveled
380,184
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,455
1,291
10
2
2
106,274
1
W
Ah Puch
6,057
1,211
55
11
1
102,621
0
W
Neith
6,015
1,203
19
4
0
78,191
0
L
Scylla
5,491
1,098
40
8
1
82,038
0
L
Sun Wukong
5,088
1,018
2
0
1
34,115
1
W
Cerberus
6,646
1,329
3
1
1
99,962
0
L
Kumbhakarna
5,827
1,165
13
3
0
82,017
0
L
Tsukuyomi
5,624
1,125
21
4
1
98,082
0
W
Bellona
6,124
1,225
5
1
0
87,169
0
L
Ullr
5,420
1,084
2
0
0
83,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role