Player Matchup

Medusa
Medusa
Gold IV
Day Dream5752
Medusa
Gold IV
Level 107
God Stats
1W - 0L
1,741 SR
Queue Stats
31W - 42L
1,557 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Jk3yyy
Cthulhu
Gold V
Level 136
God Stats
77W - 59L
1,629 SR
Queue Stats
230W - 236L
1,326 MMR
Party 2
Erlang Shen
Erlang Shen
Silver II
xLentum
Erlang Shen
Silver II
Level 119
God Stats
1W - 0L
1,656 SR
Queue Stats
25W - 38L
1,139 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,675 SR
1,340 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,567 SR
1,111 MMR
Sylvanus
Sylvanus
Silver II
VicWax99
Sylvanus
Silver II
Level 137
God Stats
20W - 25L
1,546 SR
Queue Stats
171W - 189L
909 MMR
Party 1
Scylla
Scylla
Silver V
allbiznessMV
Scylla
Silver V
Level 157
God Stats
52W - 45L
1,514 SR
Queue Stats
160W - 203L
802 MMR
Solo
Vamana
Vamana
Gold III
zl Stan lz
Vamana
Gold III
Level 145
God Stats
2W - 1L
1,639 SR
Queue Stats
24W - 20L
1,622 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 4
13,382
669
21,139
18,191
7,577
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Jk3yyy
Cthulhu
17
3 / 8 / 7
13,214
661
19,254
28,768
29,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
xLentum
Erlang Shen
17
3 / 5 / 7
13,354
668
11,335
26,272
20,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
AtlasShivaBacchusGilgameshCabrakan

VS

Bans
VulcanKumbhakarnaBaron SamediSkadiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
VicWax99
Sylvanus
20
11 / 2 / 5
14,489
724
21,309
19,309
21,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
17
2 / 4 / 11
12,367
618
17,923
18,546
10,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Vamana
zl Stan lz
Vamana
15
4 / 7 / 9
12,250
613
21,069
28,836
27,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
12
Kills
17
18
Deaths
13
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
5
4
1.6
W
Cthulhu
Jk3yyy
Cthulhu
3
8
7
0.81
L
Sylvanus
VicWax99
Sylvanus
11
2
5
6.75
L
Scylla
2
4
11
1.88
W
Erlang Shen
xLentum
Erlang Shen
3
5
7
1.3
L
Vamana
zl Stan lz
Vamana
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,728
Damage
60,301
73,231
Taken
66,691
58,471
Mitigated
58,952
13,216
Healing
18,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,139
9,162
0
0
18,191
7,577
1,823
10,620
7,571
0
59,781
W
Cthulhu
Jk3yyy
Cthulhu
19,254
1,916
957
4,960
28,768
29,995
224
15,856
12,912
51,867
0
L
Sylvanus
VicWax99
Sylvanus
21,309
8,683
3,338
7,672
19,309
21,080
1,225
6,359
12,950
55,231
10,840
L
Scylla
17,923
2,007
99
2,561
18,546
10,334
728
7,365
11,181
51,105
0
W
Erlang Shen
xLentum
Erlang Shen
11,335
6,431
705
6,594
26,272
20,899
987
10,632
15,640
0
27,787
L
Vamana
zl Stan lz
Vamana
21,069
12,079
0
5,284
28,836
27,538
0
6,009
22,827
0
40,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,950
Gold Earned
39,106
184
Minions Killed
198
5
Camps Cleared
8
998,073
Distance Traveled
946,332
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,382
669
91
5
1
364,640
0
W
Cthulhu
13,214
661
60
3
1
317,419
4
L
Sylvanus
14,489
724
100
5
3
286,595
1
L
Scylla
12,367
618
64
3
0
323,201
1
W
Erlang Shen
13,354
668
33
2
3
316,014
0
L
Vamana
12,250
613
34
2
5
336,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role