Player Matchup

Cthulhu
Cthulhu
KiiDK3N
Cthulhu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 119L
1,530 Elo+
Party 2
Baron Samedi
Baron Samedi
Pi Charisma
Baron Samedi
Level 137
God Stats
11W - 2L
1,486 SR
Queue Stats
194W - 129L
1,477 Elo+
Party 2
Loki
Loki
XxI Yarger IxX
Loki
Level 115
God Stats
7W - 3L
1,869 SR
Queue Stats
139W - 119L
1,476 Elo+
Party 2
Team Averages
Level 113
1,618 SR
1,495 Elo+

VS

Team Averages
Level 97
1,449 SR
1,257 Elo+
Eset
Eset
DevonAlm1ghty
Eset
Level 140
God Stats
3W - 6L
1,564 SR
Queue Stats
112W - 149L
1,305 Elo+
Party 1
Ares
Ares
devon2fresh
Ares
Level 95
God Stats
2W - 7L
1,243 SR
Queue Stats
3W - 9L
1,145 Elo+
Party 1
Neith
Neith
whiteboy110074
Neith
Level 56
God Stats
4W - 6L
1,542 SR
Queue Stats
92W - 121L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KiiDK3N
Cthulhu
15
4 / 2 / 12
10,998
846
8,229
16,904
17,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Pi Charisma
Baron Samedi
14
5 / 2 / 9
9,966
767
13,608
13,143
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
9 / 0 / 8
10,877
837
13,556
10,010
4,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,379
645
10,319
12,928
5,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 7 / 3
7,700
592
4,622
13,852
15,749
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 6 / 1
8,560
658
9,765
12,595
5,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
3
4
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Cthulhu
KiiDK3N
Cthulhu
4
2
12
5
W
Baron Samedi
Pi Charisma
Baron Samedi
5
2
9
4.75
W
9
0
8
13
L
0
7
3
0.21
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,393
Damage
24,706
40,057
Taken
39,375
30,132
Mitigated
26,877
15,580
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,319
313
836
2,649
12,928
5,513
0
7,236
5,692
31,581
0
W
Cthulhu
KiiDK3N
Cthulhu
8,229
674
371
3,948
16,904
17,938
256
5,907
10,572
24,955
0
W
Baron Samedi
Pi Charisma
Baron Samedi
13,608
47
2,815
5,929
13,143
7,525
909
5,097
7,696
34,734
0
W
13,556
2,331
0
2,517
10,010
4,669
1,329
3,715
6,115
0
45,266
L
4,622
104
0
0
13,852
15,749
0
7,448
6,404
11,581
0
L
9,765
3,917
0
1,595
12,595
5,615
0
7,300
5,295
0
22,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,841
Gold Earned
24,639
133
Minions Killed
95
5
Camps Cleared
4
732,193
Distance Traveled
625,082
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,379
645
56
4
2
224,105
2
W
Cthulhu
10,998
846
36
3
0
251,955
0
W
Baron Samedi
9,966
767
40
3
1
224,544
0
W
Loki
10,877
837
57
4
4
255,694
2
L
Ares
7,700
592
4
0
0
199,124
0
L
Neith
8,560
658
35
3
2
201,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role