Player Matchup

Arachne
Arachne
 
Arachne
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ItzUberz
Chiron
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 173L
1,463 Elo+
Party 4
Rama
Rama
MadBomb15
Rama
Level 65
God Stats
3W - 1L
1,486 SR
Queue Stats
96W - 81L
1,510 Elo+
Party 1
Horus
Horus
MarkSinclair
Horus
Level 48
God Stats
6W - 5L
1,535 SR
Queue Stats
78W - 98L
1,441 Elo+
Party 1
Bakasura
Bakasura
tigawhu
Bakasura
Level 33
God Stats
27W - 25L
1,564 SR
Queue Stats
170W - 188L
1,471 Elo+
Party 4
Team Averages
Level 49
1,517 SR
1,477 Elo+

VS

Team Averages
Level 53
1,494 SR
1,513 Elo+
Chernobog
Chernobog
Axz13
Chernobog
Level 102
God Stats
19W - 14L
1,674 SR
Queue Stats
308W - 267L
1,593 Elo+
Party 2
Cabrakan
Cabrakan
NotSoHardSenpai
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,563 Elo+
Party 2
Osiris
Osiris
RaunchySpatula
Osiris
Level 43
God Stats
0W - 2L
1,293 SR
Queue Stats
50W - 59L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
Testycoals22
Cu Chulainn
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,393 Elo+
Party 3
Ah Puch
Ah Puch
thighskoup
Ah Puch
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 66L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 2
7,130
594
4,365
10,036
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
ItzUberz
Chiron
12
0 / 0 / 1
7,236
603
1,416
5,814
2,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
12
3 / 0 / 2
7,361
613
6,356
7,299
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 1 / 4
6,558
547
5,992
10,378
5,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bakasura
tigawhu
Bakasura
13
3 / 0 / 1
7,836
653
4,005
8,179
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Axz13
Chernobog
9
1 / 2 / 0
5,755
480
7,425
7,406
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
9
0 / 3 / 1
5,563
464
2,581
9,182
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 0
5,855
488
2,264
9,727
4,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
Testycoals22
Cu Chulainn
10
0 / 2 / 0
6,222
519
2,850
6,541
4,219
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
thighskoup
Ah Puch
11
0 / 0 / 0
6,345
529
3,298
4,326
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
2
3
L
Chernobog
Axz13
Chernobog
1
2
0
0.5
W
Chiron
ItzUberz
Chiron
0
0
1
0.5
W
Rama
3
0
2
4
W
1
1
4
3
L
Cabrakan
0
3
1
0.17
L
1
3
0
0.33
L
Cu Chulainn
Testycoals22
Cu Chulainn
0
2
0
0
L
Ah Puch
thighskoup
Ah Puch
0
0
0
0
W
Bakasura
tigawhu
Bakasura
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,134
Damage
18,418
41,706
Taken
37,182
17,761
Mitigated
19,368
18,140
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,365
3,915
0
2,431
10,036
3,745
246
1,415
8,621
0
48,901
L
Chernobog
Axz13
Chernobog
7,425
4,215
0
2,734
7,406
1,893
0
0
7,406
0
48,368
W
Chiron
ItzUberz
Chiron
1,416
170
271
2,354
5,814
2,278
1,074
2,366
3,448
0
60,743
W
Rama
6,356
5,101
0
3,063
7,299
2,837
0
427
6,872
0
64,861
W
5,992
2,593
2,295
4,822
10,378
5,476
22
1,939
8,439
0
17,108
L
Cabrakan
2,581
500
0
1,964
9,182
6,703
0
0
9,182
11,814
0
L
2,264
1,102
0
635
9,727
4,858
0
0
9,307
0
40,295
L
Cu Chulainn
Testycoals22
Cu Chulainn
2,850
717
0
806
6,541
4,219
339
0
5,801
0
38,227
L
Ah Puch
thighskoup
Ah Puch
3,298
258
0
1,098
4,326
1,695
0
0
4,326
47,687
0
W
Bakasura
tigawhu
Bakasura
4,005
2,456
0
2,904
8,179
3,425
1,267
356
7,823
0
45,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,121
Gold Earned
29,740
475
Minions Killed
333
0
Camps Cleared
0
1,266,990
Distance Traveled
1,116,829
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,130
594
79
7
0
278,566
3
L
Chernobog
5,755
480
68
6
0
209,539
4
W
Chiron
7,236
603
128
11
0
236,984
3
W
Rama
7,361
613
114
10
0
235,868
1
W
Horus
6,558
547
24
2
0
237,560
3
L
Cabrakan
5,563
464
22
2
0
180,135
1
L
Osiris
5,855
488
71
6
0
236,133
0
L
Cu Chulainn
6,222
519
70
6
0
244,399
2
L
Ah Puch
6,345
529
102
9
0
246,623
3
W
Bakasura
7,836
653
130
11
0
278,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role