Player Matchup

Nu Wa
Nu Wa
GalacKtic_XVB7
Nu Wa
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 44L
1,332 Elo+
Party 3
Neith
Neith
LGD SkyZone
Neith
Level 29
God Stats
6W - 5L
1,422 SR
Queue Stats
29W - 42L
1,240 Elo+
Party 3
Bastet
Bastet
NeXo_Eagles
Bastet
Level 15
God Stats
0W - 2L
1,168 SR
Queue Stats
0W - 4L
1,135 Elo+
Party 3
Heimdallr
Heimdallr
wis-tles
Heimdallr
Level 63
God Stats
9W - 7L
1,404 SR
Queue Stats
103W - 97L
1,388 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wisishot
Cu Chulainn
Level 15
God Stats
0W - 1L
1,466 SR
Queue Stats
1W - 4L
1,356 Elo+
Party 1
Team Averages
Level 46
1,392 SR
1,290 Elo+

VS

Team Averages
Level 66
1,428 SR
1,404 Elo+
Hera
Hera
Bonesy22305
Hera
Level 64
God Stats
15W - 16L
1,445 SR
Queue Stats
92W - 81L
1,463 Elo+
Solo
Horus
Horus
TOXICsniper9917
Horus
Level 69
God Stats
26W - 22L
1,593 SR
Queue Stats
417W - 470L
1,486 Elo+
Party 2
Hercules
Hercules
TRN Porcorn
Hercules
Level 87
God Stats
1W - 6L
1,085 SR
Queue Stats
264W - 319L
1,361 Elo+
Party 2
Pele
Pele
TRN avyn
Pele
Level 48
God Stats
35W - 38L
1,454 SR
Queue Stats
240W - 314L
1,379 Elo+
Party 2
Medusa
Medusa
TRN toaster
Medusa
Level 64
God Stats
4W - 3L
1,566 SR
Queue Stats
587W - 661L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,748
422
8,187
10,036
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 7 / 1
5,929
371
6,903
10,898
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
11
2 / 1 / 3
7,399
462
2,763
11,221
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
wis-tles
Heimdallr
15
4 / 2 / 2
8,876
555
14,948
11,085
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
wisishot
Cu Chulainn
10
2 / 4 / 1
6,640
415
10,599
18,802
15,855
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 7
8,635
540
11,658
8,588
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 8
8,482
530
8,508
14,452
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
TRN Porcorn
Hercules
14
0 / 3 / 5
8,205
513
4,483
16,930
9,440
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
12
3 / 2 / 4
7,622
476
5,226
11,656
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
14
9 / 3 / 3
8,887
555
10,876
12,993
5,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
17
17
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
0
3
2
0.33
L
0
7
1
0.07
L
Bastet
2
1
3
3.5
W
4
0
8
8
W
Hercules
TRN Porcorn
Hercules
0
3
5
0.83
W
Pele
3
2
4
2.5
W
Medusa
9
3
3
3.5
L
Heimdallr
wis-tles
Heimdallr
4
2
2
2.5
L
Cu Chulainn
wisishot
Cu Chulainn
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,400
Damage
40,751
62,042
Taken
64,619
33,118
Mitigated
35,811
13,786
Healing
23,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,658
3,678
0
1,790
8,588
3,773
373
2,587
6,001
80,765
0
L
8,187
1,339
0
1,415
10,036
3,742
0
3,881
6,155
46,626
0
L
6,903
2,087
0
1,408
10,898
4,293
0
1,493
9,405
0
25,511
L
Bastet
2,763
850
0
3,854
11,221
4,129
0
3,046
8,175
0
35,401
W
8,508
4,796
3,009
6,557
14,452
12,760
355
1,882
12,570
0
27,068
W
Hercules
TRN Porcorn
Hercules
4,483
923
0
6,326
16,930
9,440
1,148
1,148
15,782
0
64,596
W
Pele
5,226
787
0
1,371
11,656
4,716
0
1,865
9,791
0
51,135
W
Medusa
10,876
6,477
0
4,377
12,993
5,122
1,390
705
12,288
0
48,370
L
Heimdallr
wis-tles
Heimdallr
14,948
6,363
0
5,730
11,085
5,099
657
1,932
9,153
0
70,573
L
Cu Chulainn
wisishot
Cu Chulainn
10,599
1,894
103
1,276
18,802
15,855
0
1,306
17,496
0
37,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,592
Gold Earned
41,831
326
Minions Killed
431
0
Camps Cleared
0
1,526,726
Distance Traveled
1,674,294
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,635
540
134
8
0
332,869
9
L
Nu Wa
6,748
422
55
3
0
295,871
0
L
Neith
5,929
371
36
2
0
284,363
2
L
Bastet
7,399
462
70
4
0
355,508
0
W
Horus
8,482
530
35
2
0
314,704
1
W
Hercules
8,205
513
121
8
0
402,544
0
W
Pele
7,622
476
68
4
0
350,689
1
W
Medusa
8,887
555
73
5
0
273,488
1
L
Heimdallr
8,876
555
122
8
0
283,322
3
L
Cu Chulainn
6,640
415
43
3
0
307,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role