Player Matchup

Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
CozmikVxbez
Sol
Level 85
God Stats
3W - 12L
1,460 SR
Queue Stats
124W - 127L
1,525 Elo+
Party 1
Skadi
Skadi
Mal3ro
Skadi
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 40L
1,567 Elo+
Party 3
Ne Zha
Ne Zha
ThatboiChuy
Ne Zha
Level 123
God Stats
0W - 4L
1,331 SR
Queue Stats
341W - 341L
1,626 Elo+
Party 1
Tyr
Tyr
treyker
Tyr
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,307 Elo+
Party 3
Team Averages
Level 121
1,458 SR
1,505 Elo+

VS

Team Averages
Level 108
1,587 SR
1,453 Elo+
Izanami
Izanami
Averageish
Izanami
Level 125
God Stats
2W - 0L
1,830 SR
Queue Stats
7W - 4L
1,452 Elo+
Party 2
Kali
Kali
Crispeenis
Kali
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,270 Elo+
Party 2
Hun Batz
Hun Batz
LZVendetta
Hun Batz
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,381 Elo+
Party 2
Ra
Ra
SGUnpaidIntern
Ra
Level 69
God Stats
1W - 0L
1,678 SR
Queue Stats
5W - 2L
1,637 Elo+
Party 2
Sylvanus
Sylvanus
meinteill
Sylvanus
Level 125
God Stats
41W - 49L
1,426 SR
Queue Stats
177W - 156L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 1 / 3
6,105
555
4,274
7,729
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 3
5,856
532
4,003
3,813
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
Mal3ro
Skadi
9
2 / 2 / 2
5,183
471
5,054
6,805
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
9
2 / 1 / 3
5,660
515
3,033
6,739
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tyr
11
0 / 0 / 1
6,115
556
3,778
9,182
6,909
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Averageish
Izanami
11
3 / 1 / 1
7,001
636
6,661
8,529
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 2 / 0
5,392
490
1,459
7,728
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
LZVendetta
Hun Batz
11
0 / 1 / 0
6,254
569
5,337
6,991
5,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 0
5,820
529
1,176
5,125
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
meinteill
Sylvanus
9
1 / 3 / 2
5,429
494
3,534
8,258
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
4
4
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
1
3
4.5
W
Izanami
Averageish
Izanami
3
1
1
3.5
L
1
0
3
2.5
W
0
2
0
0
W
Hun Batz
LZVendetta
Hun Batz
0
1
0
0
L
Skadi
Mal3ro
Skadi
2
2
2
1.5
W
0
1
0
0
L
Ne Zha
2
1
3
3.5
W
Sylvanus
meinteill
Sylvanus
1
3
2
0.67
L
Tyr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,142
Damage
18,167
34,268
Taken
36,631
16,772
Mitigated
18,159
14,808
Healing
13,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,274
905
0
2,944
7,729
2,689
0
523
7,206
0
34,435
W
Izanami
Averageish
Izanami
6,661
5,812
0
4,296
8,529
2,653
474
0
8,529
0
64,037
L
4,003
1,793
0
1,975
3,813
1,329
0
708
3,105
38,888
0
W
1,459
670
0
3,449
7,728
3,024
0
1,228
6,360
0
33,388
W
Hun Batz
LZVendetta
Hun Batz
5,337
1,025
0
1,830
6,991
5,645
0
0
6,991
0
45,905
L
Skadi
Mal3ro
Skadi
5,054
2,285
0
2,613
6,805
1,557
0
1,037
5,768
0
29,109
W
1,176
84
149
1,304
5,125
1,975
0
1,349
3,596
39,358
0
L
Ne Zha
3,033
1,145
251
2,131
6,739
4,288
0
1,934
4,805
0
17,425
W
Sylvanus
meinteill
Sylvanus
3,534
1,095
557
1,572
8,258
4,862
0
1,080
7,152
18,982
6,206
L
Tyr
3,778
652
0
4,894
9,182
6,909
0
0
9,182
0
41,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,919
Gold Earned
29,896
307
Minions Killed
403
0
Camps Cleared
0
1,047,414
Distance Traveled
1,071,073
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,105
555
67
6
0
223,187
1
W
Izanami
7,001
636
118
11
0
214,360
4
L
Sol
5,856
532
81
7
0
202,443
1
W
Kali
5,392
490
75
7
0
252,626
2
W
Hun Batz
6,254
569
90
8
0
196,554
2
L
Skadi
5,183
471
49
4
0
190,014
1
W
Ra
5,820
529
79
7
0
199,975
4
L
Ne Zha
5,660
515
22
2
0
223,003
5
W
Sylvanus
5,429
494
41
4
0
207,558
3
L
Tyr
6,115
556
88
8
0
208,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role