Player Matchup

Janus
Janus
Silver II
TheRealOrmani
Janus
Silver II
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 72
1,500 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,500 SR
1,351 MMR
Merlin
Merlin
Silver I
KizerWave
Merlin
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 210L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 0
19,440
972
19,170
19,241
10,034
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ah Muzen CabBakasuraChronosKaliPoseidon

VS

Bans
IzanamiUllrAnubisBellonaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KizerWave
Merlin
20
0 / 8 / 0
15,157
758
15,249
22,087
12,309
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
KizerWave
Merlin
0
8
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,170
Damage
15,249
19,241
Taken
22,087
10,034
Mitigated
12,309
4,787
Healing
2,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
KizerWave
Merlin
15,249
1,223
0
2,439
22,087
12,309
0
19,513
2,574
92,394
0
W
19,170
2,201
0
4,787
19,241
10,034
1,834
15,413
3,656
131,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,440
Gold Earned
15,157
235
Minions Killed
162
11
Camps Cleared
3
364,509
Distance Traveled
329,064
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,157
758
162
8
3
329,064
1
W
Janus
19,440
972
235
12
11
364,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role