Player Matchup

Tiamat
Tiamat
ColeTrain560
Tiamat
Level 32
God Stats
0W - 3L
1,268 SR
Queue Stats
1W - 8L
1,294 Elo+
Party 2
Erlang Shen
Erlang Shen
Coolmash
Erlang Shen
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,520 Elo+
Party 2
Tyr
Tyr
Stealthlypewds
Tyr
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 9L
1,361 Elo+
Party 2
Team Averages
Level 50
1,423 SR
1,392 Elo+

VS

Team Averages
Level 56
1,260 SR
1,373 Elo+
Hun Batz
Hun Batz
Darfenix
Hun Batz
Level 44
God Stats
4W - 9L
1,204 SR
Queue Stats
266W - 353L
1,414 Elo+
Solo
Anubis
Anubis
Scivan
Anubis
Level 105
God Stats
2W - 1L
1,263 SR
Queue Stats
19W - 28L
1,349 Elo+
Party 1
Mulan
Mulan
Tixji
Mulan
Level 18
God Stats
10W - 18L
1,314 SR
Queue Stats
25W - 37L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
1 / 3 / 2
11,269
593
14,238
17,360
11,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Coolmash
Erlang Shen
16
2 / 7 / 1
11,049
582
16,028
22,832
14,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 2
10,579
557
9,796
21,989
26,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Darfenix
Hun Batz
16
1 / 3 / 12
11,890
626
13,654
18,410
8,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Scivan
Anubis
19
11 / 0 / 3
13,821
727
26,538
21,361
11,863
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
Tixji
Mulan
16
2 / 0 / 10
11,708
616
13,745
18,422
18,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
14
14
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
3
2
0.67
L
Erlang Shen
Coolmash
Erlang Shen
2
7
1
0.36
W
Hun Batz
Darfenix
Hun Batz
1
3
12
2.33
W
Anubis
Scivan
Anubis
11
0
3
12.5
L
0
4
2
0.25
W
Mulan
Tixji
Mulan
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,062
Damage
53,937
62,181
Taken
58,193
51,635
Mitigated
38,810
10,735
Healing
21,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
14,238
669
280
3,171
17,360
11,130
0
7,484
9,564
60,787
0
L
Erlang Shen
Coolmash
Erlang Shen
16,028
7,097
0
3,918
22,832
14,503
0
9,526
13,007
399
47,589
W
Hun Batz
Darfenix
Hun Batz
13,654
3,426
0
4,009
18,410
8,021
0
5,233
13,177
0
41,771
W
Anubis
Scivan
Anubis
26,538
1,210
1,068
14,188
21,361
11,863
1,795
4,036
17,325
73,935
0
L
9,796
1,224
235
3,131
21,989
26,002
0
10,076
11,465
0
24,532
W
Mulan
Tixji
Mulan
13,745
2,956
0
2,121
18,422
18,926
430
5,900
12,522
0
22,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,897
Gold Earned
37,419
183
Minions Killed
162
11
Camps Cleared
3
1,005,422
Distance Traveled
1,025,851
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,269
593
81
4
3
335,021
4
L
Erlang Shen
11,049
582
66
3
5
311,618
1
W
Hun Batz
11,890
626
51
3
2
332,789
0
W
Anubis
13,821
727
85
4
1
335,312
5
L
Tyr
10,579
557
36
2
3
358,783
3
W
Mulan
11,708
616
26
1
0
357,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role