Player Matchup

Awilix
Awilix
Polandinho22
Awilix
Level 127
God Stats
7W - 5L
1,624 SR
Queue Stats
197W - 284L
1,336 Elo+
Party 2
Medusa
Medusa
Rascapikilan
Medusa
Level 91
God Stats
2W - 4L
1,088 SR
Queue Stats
127W - 182L
1,330 Elo+
Party 2
Mulan
Mulan
TipoNAT
Mulan
Level 127
God Stats
6W - 9L
1,262 SR
Queue Stats
199W - 293L
1,383 Elo+
Party 2
Cerberus
Cerberus
Wolf_Black997
Cerberus
Level 8
God Stats
4W - 6L
1,087 SR
Queue Stats
18W - 21L
1,025 Elo+
Party 2
Merlin
Merlin
papiflow007
Merlin
Level 121
God Stats
30W - 29L
1,405 SR
Queue Stats
157W - 223L
1,344 Elo+
Party 2
Team Averages
Level 95
1,293 SR
1,284 Elo+

VS

Team Averages
Level 37
1,337 SR
1,320 Elo+
Ne Zha
Ne Zha
DiAbOlIsT98
Ne Zha
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,440 Elo+
Solo
Medusa
Medusa
Drewes035
Medusa
Level 38
God Stats
20W - 34L
1,206 SR
Queue Stats
33W - 66L
1,165 Elo+
Party 1
Artemis
Artemis
SaMuElGaRciA48
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
SasukeUciha45028
Cthulhu
Level 27
God Stats
22W - 42L
980 SR
Queue Stats
23W - 46L
993 Elo+
Party 1
Anubis
Anubis
Sergi_GL02
Anubis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
12 / 1 / 10
9,732
608
12,822
12,252
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
12
4 / 2 / 4
7,791
487
7,463
10,385
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
TipoNAT
Mulan
17
2 / 0 / 1
9,928
621
5,173
13,969
10,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Wolf_Black997
Cerberus
12
0 / 0 / 5
7,494
468
2,787
10,537
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
16
14 / 2 / 8
10,279
642
17,856
8,600
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
1 / 4 / 0
7,833
490
3,642
13,833
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Drewes035
Medusa
12
2 / 7 / 1
7,570
473
8,013
15,063
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 10 / 2
6,344
397
1,896
12,849
5,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 2 / 2
7,334
458
11,501
11,029
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Sergi_GL02
Anubis
10
1 / 10 / 0
6,399
400
4,905
14,108
6,764
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
32
Kills
5
5
Deaths
33
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
0
0.25
L
Medusa
Drewes035
Medusa
2
7
1
0.36
W
Awilix
12
1
10
17
W
Medusa
4
2
4
3
L
0
10
2
0.1
L
1
2
2
1
L
Anubis
Sergi_GL02
Anubis
1
10
0
0.1
W
Mulan
TipoNAT
Mulan
2
0
1
2.5
W
Cerberus
Wolf_Black997
Cerberus
0
0
5
2.5
W
Merlin
14
2
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,101
Damage
29,957
55,743
Taken
66,882
27,532
Mitigated
32,575
21,259
Healing
16,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,642
1,519
0
6,407
13,833
5,630
0
615
13,052
0
52,908
L
Medusa
Drewes035
Medusa
8,013
3,518
0
2,241
15,063
5,426
0
2,157
12,868
0
45,305
W
Awilix
12,822
5,345
0
5,181
12,252
4,524
2,492
3,483
8,679
0
54,449
W
Medusa
7,463
3,113
0
4,240
10,385
3,237
740
2,784
7,307
0
42,577
L
1,896
1,710
0
737
12,849
5,171
392
7,574
5,275
0
14,933
L
11,501
836
609
3,802
11,029
9,584
0
2,661
8,333
45,961
0
L
Anubis
Sergi_GL02
Anubis
4,905
272
17
2,718
14,108
6,764
0
7,636
6,472
38,336
0
W
Mulan
TipoNAT
Mulan
5,173
820
0
7,358
13,969
10,365
3,031
1,476
12,318
0
79,843
W
Cerberus
Wolf_Black997
Cerberus
2,787
54
0
1,956
10,537
6,650
695
3,795
6,231
24,308
0
W
Merlin
17,856
849
0
2,524
8,600
2,756
1,252
3,798
4,802
75,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,224
Gold Earned
35,480
452
Minions Killed
319
0
Camps Cleared
0
1,433,552
Distance Traveled
1,364,715
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,833
490
102
6
0
295,066
2
L
Medusa
7,570
473
68
4
0
285,064
0
W
Awilix
9,732
608
78
5
0
342,771
1
W
Medusa
7,791
487
57
4
0
307,930
6
L
Artemis
6,344
397
30
2
0
226,068
4
L
Cthulhu
7,334
458
57
4
0
314,725
1
L
Anubis
6,399
400
62
4
0
243,792
1
W
Mulan
9,928
621
162
10
0
221,126
0
W
Cerberus
7,494
468
52
3
0
280,208
0
W
Merlin
10,279
642
103
6
0
281,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role