Player Matchup

Atlas
Atlas
Masters
Andresxcol1399
Atlas
Masters
Level 131
God Stats
2W - 8L
1,547 SR
Queue Stats
224W - 221L
2,263 MMR
Solo
Ra
Ra
Diamond II
Avoid Jazzy
Ra
Diamond II
Level 160
God Stats
15W - 14L
1,577 SR
Queue Stats
553W - 518L
2,294 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Glueinmynut
Ah Muzen Cab
Diamond IV
Level 105
God Stats
1W - 0L
1,835 SR
Queue Stats
18W - 17L
2,286 MMR
Party 4
Susano
Susano
Diamond II
ImMagika
Susano
Diamond II
Level 120
God Stats
74W - 59L
1,765 SR
Queue Stats
149W - 133L
2,346 MMR
Party 4
Hou Yi
Hou Yi
Diamond III
Voltik
Hou Yi
Diamond III
Level 160
God Stats
12W - 3L
1,867 SR
Queue Stats
560W - 524L
2,294 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,718 SR
2,297 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,718 SR
2,311 MMR
Baron Samedi
Baron Samedi
Diamond IV
Kazekiryu
Baron Samedi
Diamond IV
Level 159
God Stats
2W - 2L
1,550 SR
Queue Stats
77W - 66L
2,301 MMR
Solo
Merlin
Merlin
Masters
Masterbanner
Merlin
Masters
Level 156
God Stats
40W - 36L
1,708 SR
Queue Stats
563W - 542L
2,358 MMR
Party 2
Eset
Eset
Diamond III
X-Y-1-9-N
Eset
Diamond III
Level 46
God Stats
4W - 6L
1,776 SR
Queue Stats
38W - 37L
2,356 MMR
Party 1
Nemesis
Nemesis
Diamond III
ogeebz
Nemesis
Diamond III
Level 148
God Stats
5W - 5L
1,779 SR
Queue Stats
157W - 142L
2,187 MMR
Party 2
Chernobog
Chernobog
Diamond III
ynghash
Chernobog
Diamond III
Level 128
God Stats
35W - 24L
1,778 SR
Queue Stats
79W - 75L
2,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 15
12,575
484
7,873
30,961
28,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
3 / 2 / 9
14,618
562
15,375
18,190
10,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Glueinmynut
Ah Muzen Cab
20
7 / 2 / 7
15,408
593
14,846
22,608
14,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
ImMagika
Susano
20
12 / 4 / 6
14,952
575
24,911
26,521
13,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Voltik
Hou Yi
20
3 / 2 / 9
14,951
575
13,051
21,930
10,994
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ShivaCabrakanCliodhnaKali

VS

Bans
BakasuraMercuryJing WeiLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kazekiryu
Baron Samedi
19
0 / 7 / 4
12,755
491
15,654
21,857
17,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
18
0 / 7 / 1
11,848
456
14,748
17,713
11,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Eset
16
1 / 3 / 3
11,481
442
9,862
18,192
21,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
ogeebz
Nemesis
18
7 / 6 / 2
12,780
492
17,465
25,728
13,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
ynghash
Chernobog
20
3 / 2 / 2
14,105
543
13,845
20,977
10,127
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
25
Kills
11
11
Deaths
25
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
15
7.5
W
3
2
9
3.75
W
Ah Muzen Cab
Glueinmynut
Ah Muzen Cab
7
2
7
5.25
W
Susano
ImMagika
Susano
12
4
6
3.75
L
Baron Samedi
Kazekiryu
Baron Samedi
0
7
4
0.29
L
Merlin
0
7
1
0.07
W
Hou Yi
Voltik
Hou Yi
3
2
9
3.75
L
Eset
1
3
3
0.83
L
Nemesis
ogeebz
Nemesis
7
6
2
1.33
L
Chernobog
ynghash
Chernobog
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,056
Damage
71,574
120,210
Taken
104,467
77,208
Mitigated
74,791
55,398
Healing
26,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,873
1,732
4,714
9,218
30,961
28,320
260
8,611
22,278
32,004
0
W
15,375
1,443
4,987
6,553
18,190
10,060
905
8,065
10,027
170,022
0
W
Ah Muzen Cab
Glueinmynut
Ah Muzen Cab
14,846
4,526
0
11,851
22,608
14,417
2,338
8,948
13,143
0
136,380
W
Susano
ImMagika
Susano
24,911
8,500
0
6,145
26,521
13,417
1,240
8,598
17,772
0
116,884
L
Baron Samedi
Kazekiryu
Baron Samedi
15,654
688
1,097
4,902
21,857
17,507
0
3,346
18,511
104,801
0
L
Merlin
14,748
74
0
2,178
17,713
11,516
0
5,303
12,410
120,022
0
W
Hou Yi
Voltik
Hou Yi
13,051
7,857
0
11,930
21,930
10,994
4,202
7,346
14,506
0
162,837
L
Eset
9,862
1,397
477
2,354
18,192
21,752
0
6,198
11,994
50,137
0
L
Nemesis
ogeebz
Nemesis
17,465
8,244
0
5,165
25,728
13,889
0
4,311
21,417
0
110,738
L
Chernobog
ynghash
Chernobog
13,845
9,563
0
10,357
20,977
10,127
784
5,210
15,767
0
163,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,504
Gold Earned
62,969
829
Minions Killed
847
0
Camps Cleared
0
2,651,695
Distance Traveled
2,403,156
45
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,575
484
34
1
0
552,557
13
W
Ra
14,618
562
248
10
0
536,345
12
W
Ah Muzen Cab
15,408
593
200
8
0
539,762
0
W
Susano
14,952
575
142
5
0
570,963
6
L
Baron Samedi
12,755
491
214
8
0
419,540
3
L
Merlin
11,848
456
217
8
0
453,675
7
W
Hou Yi
14,951
575
205
8
0
452,068
14
L
Eset
11,481
442
70
3
0
474,529
8
L
Nemesis
12,780
492
117
5
0
565,118
2
L
Chernobog
14,105
543
229
9
0
490,294
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role