Player Matchup

Sol
Sol
Platinum V
DaWajeman
Sol
Platinum V
Level 154
God Stats
8W - 2L
1,484 SR
Queue Stats
36W - 20L
1,961 MMR
Party 1
Sobek
Sobek
Platinum IV
GloryBoro
Sobek
Platinum IV
Level 155
God Stats
3W - 0L
1,493 SR
Queue Stats
56W - 36L
2,001 MMR
Party 1
Chiron
Chiron
Platinum V
ShOcK x FadeZz
Chiron
Platinum V
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,936 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,492 SR
1,966 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,577 SR
1,754 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold V
Ho-Lee-Chit-96
Xing Tian
Gold V
Level 107
God Stats
2W - 1L
1,752 SR
Queue Stats
67W - 116L
1,705 MMR
Solo
Scylla
Scylla
Diamond III
Mr McManlyman
Scylla
Diamond III
Level 159
God Stats
9W - 6L
1,478 SR
Queue Stats
163W - 149L
2,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 6
12,048
669
18,318
10,731
5,203
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sobek
GloryBoro
Sobek
17
2 / 2 / 5
12,835
713
8,348
31,587
46,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
4 / 1 / 4
12,825
713
23,839
16,515
8,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
FenrirGebAh Muzen CabThothGilgamesh

VS

Bans
AchillesBastetShivaChaacHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
0 / 3 / 3
10,251
570
17,856
17,603
8,325
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Ho-Lee-Chit-96
Xing Tian
16
1 / 3 / 2
11,623
646
7,980
24,290
35,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
2 / 2 / 1
11,103
617
18,633
12,441
5,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
3
3
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
3
0.5
W
2
0
6
5
W
Sobek
GloryBoro
Sobek
2
2
5
2.25
L
Xing Tian
Ho-Lee-Chit-96
Xing Tian
1
3
2
0.67
L
2
2
1
1.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,505
Damage
44,469
58,833
Taken
54,334
59,853
Mitigated
49,562
21,991
Healing
5,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
17,856
8,706
0
3,502
17,603
8,325
0
7,565
10,038
0
54,192
W
18,318
5,745
135
3,588
10,731
5,203
2,166
4,899
5,542
69,612
333
W
Sobek
GloryBoro
Sobek
8,348
460
541
8,888
31,587
46,477
84
10,009
21,090
23,199
0
L
Xing Tian
Ho-Lee-Chit-96
Xing Tian
7,980
347
0
1,593
24,290
35,353
0
12,034
12,256
20,765
0
L
18,633
976
0
250
12,441
5,884
0
7,463
4,978
65,070
0
W
23,839
8,523
1,821
7,018
16,515
8,173
1,245
10,937
5,198
0
90,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,708
Gold Earned
32,977
243
Minions Killed
202
9
Camps Cleared
7
1,021,527
Distance Traveled
1,042,056
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,251
570
69
4
2
318,873
2
W
Sol
12,048
669
96
5
3
339,730
5
W
Sobek
12,835
713
29
2
2
347,989
3
L
Xing Tian
11,623
646
23
1
1
369,171
1
L
Scylla
11,103
617
110
6
4
354,012
5
W
Chiron
12,825
713
118
7
4
333,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role