Player Matchup

Danzaburou
Danzaburou
DUSTINthewindOOF
Danzaburou
Level 68
God Stats
12W - 8L
1,421 SR
Queue Stats
324W - 356L
1,394 Elo+
Party 1
Sun Wukong
Sun Wukong
Dakiller904
Sun Wukong
Level 69
God Stats
0W - 1L
1,362 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
MkRiot
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 125L
1,378 Elo+
Solo
Nu Wa
Nu Wa
ZarrentheFolf
Nu Wa
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 165L
1,428 Elo+
Solo
Thanatos
Thanatos
marvmarvdadragon
Thanatos
Level 60
God Stats
3W - 4L
1,663 SR
Queue Stats
186W - 194L
1,369 Elo+
Party 1
Team Averages
Level 77
1,489 SR
1,414 Elo+

VS

Team Averages
Level 59
1,399 SR
1,375 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
ArgoseGaming
Apollo
Level 46
God Stats
83W - 84L
1,231 SR
Queue Stats
219W - 215L
1,304 Elo+
Party 3
Anubis
Anubis
LandAziz
Anubis
Level 89
God Stats
86W - 77L
1,534 SR
Queue Stats
177W - 186L
1,436 Elo+
Solo
Osiris
Osiris
Meandog
Osiris
Level 83
God Stats
2W - 0L
1,230 SR
Queue Stats
3W - 1L
1,408 Elo+
Party 2
Thor
Thor
Shmeatcicle
Thor
Level 9
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 90L
1,228 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DUSTINthewindOOF
Danzaburou
10
3 / 3 / 3
6,021
547
7,687
9,174
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Dakiller904
Sun Wukong
10
0 / 2 / 1
5,622
511
3,004
7,337
3,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
MkRiot
Ymir
8
2 / 1 / 3
5,526
502
4,110
8,641
4,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
2 / 2 / 2
5,518
502
3,843
4,319
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 5 / 1
5,479
498
3,610
9,536
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 3 / 2
4,991
454
6,326
8,727
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
9
3 / 3 / 1
5,592
508
4,436
9,146
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
LandAziz
Anubis
11
8 / 1 / 1
7,099
645
6,890
6,233
2,820
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Meandog
Osiris
11
2 / 0 / 0
5,814
529
4,133
6,163
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 2 / 2
5,099
464
1,893
8,403
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
9
Kills
13
13
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Apollo
3
3
1
1.17
L
Danzaburou
DUSTINthewindOOF
Danzaburou
3
3
3
1.5
L
Sun Wukong
Dakiller904
Sun Wukong
0
2
1
0.25
W
Anubis
LandAziz
Anubis
8
1
1
8.5
W
Osiris
Meandog
Osiris
2
0
0
2
L
Ymir
MkRiot
Ymir
2
1
3
3.5
W
0
2
2
0.5
L
2
2
2
1.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,254
Damage
23,678
39,007
Taken
38,672
14,723
Mitigated
17,277
13,924
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,326
2,539
1,175
2,225
8,727
4,453
0
2,001
6,726
20,668
6,777
W
Apollo
4,436
3,299
0
3,311
9,146
2,960
20
2,094
7,052
0
26,926
L
Danzaburou
DUSTINthewindOOF
Danzaburou
7,687
3,113
0
3,155
9,174
2,854
0
3,000
6,174
0
40,515
L
Sun Wukong
Dakiller904
Sun Wukong
3,004
789
0
1,830
7,337
3,591
322
409
6,928
0
32,121
W
Anubis
LandAziz
Anubis
6,890
492
0
3,512
6,233
2,820
1,119
2,599
3,634
41,243
0
W
Osiris
Meandog
Osiris
4,133
2,035
0
2,072
6,163
4,533
1,266
663
5,500
0
26,501
L
Ymir
MkRiot
Ymir
4,110
749
145
2,646
8,641
4,102
0
3,175
5,466
16,315
0
W
1,893
900
0
381
8,403
2,511
0
596
7,807
0
28,826
L
3,843
1,670
0
326
4,319
927
297
2,373
1,946
24,482
0
L
3,610
1,193
0
5,822
9,536
3,249
0
3,090
6,446
0
29,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,166
Gold Earned
28,595
253
Minions Killed
260
0
Camps Cleared
0
938,833
Distance Traveled
942,772
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,991
454
47
4
0
184,441
4
W
Apollo
5,592
508
41
4
0
176,928
1
L
Danzaburou
6,021
547
53
5
0
175,918
0
L
Sun Wukong
5,622
511
64
6
0
208,685
0
W
Anubis
7,099
645
69
6
0
166,944
0
W
Osiris
5,814
529
50
5
0
207,606
2
L
Ymir
5,526
502
37
3
0
171,939
0
W
Thor
5,099
464
53
5
0
206,853
1
L
Nu Wa
5,518
502
42
4
0
178,442
2
L
Thanatos
5,479
498
57
5
0
203,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role