Player Matchup

Sol
Sol
Silver I
JZliftoff14
Sol
Silver I
Level 123
God Stats
3W - 1L
1,813 SR
Queue Stats
28W - 25L
1,460 MMR
Party 1
Bacchus
Bacchus
Gold II
Pear_bear101
Bacchus
Gold II
Level 153
God Stats
1W - 1L
1,281 SR
Queue Stats
197W - 203L
1,458 MMR
Solo
Awilix
Awilix
Silver I
SplitPaprika224
Awilix
Silver I
Level 47
God Stats
1W - 0L
1,718 SR
Queue Stats
16W - 16L
1,498 MMR
Party 1
Guan Yu
Guan Yu
Gold I
SteelsRevenge
Guan Yu
Gold I
Level 155
God Stats
11W - 13L
1,641 SR
Queue Stats
238W - 228L
1,497 MMR
Solo
Hou Yi
Hou Yi
Gold II
cheezitdr3
Hou Yi
Gold II
Level 160
God Stats
21W - 24L
1,543 SR
Queue Stats
761W - 769L
1,493 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,599 SR
1,481 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,488 SR
1,478 MMR
Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Silver III
DragoniteBro
Achilles
Silver III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,492 MMR
Party 2
Hel
Hel
Bronze III
ITSKevin176
Hel
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Artio
Artio
Silver III
L-X-M-A
Artio
Silver III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,483 MMR
Solo
Izanami
Izanami
Silver III
elder-bivalve7
Izanami
Silver III
Level 109
God Stats
2W - 3L
1,440 SR
Queue Stats
18W - 18L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 8
12,305
492
18,623
19,502
9,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Pear_bear101
Bacchus
16
1 / 1 / 13
11,035
441
9,155
18,642
27,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 1 / 7
13,001
520
19,881
19,423
9,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
19
2 / 3 / 14
12,847
514
19,587
29,896
38,602
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
cheezitdr3
Hou Yi
20
8 / 4 / 7
13,732
549
16,793
22,213
10,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AtlasUllrBaron Samedi

VS

Bans
CliodhnaArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
4 / 4 / 4
11,363
455
19,709
26,239
13,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
DragoniteBro
Achilles
18
4 / 3 / 1
11,612
464
14,262
25,460
35,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 8 / 2
8,875
355
8,429
18,296
7,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
L-X-M-A
Artio
14
0 / 3 / 5
9,335
373
9,931
24,754
32,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 5 / 2
12,368
495
9,521
14,634
7,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
25
23
Kills
11
11
Deaths
23
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
4
1.5
L
Achilles
DragoniteBro
Achilles
4
3
1
1.5
L
0
8
2
0.13
W
4
2
8
4
L
Artio
L-X-M-A
Artio
0
3
5
0.83
W
Bacchus
Pear_bear101
Bacchus
1
1
13
7.5
W
8
1
7
11.5
W
Guan Yu
2
3
14
3
W
Hou Yi
cheezitdr3
Hou Yi
8
4
7
2.88
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,039
Damage
61,852
109,676
Taken
109,383
95,917
Mitigated
97,163
34,443
Healing
25,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
19,709
11,430
0
2,984
26,239
13,427
0
6,149
20,090
0
114,028
L
Achilles
DragoniteBro
Achilles
14,262
4,588
0
8,299
25,460
35,942
0
2,656
22,804
0
79,482
L
8,429
928
1,365
4,258
18,296
7,822
461
6,161
12,135
65,335
0
W
18,623
7,664
0
7,998
19,502
9,708
4,242
5,804
13,698
111,778
0
L
Artio
L-X-M-A
Artio
9,931
1,142
1,645
5,607
24,754
32,476
0
11,092
13,662
35,979
0
W
Bacchus
Pear_bear101
Bacchus
9,155
685
0
1,832
18,642
27,744
29
6,520
12,122
32,287
0
W
19,881
7,865
0
1,222
19,423
9,051
0
2,683
16,446
0
133,058
W
Guan Yu
19,587
4,464
3,276
10,569
29,896
38,602
150
3,071
26,825
0
105,516
W
Hou Yi
cheezitdr3
Hou Yi
16,793
7,799
0
9,546
22,213
10,812
0
2,471
19,742
0
122,418
L
9,521
5,324
0
1,505
14,634
7,496
564
1,720
12,914
1,010
118,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,920
Gold Earned
53,553
622
Minions Killed
611
0
Camps Cleared
0
2,398,305
Distance Traveled
2,253,351
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,363
455
149
6
0
543,364
1
L
Achilles
11,612
464
119
5
0
457,329
3
L
Hel
8,875
355
103
4
0
406,351
3
W
Sol
12,305
492
153
6
0
428,690
6
L
Artio
9,335
373
41
2
0
475,135
7
W
Bacchus
11,035
441
31
1
0
472,479
1
W
Awilix
13,001
520
140
6
0
596,109
6
W
Guan Yu
12,847
514
149
6
0
486,309
3
W
Hou Yi
13,732
549
149
6
0
414,718
5
L
Izanami
12,368
495
199
8
0
371,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role