Player Matchup

Shiva
Shiva
MoloTovy
Shiva
Level 60
God Stats
2W - 0L
1,774 SR
Queue Stats
4W - 3L
1,665 Elo+
Party 1
Gilgamesh
Gilgamesh
Rotulius
Gilgamesh
Level 113
God Stats
55W - 32L
1,803 SR
Queue Stats
469W - 311L
1,581 Elo+
Party 1
Loki
Loki
SneakyThim
Loki
Level 68
God Stats
23W - 18L
1,635 SR
Queue Stats
415W - 317L
1,573 Elo+
Party 1
Neith
Neith
Thoro02
Neith
Level 119
God Stats
8W - 2L
1,768 SR
Queue Stats
365W - 272L
1,605 Elo+
Party 1
Thanatos
Thanatos
jozacmar
Thanatos
Level 126
God Stats
1W - 1L
1,343 SR
Queue Stats
251W - 202L
1,599 Elo+
Party 1
Team Averages
Level 97
1,665 SR
1,605 Elo+

VS

Team Averages
Level 119
1,504 SR
1,539 Elo+
Bakasura
Bakasura
DominusSal
Bakasura
Level 128
God Stats
6W - 6L
1,570 SR
Queue Stats
168W - 140L
1,564 Elo+
Solo
Chernobog
Chernobog
Foxynak
Chernobog
Level 129
God Stats
1W - 4L
1,593 SR
Queue Stats
276W - 290L
1,552 Elo+
Solo
Ares
Ares
Rivter23
Ares
Level 80
God Stats
4W - 8L
1,562 SR
Queue Stats
393W - 344L
1,556 Elo+
Party 2
Nemesis
Nemesis
firefrog14
Nemesis
Level 112
God Stats
0W - 3L
1,298 SR
Queue Stats
299W - 268L
1,591 Elo+
Party 2
Olorun
Olorun
xxxhieixxx
Olorun
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 25L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
MoloTovy
Shiva
5
0 / 0 / 0
3,400
680
1,573
3,123
1,105
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Rotulius
Gilgamesh
5
2 / 0 / 0
3,787
757
1,481
2,668
920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 0
3,266
653
888
2,871
748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Thoro02
Neith
6
0 / 0 / 0
3,592
718
679
1,694
665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
jozacmar
Thanatos
6
0 / 0 / 2
3,468
694
1,958
3,225
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DominusSal
Bakasura
5
0 / 0 / 0
3,206
641
953
2,995
843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chernobog
Foxynak
Chernobog
2
0 / 1 / 0
2,633
527
742
1,222
159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
5
0 / 1 / 0
3,017
603
1,003
3,397
1,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
firefrog14
Nemesis
6
0 / 0 / 0
3,326
665
1,457
3,178
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Olorun
xxxhieixxx
Olorun
6
0 / 0 / 0
3,667
733
540
1,048
316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DominusSal
Bakasura
0
0
0
0
L
Chernobog
Foxynak
Chernobog
0
1
0
0
W
Shiva
MoloTovy
Shiva
0
0
0
0
L
Ares
0
1
0
0
W
Gilgamesh
Rotulius
Gilgamesh
2
0
0
2
W
0
0
0
0
W
Neith
Thoro02
Neith
0
0
0
0
L
Nemesis
firefrog14
Nemesis
0
0
0
0
W
Thanatos
jozacmar
Thanatos
0
0
2
1
L
Olorun
xxxhieixxx
Olorun
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,579
Damage
4,695
13,581
Taken
11,840
4,266
Mitigated
3,800
8,340
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DominusSal
Bakasura
953
568
0
1,119
2,995
843
0
0
2,995
0
10,559
L
Chernobog
Foxynak
Chernobog
742
523
0
149
1,222
159
0
0
1,222
0
6,800
W
Shiva
MoloTovy
Shiva
1,573
224
0
1,051
3,123
1,105
0
0
3,123
0
15,957
L
Ares
1,003
0
72
1,253
3,397
1,403
0
0
3,397
5,649
0
W
Gilgamesh
Rotulius
Gilgamesh
1,481
630
569
1,282
2,668
920
0
383
2,285
0
7,464
W
888
49
0
1,560
2,871
748
0
47
2,824
0
13,566
W
Neith
Thoro02
Neith
679
364
0
810
1,694
665
0
493
1,201
0
21,077
L
Nemesis
firefrog14
Nemesis
1,457
219
0
1,756
3,178
1,079
0
0
3,178
0
15,756
W
Thanatos
jozacmar
Thanatos
1,958
655
0
3,068
3,225
828
0
620
2,577
0
18,457
L
Olorun
xxxhieixxx
Olorun
540
341
0
461
1,048
316
0
0
1,048
19,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,513
Gold Earned
15,849
155
Minions Killed
141
0
Camps Cleared
0
520,601
Distance Traveled
440,712
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,206
641
40
8
0
121,451
1
L
Chernobog
2,633
527
11
2
0
32,551
0
W
Shiva
3,400
680
32
6
0
99,273
1
L
Ares
3,017
603
8
2
0
96,286
0
W
Gilgamesh
3,787
757
11
2
0
114,031
1
W
Loki
3,266
653
36
7
0
116,689
1
W
Neith
3,592
718
41
8
0
98,869
2
L
Nemesis
3,326
665
35
7
0
102,526
0
W
Thanatos
3,468
694
35
7
0
91,739
0
L
Olorun
3,667
733
47
9
0
87,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role