Player Matchup

Baron Samedi
Baron Samedi
OR4NGE PL4YER
Baron Samedi
Level 145
God Stats
32W - 14L
1,581 SR
Queue Stats
203W - 212L
1,493 Elo+
Party 1
Heimdallr
Heimdallr
Point 4 on lay
Heimdallr
Level 157
God Stats
14W - 16L
1,419 SR
Queue Stats
502W - 476L
1,492 Elo+
Party 1
Eset
Eset
RickySpanish677
Eset
Level 123
God Stats
8W - 17L
1,406 SR
Queue Stats
413W - 390L
1,523 Elo+
Party 1
Mulan
Mulan
Smill wiff1386
Mulan
Level 159
God Stats
15W - 20L
1,515 SR
Queue Stats
393W - 379L
1,481 Elo+
Party 1
Kali
Kali
Souis Laha
Kali
Level 159
God Stats
18W - 20L
1,545 SR
Queue Stats
487W - 452L
1,471 Elo+
Party 1
Team Averages
Level 149
1,493 SR
1,492 Elo+

VS

Team Averages
Level 114
1,538 SR
1,476 Elo+
Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
MrHammond8Twitch
Ares
Level 109
God Stats
14W - 25L
1,287 SR
Queue Stats
452W - 490L
1,361 Elo+
Solo
Neith
Neith
NORANC
Neith
Level 119
God Stats
3W - 4L
1,545 SR
Queue Stats
147W - 168L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
nawaf-toma
Aphrodite
Level 69
God Stats
3W - 3L
1,837 SR
Queue Stats
35W - 33L
1,546 Elo+
Party 2
Hades
Hades
robsecret66
Hades
Level 149
God Stats
1W - 4L
1,523 SR
Queue Stats
605W - 605L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OR4NGE PL4YER
Baron Samedi
14
0 / 2 / 13
9,335
467
10,797
18,872
21,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Point 4 on lay
Heimdallr
16
4 / 3 / 7
9,900
495
14,215
19,569
9,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 2 / 8
10,435
522
14,915
11,180
5,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 2 / 10
10,202
510
19,323
22,992
13,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
3 / 1 / 1
11,639
582
10,674
21,927
12,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
5 / 2 / 1
10,015
501
10,423
16,645
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 7 / 1
6,848
342
2,941
17,017
10,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
NORANC
Neith
14
2 / 5 / 2
9,447
472
16,800
20,595
7,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
nawaf-toma
Aphrodite
14
0 / 3 / 3
8,717
436
6,959
15,786
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 2 / 2
11,475
574
19,022
23,118
16,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
19
Kills
10
10
Deaths
19
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
2
1
2.75
L
0
7
1
0.07
L
Neith
NORANC
Neith
2
5
2
0.6
W
Baron Samedi
OR4NGE PL4YER
Baron Samedi
0
2
13
3.25
W
Heimdallr
Point 4 on lay
Heimdallr
4
3
7
2.5
W
6
2
8
5
W
6
2
10
5.5
W
3
1
1
3.5
L
Aphrodite
nawaf-toma
Aphrodite
0
3
3
0.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,924
Damage
56,145
94,540
Taken
93,161
61,981
Mitigated
49,422
52,904
Healing
42,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,423
4,364
0
2,622
16,645
6,959
0
4,731
11,914
0
92,576
L
2,941
359
173
1,973
17,017
10,639
0
4,853
12,164
9,941
0
L
Neith
NORANC
Neith
16,800
5,845
0
7,969
20,595
7,859
0
7,393
13,202
0
74,813
W
Baron Samedi
OR4NGE PL4YER
Baron Samedi
10,797
1,080
4,259
7,037
18,872
21,251
486
4,687
14,185
34,739
0
W
Heimdallr
Point 4 on lay
Heimdallr
14,215
7,216
0
6,878
19,569
9,672
2,303
1,638
17,931
0
91,701
W
14,915
636
3,084
3,020
11,180
5,120
748
5,097
6,083
75,611
0
W
19,323
2,921
0
13,986
22,992
13,698
1,278
3,675
18,393
0
97,882
W
10,674
6,056
0
14,640
21,927
12,240
847
13,825
8,102
0
100,852
L
Aphrodite
nawaf-toma
Aphrodite
6,959
799
5,685
9,368
15,786
7,234
240
6,873
8,913
63,804
0
L
19,022
2,407
173
14,532
23,118
16,731
295
1,862
21,256
100,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,511
Gold Earned
46,502
585
Minions Killed
543
0
Camps Cleared
0
1,971,642
Distance Traveled
1,826,003
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,015
501
132
7
0
472,254
4
L
Ares
6,848
342
10
1
0
274,272
2
L
Neith
9,447
472
113
6
0
349,504
9
W
Baron Samedi
9,335
467
38
2
0
388,277
5
W
Heimdallr
9,900
495
127
6
0
341,939
5
W
Eset
10,435
522
125
6
0
424,921
5
W
Mulan
10,202
510
126
6
0
431,784
8
W
Kali
11,639
582
169
8
0
384,721
1
L
Aphrodite
8,717
436
115
6
0
369,623
10
L
Hades
11,475
574
173
9
0
360,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role