Player Matchup

Danzaburou
Danzaburou
BrandonPB3
Danzaburou
Level 118
God Stats
5W - 3L
1,979 SR
Queue Stats
163W - 167L
1,492 Elo+
Party 2
Atlas
Atlas
SaintCalzone
Atlas
Level 89
God Stats
11W - 8L
1,673 SR
Queue Stats
357W - 374L
1,491 Elo+
Party 2
Sol
Sol
Z3SS T
Sol
Level 51
God Stats
15W - 14L
1,522 SR
Queue Stats
84W - 97L
1,461 Elo+
Party 2
Set
Set
brandonpetridge
Set
Level 88
God Stats
1W - 2L
1,300 SR
Queue Stats
216W - 244L
1,416 Elo+
Party 2
Neith
Neith
tryharder1236
Neith
Level 64
God Stats
16W - 26L
1,417 SR
Queue Stats
427W - 468L
1,459 Elo+
Party 2
Team Averages
Level 82
1,578 SR
1,464 Elo+

VS

Team Averages
Level 124
1,547 SR
1,526 Elo+
Olorun
Olorun
 
Olorun
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ImWhoobex
Izanami
Level 100
God Stats
18W - 9L
1,679 SR
Queue Stats
48W - 41L
1,550 Elo+
Party 3
Nox
Nox
Martigan2214
Nox
Level 160
God Stats
2W - 3L
1,587 SR
Queue Stats
632W - 651L
1,527 Elo+
Party 1
Bakasura
Bakasura
THEJOKERSTRIKER
Bakasura
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 108L
1,494 Elo+
Party 1
Mulan
Mulan
lxMercyxl
Mulan
Level 123
God Stats
7W - 12L
1,469 SR
Queue Stats
237W - 231L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrandonPB3
Danzaburou
15
7 / 1 / 1
9,878
520
13,423
12,850
5,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 7 / 7
8,208
432
10,231
23,558
19,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Z3SS T
Sol
14
0 / 3 / 5
8,854
466
5,880
8,197
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 7 / 2
8,249
434
7,290
16,655
13,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
4 / 3 / 3
9,222
485
7,127
9,979
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
1 / 2 / 7
9,729
512
11,982
11,836
5,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
ImWhoobex
Izanami
17
3 / 3 / 3
10,790
568
9,040
12,974
5,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 5 / 9
8,809
464
9,624
12,885
7,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
17
7 / 3 / 5
10,512
553
7,085
17,004
7,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
lxMercyxl
Mulan
18
8 / 1 / 4
11,562
609
14,950
20,103
18,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
14
Kills
21
21
Deaths
14
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
2
7
2.25
L
Danzaburou
BrandonPB3
Danzaburou
7
1
1
7.5
W
Izanami
ImWhoobex
Izanami
3
3
3
1.5
W
2
5
9
1.3
L
2
7
7
0.79
W
Bakasura
7
3
5
3.17
L
Sol
Z3SS T
Sol
0
3
5
0.83
L
1
7
2
0.29
W
Mulan
lxMercyxl
Mulan
8
1
4
10
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,951
Damage
52,681
71,239
Taken
74,802
47,815
Mitigated
44,678
13,788
Healing
29,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,982
7,983
534
5,286
11,836
5,973
3,752
3,079
8,757
69,461
10,563
L
Danzaburou
BrandonPB3
Danzaburou
13,423
5,192
0
3,730
12,850
5,901
0
4,105
8,675
0
78,720
W
Izanami
ImWhoobex
Izanami
9,040
6,243
0
5,155
12,974
5,185
4,632
2,711
10,263
0
96,564
W
9,624
1,781
0
1,622
12,885
7,955
873
4,639
8,246
32,253
0
L
10,231
4,544
0
2,004
23,558
19,265
0
8,645
13,980
35,650
0
W
Bakasura
7,085
4,507
0
5,413
17,004
7,118
366
2,719
14,116
0
68,451
L
Sol
Z3SS T
Sol
5,880
2,792
0
1,678
8,197
4,063
0
2,794
5,338
59,152
6,588
L
7,290
3,745
0
3,697
16,655
13,832
0
1,529
14,815
0
50,499
W
Mulan
lxMercyxl
Mulan
14,950
2,851
0
11,302
20,103
18,447
1,424
1,941
18,162
0
90,226
L
7,127
2,506
0
2,679
9,979
4,754
469
3,120
6,833
0
65,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,411
Gold Earned
51,402
460
Minions Killed
590
0
Camps Cleared
0
1,689,784
Distance Traveled
1,830,426
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,729
512
122
6
0
334,354
7
L
Danzaburou
9,878
520
105
6
0
379,114
6
W
Izanami
10,790
568
150
8
0
340,656
0
W
Nox
8,809
464
42
2
0
333,384
5
L
Atlas
8,208
432
25
1
0
332,020
12
W
Bakasura
10,512
553
115
6
0
441,845
3
L
Sol
8,854
466
140
7
0
347,032
3
L
Set
8,249
434
74
4
0
298,629
7
W
Mulan
11,562
609
161
8
0
380,187
4
L
Neith
9,222
485
116
6
0
332,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role