Player Matchup

Baron Samedi
Baron Samedi
DaddyAnime95
Baron Samedi
Level 129
God Stats
1W - 0L
1,466 SR
Queue Stats
8W - 8L
1,437 Elo+
Party 1
Neith
Neith
Dragonborn8705
Neith
Level 83
God Stats
8W - 4L
1,622 SR
Queue Stats
35W - 62L
1,273 Elo+
Party 1
Hercules
Hercules
Ev1L Skidmarx
Hercules
Level 125
God Stats
1W - 0L
1,583 SR
Queue Stats
25W - 34L
1,224 Elo+
Party 1
Izanami
Izanami
RayCystSwag
Izanami
Level 125
God Stats
1W - 3L
1,292 SR
Queue Stats
127W - 130L
1,341 Elo+
Solo
Fafnir
Fafnir
WickedHarpie
Fafnir
Level 151
God Stats
10W - 9L
1,456 SR
Queue Stats
397W - 417L
1,379 Elo+
Party 1
Team Averages
Level 123
1,484 SR
1,331 Elo+

VS

Team Averages
Level 95
1,540 SR
1,438 Elo+
Bakasura
Bakasura
 
Bakasura
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TimesUpTyler
Cthulhu
Level 88
God Stats
1W - 2L
1,479 SR
Queue Stats
9W - 11L
1,369 Elo+
Party 2
Neith
Neith
XxiTzNashtyxX
Neith
Level 107
God Stats
8W - 6L
1,663 SR
Queue Stats
16W - 13L
1,425 Elo+
Party 3
Merlin
Merlin
ZULU_UNSEEN
Merlin
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,362 Elo+
Party 2
Jormungandr
Jormungandr
hauntedlazarus
Jormungandr
Level 106
God Stats
4W - 2L
1,560 SR
Queue Stats
18W - 9L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddyAnime95
Baron Samedi
17
4 / 3 / 2
9,967
525
7,707
12,507
9,619
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 1 / 1
7,844
413
2,538
9,942
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Ev1L Skidmarx
Hercules
17
7 / 0 / 2
10,918
575
12,727
16,505
9,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
RayCystSwag
Izanami
15
0 / 1 / 4
9,551
503
5,777
13,356
5,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
13
2 / 2 / 1
8,948
471
4,447
13,174
14,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
1 / 5 / 2
8,902
469
6,937
20,041
8,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
TimesUpTyler
Cthulhu
9
1 / 4 / 0
6,832
360
3,005
8,956
5,787
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 1
7,747
408
6,529
11,088
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
16
1 / 1 / 1
9,256
487
7,696
7,500
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
hauntedlazarus
Jormungandr
16
2 / 0 / 3
9,976
525
9,897
13,231
16,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
6
7
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
5
2
0.4
W
Baron Samedi
DaddyAnime95
Baron Samedi
4
3
2
1.67
W
0
1
1
0.5
W
Hercules
Ev1L Skidmarx
Hercules
7
0
2
8
W
Izanami
RayCystSwag
Izanami
0
1
4
2
L
Cthulhu
TimesUpTyler
Cthulhu
1
4
0
0.25
W
Fafnir
2
2
1
1.25
L
1
3
1
0.5
L
Merlin
1
1
1
1.5
L
Jormungandr
hauntedlazarus
Jormungandr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,196
Damage
34,064
65,484
Taken
60,816
44,164
Mitigated
38,965
27,874
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,937
4,577
0
2,696
20,041
8,286
76
3,189
16,852
0
55,725
W
Baron Samedi
DaddyAnime95
Baron Samedi
7,707
809
282
4,195
12,507
9,619
240
5,295
6,693
57,630
0
W
2,538
1,483
0
6,168
9,942
4,463
222
3,097
6,845
0
48,834
W
Hercules
Ev1L Skidmarx
Hercules
12,727
5,617
0
9,558
16,505
9,804
0
2,451
13,739
0
94,380
W
Izanami
RayCystSwag
Izanami
5,777
4,110
0
3,491
13,356
5,508
8,426
7,171
6,075
0
68,253
L
Cthulhu
TimesUpTyler
Cthulhu
3,005
451
0
1,062
8,956
5,787
170
3,576
5,380
18,347
0
W
Fafnir
4,447
1,398
400
3,780
13,174
14,770
288
2,584
10,050
28,814
0
L
6,529
1,888
0
2,276
11,088
5,246
899
1,934
9,154
0
56,045
L
Merlin
7,696
435
0
3,532
7,500
2,751
716
899
6,601
74,066
0
L
Jormungandr
hauntedlazarus
Jormungandr
9,897
2,716
0
718
13,231
16,895
130
2,556
10,675
68,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,228
Gold Earned
42,713
474
Minions Killed
443
0
Camps Cleared
0
1,744,557
Distance Traveled
1,628,642
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,902
469
114
6
0
348,269
2
W
Baron Samedi
9,967
525
88
5
0
306,668
4
W
Neith
7,844
413
73
4
0
270,366
1
W
Hercules
10,918
575
144
8
0
452,802
2
W
Izanami
9,551
503
138
7
0
339,905
0
L
Cthulhu
6,832
360
33
2
0
212,026
0
W
Fafnir
8,948
471
31
2
0
374,816
4
L
Neith
7,747
408
70
4
0
351,550
3
L
Merlin
9,256
487
127
7
0
335,428
6
L
Jormungandr
9,976
525
99
5
0
381,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role