Player Matchup

Danzaburou
Danzaburou
Gothicpolar
Danzaburou
Level 125
God Stats
6W - 3L
1,745 SR
Queue Stats
254W - 265L
1,514 Elo+
Solo
Sol
Sol
MacMan230
Sol
Level 56
God Stats
1W - 4L
1,406 SR
Queue Stats
4W - 10L
1,361 Elo+
Party 1
Amaterasu
Amaterasu
fangmunch98
Amaterasu
Level 68
God Stats
0W - 5L
1,308 SR
Queue Stats
4W - 11L
1,341 Elo+
Party 1
Team Averages
Level 83
1,486 SR
1,405 Elo+

VS

Team Averages
Level 108
1,482 SR
1,576 Elo+
Skadi
Skadi
BogusPhoenix
Skadi
Level 139
God Stats
2W - 0L
1,662 SR
Queue Stats
82W - 47L
1,667 Elo+
Party 2
Cthulhu
Cthulhu
KevnMendez
Cthulhu
Level 138
God Stats
11W - 8L
1,532 SR
Queue Stats
471W - 371L
1,562 Elo+
Party 2
Janus
Janus
Kurt9LEET
Janus
Level 47
God Stats
1W - 0L
1,253 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gothicpolar
Danzaburou
15
2 / 4 / 2
10,683
628
15,685
15,651
7,281
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 1
9,746
573
13,025
14,288
5,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
fangmunch98
Amaterasu
13
1 / 6 / 2
9,567
563
8,544
22,832
22,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 4
12,239
720
18,874
12,294
5,170
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
KevnMendez
Cthulhu
16
2 / 0 / 7
11,873
698
14,202
21,088
24,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Kurt9LEET
Janus
17
3 / 3 / 9
11,825
696
11,730
10,530
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
Danzaburou
Gothicpolar
Danzaburou
2
4
2
0.75
W
Cthulhu
KevnMendez
Cthulhu
2
0
7
5.5
W
Janus
Kurt9LEET
Janus
3
3
9
2.5
L
1
2
1
0.75
L
Amaterasu
fangmunch98
Amaterasu
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,254
Damage
44,806
52,771
Taken
43,912
35,417
Mitigated
33,923
11,787
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,874
9,198
0
677
12,294
5,170
1,238
3,486
8,673
0
73,260
L
Danzaburou
Gothicpolar
Danzaburou
15,685
3,875
0
4,123
15,651
7,281
0
9,103
6,548
0
64,590
W
Cthulhu
KevnMendez
Cthulhu
14,202
667
488
6,807
21,088
24,812
234
7,453
13,275
34,202
0
W
Janus
Kurt9LEET
Janus
11,730
797
100
3,109
10,530
3,941
963
2,353
7,965
40,727
0
L
13,025
4,401
0
2,851
14,288
5,854
1,071
8,478
5,810
31,604
0
L
Amaterasu
fangmunch98
Amaterasu
8,544
2,978
677
4,136
22,832
22,282
424
8,717
14,115
0
16,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,996
Gold Earned
35,937
148
Minions Killed
215
4
Camps Cleared
9
868,351
Distance Traveled
914,019
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,239
720
120
7
8
300,814
3
L
Danzaburou
10,683
628
96
6
3
247,057
2
W
Cthulhu
11,873
698
33
2
0
336,657
2
W
Janus
11,825
696
62
4
1
276,548
0
L
Sol
9,746
573
42
2
1
312,662
3
L
Amaterasu
9,567
563
10
1
0
308,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role