Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DarkRhia
Sylvanus
Level 133
God Stats
0W - 1L
1,413 SR
Queue Stats
2W - 10L
1,268 Elo+
Solo
Fenrir
Fenrir
FogazFlen
Fenrir
Level 89
God Stats
4W - 3L
1,549 SR
Queue Stats
18W - 25L
1,309 Elo+
Solo
Sol
Sol
captain-clutch19
Sol
Level 63
God Stats
2W - 4L
1,348 SR
Queue Stats
103W - 89L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
itzgennex
Baron Samedi
Level 69
God Stats
18W - 16L
1,511 SR
Queue Stats
234W - 233L
1,426 Elo+
Solo
Team Averages
Level 95
1,464 SR
1,402 Elo+

VS

Team Averages
Level 90
1,633 SR
1,463 Elo+
Baron Samedi
Baron Samedi
DonJuanDeleneuch
Baron Samedi
Level 103
God Stats
12W - 9L
1,487 SR
Queue Stats
41W - 39L
1,463 Elo+
Solo
Kukulkan
Kukulkan
Lucifer1257
Kukulkan
Level 105
God Stats
5W - 0L
1,936 SR
Queue Stats
115W - 101L
1,430 Elo+
Solo
Sylvanus
Sylvanus
Trixlezz
Sylvanus
Level 65
God Stats
6W - 2L
1,605 SR
Queue Stats
25W - 9L
1,719 Elo+
Solo
Awilix
Awilix
poponuffles
Awilix
Level 102
God Stats
1W - 1L
1,460 SR
Queue Stats
3W - 3L
1,338 Elo+
Solo
Chernobog
Chernobog
refragged
Chernobog
Level 77
God Stats
2W - 1L
1,676 SR
Queue Stats
117W - 137L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
4 / 2 / 3
12,294
492
20,596
31,064
34,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
DarkRhia
Sylvanus
14
0 / 5 / 2
8,883
355
9,676
26,158
28,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
FogazFlen
Fenrir
14
1 / 5 / 5
9,580
383
13,412
23,136
11,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 8 / 3
11,125
445
18,134
25,285
10,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
itzgennex
Baron Samedi
14
2 / 6 / 3
9,486
379
11,050
20,681
10,958
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonJuanDeleneuch
Baron Samedi
18
1 / 3 / 9
12,027
481
17,910
18,914
12,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
Lucifer1257
Kukulkan
20
4 / 2 / 10
13,368
535
25,511
20,993
11,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sylvanus
Trixlezz
Sylvanus
17
3 / 1 / 17
11,599
464
18,798
35,296
22,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
19
4 / 3 / 5
12,405
496
9,371
23,361
10,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
refragged
Chernobog
20
14 / 1 / 5
14,246
570
25,525
19,150
10,330
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
72
9
Kills
26
26
Deaths
10
16
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
2
3
2.75
L
Sylvanus
DarkRhia
Sylvanus
0
5
2
0.2
W
Baron Samedi
DonJuanDeleneuch
Baron Samedi
1
3
9
1.83
L
Fenrir
FogazFlen
Fenrir
1
5
5
0.7
W
Kukulkan
Lucifer1257
Kukulkan
4
2
10
4.5
W
Sylvanus
Trixlezz
Sylvanus
3
1
17
11.5
L
2
8
3
0.44
L
Baron Samedi
itzgennex
Baron Samedi
2
6
3
0.58
W
Awilix
4
3
5
2.17
W
Chernobog
refragged
Chernobog
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,868
Damage
97,115
126,324
Taken
117,714
96,126
Mitigated
67,669
44,064
Healing
54,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
20,596
3,275
0
13,441
31,064
34,551
196
14,105
16,959
0
103,256
L
Sylvanus
DarkRhia
Sylvanus
9,676
2,815
3,045
7,045
26,158
28,530
93
13,127
13,031
35,844
0
W
Baron Samedi
DonJuanDeleneuch
Baron Samedi
17,910
1,892
4,561
7,197
18,914
12,520
1,505
2,800
16,114
91,334
0
L
Fenrir
FogazFlen
Fenrir
13,412
2,481
0
5,501
23,136
11,534
448
8,880
14,256
0
69,386
W
Kukulkan
Lucifer1257
Kukulkan
25,511
2,851
119
4,330
20,993
11,758
2,224
8,508
12,485
117,969
7,976
W
Sylvanus
Trixlezz
Sylvanus
18,798
5,880
2,966
16,451
35,296
22,159
1,558
18,403
16,893
50,534
16,639
L
18,134
7,826
0
9,212
25,285
10,553
0
12,348
12,937
101,260
0
L
Baron Samedi
itzgennex
Baron Samedi
11,050
937
1,044
4,776
20,681
10,958
367
10,583
10,098
50,590
0
W
Awilix
9,371
5,136
0
6,636
23,361
10,902
3,441
3,356
20,005
0
103,682
W
Chernobog
refragged
Chernobog
25,525
19,564
0
11,871
19,150
10,330
6,878
5,793
13,357
0
147,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,368
Gold Earned
63,645
529
Minions Killed
735
0
Camps Cleared
0
2,088,314
Distance Traveled
2,214,403
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,294
492
167
7
0
457,395
2
L
Sylvanus
8,883
355
43
2
0
407,364
9
W
Baron Samedi
12,027
481
162
6
0
399,738
1
L
Fenrir
9,580
383
95
4
0
431,990
2
W
Kukulkan
13,368
535
179
7
0
451,661
0
W
Sylvanus
11,599
464
93
4
0
408,874
6
L
Sol
11,125
445
141
6
0
390,746
7
L
Baron Samedi
9,486
379
83
3
0
400,819
4
W
Awilix
12,405
496
115
5
0
483,778
5
W
Chernobog
14,246
570
186
7
0
470,352
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role