Player Matchup

Atlas
Atlas
Celsopodes
Atlas
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
224W - 226L
1,378 Elo+
Solo
Charybdis
Charybdis
KaueGatti9069
Charybdis
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
8W - 14L
1,571 Elo+
Party 2
Ra
Ra
Wizarxx
Ra
Level 90
God Stats
11W - 5L
1,502 SR
Queue Stats
28W - 56L
1,292 Elo+
Solo
King Arthur
King Arthur
wh1te shepherd
King Arthur
Level 47
God Stats
2W - 0L
1,542 SR
Queue Stats
24W - 30L
1,339 Elo+
Solo
Fenrir
Fenrir
zLightr6
Fenrir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,473 Elo+
Party 2
Team Averages
Level 58
1,509 SR
1,411 Elo+

VS

Team Averages
Level 69
1,401 SR
1,380 Elo+
Tyr
Tyr
BrN00
Tyr
Level 65
God Stats
11W - 6L
1,500 SR
Queue Stats
68W - 57L
1,343 Elo+
Party 1
Izanami
Izanami
Jessycka
Izanami
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 16L
1,166 Elo+
Party 1
Fenrir
Fenrir
ManmboKiiings
Fenrir
Level 44
God Stats
1W - 5L
1,608 SR
Queue Stats
45W - 47L
1,459 Elo+
Solo
Ganesha
Ganesha
Mitologik
Ganesha
Level 65
God Stats
0W - 2L
1,121 SR
Queue Stats
26W - 25L
1,464 Elo+
Solo
Thoth
Thoth
Terrorblade5832
Thoth
Level 109
God Stats
0W - 2L
1,278 SR
Queue Stats
204W - 218L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
5 / 1 / 5
9,678
509
9,113
23,888
15,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
KaueGatti9069
Charybdis
17
2 / 1 / 6
10,808
569
13,876
16,813
5,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 3 / 2
10,252
540
8,188
8,332
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
wh1te shepherd
King Arthur
14
1 / 5 / 2
8,894
468
9,060
17,626
19,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
zLightr6
Fenrir
14
3 / 3 / 2
8,913
469
7,880
13,657
5,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
BrN00
Tyr
15
3 / 1 / 2
9,434
497
9,058
18,075
17,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Jessycka
Izanami
15
3 / 3 / 1
9,658
508
11,115
15,224
6,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 4 / 3
9,079
478
7,290
16,331
9,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Mitologik
Ganesha
12
0 / 5 / 5
7,560
398
5,267
13,402
11,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 3 / 2
8,670
456
8,429
10,644
4,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
16
Kills
13
13
Deaths
16
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tyr
BrN00
Tyr
3
1
2
4
W
Atlas
5
1
5
7.5
L
Izanami
Jessycka
Izanami
3
3
1
1.17
W
Charybdis
KaueGatti9069
Charybdis
2
1
6
5
L
5
4
3
1.63
L
Ganesha
Mitologik
Ganesha
0
5
5
0.5
L
2
3
2
1
W
5
3
2
2
W
King Arthur
wh1te shepherd
King Arthur
1
5
2
0.4
W
Fenrir
zLightr6
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,117
Damage
41,159
80,316
Taken
73,676
50,401
Mitigated
49,122
29,679
Healing
16,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
BrN00
Tyr
9,058
1,903
0
7,140
18,075
17,611
198
2,282
15,793
0
67,684
W
Atlas
9,113
3,886
576
10,853
23,888
15,832
330
7,293
16,595
40,341
0
L
Izanami
Jessycka
Izanami
11,115
8,469
0
5,713
15,224
6,046
1,239
2,025
13,199
0
93,100
W
Charybdis
KaueGatti9069
Charybdis
13,876
7,644
0
11,398
16,813
5,955
2,784
1,416
15,397
0
118,539
L
7,290
2,533
0
1,049
16,331
9,759
0
3,524
12,807
0
54,391
L
Ganesha
Mitologik
Ganesha
5,267
632
0
728
13,402
11,388
375
5,190
8,212
17,201
0
L
8,429
594
0
1,447
10,644
4,318
0
4,280
6,364
69,162
0
W
8,188
674
1,464
2,561
8,332
3,530
1,010
3,368
4,964
74,945
0
W
King Arthur
wh1te shepherd
King Arthur
9,060
1,559
0
483
17,626
19,671
0
1,213
16,413
0
51,865
W
Fenrir
zLightr6
Fenrir
7,880
1,762
0
2,344
13,657
5,413
0
1,610
12,047
0
66,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,545
Gold Earned
44,401
520
Minions Killed
455
0
Camps Cleared
0
1,750,551
Distance Traveled
1,754,961
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,434
497
111
6
0
370,256
4
W
Atlas
9,678
509
43
2
0
356,975
6
L
Izanami
9,658
508
154
8
0
332,919
5
W
Charybdis
10,808
569
174
9
0
304,752
0
L
Fenrir
9,079
478
78
4
0
395,271
2
L
Ganesha
7,560
398
7
0
0
313,879
4
L
Thoth
8,670
456
105
6
0
342,636
1
W
Ra
10,252
540
143
8
0
383,872
1
W
King Arthur
8,894
468
81
4
0
310,288
2
W
Fenrir
8,913
469
79
4
0
394,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role