Player Matchup

Gilgamesh
Gilgamesh
JesussKrasts
Gilgamesh
Level 25
God Stats
5W - 6L
1,172 SR
Queue Stats
6W - 11L
1,120 Elo+
Party 2
Loki
Loki
KapteinisDžo
Loki
Level 36
God Stats
0W - 4L
1,037 SR
Queue Stats
7W - 12L
1,143 Elo+
Party 2
Ra
Ra
sp00nfan
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,351 Elo+
Party 2
Team Averages
Level 60
1,236 SR
1,205 Elo+

VS

Team Averages
Level 79
1,539 SR
1,348 Elo+
Olorun
Olorun
Myonin
Olorun
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 39L
1,349 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TRAFF1KK
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,198 Elo+
Party 1
Tyr
Tyr
TheGameKira
Tyr
Level 68
God Stats
14W - 11L
1,617 SR
Queue Stats
28W - 23L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JesussKrasts
Gilgamesh
9
0 / 11 / 3
6,787
617
5,123
17,460
7,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 6 / 3
8,463
769
7,000
13,681
8,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 7 / 3
9,842
895
5,900
12,315
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Myonin
Olorun
13
6 / 4 / 10
9,606
873
8,784
11,193
5,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TRAFF1KK
Ah Muzen Cab
14
6 / 2 / 9
9,518
865
11,199
9,167
3,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
12 / 2 / 10
10,487
953
17,556
12,196
10,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
24
24
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
JesussKrasts
Gilgamesh
0
11
3
0.14
L
4
6
3
0.92
W
Olorun
Myonin
Olorun
6
4
10
2.75
W
Ah Muzen Cab
TRAFF1KK
Ah Muzen Cab
6
2
9
5.25
W
12
2
10
8.5
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,023
Damage
37,539
43,456
Taken
32,556
20,973
Mitigated
20,227
2,068
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
JesussKrasts
Gilgamesh
5,123
1,021
0
198
17,460
7,463
0
3,415
14,045
0
17,302
L
7,000
1,824
0
447
13,681
8,580
0
2,359
11,322
0
12,187
W
Olorun
Myonin
Olorun
8,784
4,297
568
2,880
11,193
5,597
604
2,524
8,445
23,523
2,572
W
Ah Muzen Cab
TRAFF1KK
Ah Muzen Cab
11,199
5,826
0
1,866
9,167
3,698
1,705
1,459
7,644
0
39,793
W
17,556
3,373
0
1,743
12,196
10,932
507
1,728
10,301
0
29,082
L
5,900
650
91
1,332
12,315
4,930
0
2,389
9,926
37,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,092
Gold Earned
29,611
112
Minions Killed
135
4
Camps Cleared
6
591,218
Distance Traveled
574,934
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,787
617
23
2
2
170,303
0
L
Loki
8,463
769
13
1
0
218,429
0
W
Olorun
9,606
873
45
4
1
178,308
1
W
Ah Muzen Cab
9,518
865
63
6
4
168,844
1
W
Tyr
10,487
953
27
2
1
227,782
5
L
Ra
9,842
895
76
7
2
202,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role