Player Matchup

Yemoja
Yemoja
ChaoticNCool
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,320 Elo+
Party 3
Cthulhu
Cthulhu
LORD RUFFZILLA
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,320 Elo+
Party 3
Susano
Susano
ScotchSummers
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,320 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Shankamatise
Tsukuyomi
Level 7
God Stats
0W - 2L
1,307 SR
Queue Stats
2W - 6L
1,320 Elo+
Party 3
Olorun
Olorun
xlI Ninja Ilx
Olorun
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,320 Elo+
Party 3
Team Averages
Level 13
1,461 SR
1,320 Elo+

VS

Team Averages
Level 73
1,398 SR
1,404 Elo+
Persephone
Persephone
Dashapalm
Persephone
Level 125
God Stats
2W - 3L
1,397 SR
Queue Stats
86W - 98L
1,405 Elo+
Party 1
Chiron
Chiron
KaosBorn94
Chiron
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,406 Elo+
Party 2
Shiva
Shiva
SanmiCrew
Shiva
Level 24
God Stats
1W - 2L
1,267 SR
Queue Stats
80W - 102L
1,398 Elo+
Party 1
Awilix
Awilix
StarchyDrake420
Awilix
Level 69
God Stats
4W - 6L
1,325 SR
Queue Stats
21W - 26L
1,373 Elo+
Party 2
Artio
Artio
TwerksumDaddyG
Artio
Level 63
God Stats
2W - 6L
1,500 SR
Queue Stats
226W - 235L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
0 / 2 / 5
11,113
1,010
6,142
15,839
20,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
1 / 3 / 6
10,919
993
15,904
17,744
22,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 6 / 4
10,945
995
17,657
19,526
11,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
Shankamatise
Tsukuyomi
16
2 / 7 / 4
11,034
1,003
17,692
20,854
11,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 3 / 2
10,845
986
12,501
11,641
6,828
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

162

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dashapalm
Persephone
17
2 / 1 / 9
11,373
1,034
13,444
9,015
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
KaosBorn94
Chiron
17
1 / 1 / 8
10,478
953
15,676
12,751
5,345
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
SanmiCrew
Shiva
18
0 / 2 / 17
11,141
1,013
11,219
18,888
13,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
18 / 4 / 3
14,279
1,298
29,983
16,258
7,670
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
0 / 0 / 9
10,826
984
8,877
20,654
23,087
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
8
Kills
21
21
Deaths
8
21
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
5
1.25
W
Persephone
Dashapalm
Persephone
2
1
9
6.5
W
Chiron
KaosBorn94
Chiron
1
1
8
5
L
1
3
6
1.33
W
Shiva
SanmiCrew
Shiva
0
2
17
4.25
L
2
6
4
0.67
L
Tsukuyomi
Shankamatise
Tsukuyomi
2
7
4
0.57
W
18
4
3
4.88
W
0
0
9
4.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,896
Damage
79,199
85,604
Taken
77,566
71,992
Mitigated
53,266
12,622
Healing
25,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
6,142
2,898
3,033
1,744
15,839
20,194
0
4,277
10,975
12,009
0
W
Persephone
Dashapalm
Persephone
13,444
634
0
2,173
9,015
3,596
0
4,076
4,849
33,186
0
W
Chiron
KaosBorn94
Chiron
15,676
6,217
3,276
2,418
12,751
5,345
0
3,941
8,779
233
33,789
L
15,904
1,503
522
1,060
17,744
22,136
0
4,755
12,332
26,559
0
W
Shiva
SanmiCrew
Shiva
11,219
1,318
2,080
3,102
18,888
13,568
0
10,427
8,148
0
20,514
L
17,657
3,921
0
250
19,526
11,280
0
3,911
15,316
0
38,558
L
Tsukuyomi
Shankamatise
Tsukuyomi
17,692
5,347
0
2,258
20,854
11,554
0
5,803
14,813
0
40,016
W
29,983
15,780
0
1,467
16,258
7,670
0
6,333
9,773
0
35,597
W
8,877
239
4,650
6,426
20,654
23,087
0
8,903
11,469
26,862
0
L
12,501
8,195
687
3,068
11,641
6,828
0
2,961
8,614
35,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,856
Gold Earned
58,097
189
Minions Killed
187
6
Camps Cleared
3
1,008,121
Distance Traveled
1,135,019
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,113
1,010
12
1
0
186,984
0
W
Persephone
11,373
1,034
61
6
1
222,729
0
W
Chiron
10,478
953
44
4
2
204,777
0
L
Cthulhu
10,919
993
33
3
1
216,307
2
W
Shiva
11,141
1,013
48
4
0
218,949
0
L
Susano
10,945
995
41
4
3
214,849
2
L
Tsukuyomi
11,034
1,003
42
4
2
212,858
0
W
Awilix
14,279
1,298
10
1
0
239,601
2
W
Artio
10,826
984
24
2
0
248,963
1
L
Olorun
10,845
986
61
6
0
177,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role