Player Matchup

Bacchus
Bacchus
DBFUllr
Bacchus
Level 127
God Stats
1W - 0L
1,227 SR
Queue Stats
34W - 31L
1,461 Elo+
Party 3
Bellona
Bellona
KamiOfWoe
Bellona
Level 85
God Stats
7W - 7L
1,225 SR
Queue Stats
27W - 29L
1,402 Elo+
Party 3
Ne Zha
Ne Zha
Nvnzo
Ne Zha
Level 64
God Stats
4W - 7L
1,440 SR
Queue Stats
147W - 158L
1,467 Elo+
Party 1
Hel
Hel
TATEEER
Hel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,473 Elo+
Party 3
Chang'e
Chang'e
Who is Kasper
Chang'e
Level 149
God Stats
38W - 32L
1,617 SR
Queue Stats
351W - 375L
1,507 Elo+
Party 1
Team Averages
Level 114
1,402 SR
1,462 Elo+

VS

Team Averages
Level 116
1,522 SR
1,465 Elo+
Chang'e
Chang'e
Cowboy Rangerr
Chang'e
Level 109
God Stats
7W - 7L
1,524 SR
Queue Stats
60W - 85L
1,442 Elo+
Party 2
Mercury
Mercury
EtanSK
Mercury
Level 138
God Stats
12W - 8L
1,564 SR
Queue Stats
78W - 90L
1,448 Elo+
Party 2
Rama
Rama
SlydieWWP
Rama
Level 88
God Stats
6W - 4L
1,506 SR
Queue Stats
42W - 48L
1,435 Elo+
Party 2
Amaterasu
Amaterasu
YoursTrsly
Amaterasu
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 36L
1,558 Elo+
Solo
Sylvanus
Sylvanus
kill3rbabe
Sylvanus
Level 128
God Stats
34W - 42L
1,515 SR
Queue Stats
44W - 54L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DBFUllr
Bacchus
16
6 / 1 / 13
10,919
455
15,070
16,589
10,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
KamiOfWoe
Bellona
20
11 / 4 / 9
13,191
550
16,339
23,546
18,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
Nvnzo
Ne Zha
19
7 / 5 / 17
12,805
534
17,618
29,697
13,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hel
19
9 / 2 / 16
12,765
532
26,641
24,326
18,665
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
19
4 / 3 / 16
12,128
505
19,865
22,361
13,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
10,417
434
13,344
20,168
9,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
EtanSK
Mercury
20
4 / 8 / 4
13,127
547
17,806
25,619
11,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
20
4 / 5 / 0
13,199
550
16,291
23,308
11,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
YoursTrsly
Amaterasu
14
2 / 10 / 2
10,023
418
14,332
31,416
18,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
kill3rbabe
Sylvanus
14
2 / 8 / 6
10,546
439
13,807
28,946
36,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
31
37
Kills
15
15
Deaths
37
71
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Bacchus
DBFUllr
Bacchus
6
1
13
12.5
L
Mercury
EtanSK
Mercury
4
8
4
0.75
W
Bellona
KamiOfWoe
Bellona
11
4
9
3.88
W
Ne Zha
Nvnzo
Ne Zha
7
5
17
3.1
L
Rama
4
5
0
0.8
W
Hel
9
2
16
8.5
W
Chang'e
4
3
16
4
L
Amaterasu
YoursTrsly
Amaterasu
2
10
2
0.3
L
Sylvanus
kill3rbabe
Sylvanus
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,533
Damage
75,580
116,519
Taken
129,457
75,039
Mitigated
87,367
55,681
Healing
34,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,344
741
2,423
7,092
20,168
9,332
0
10,723
8,880
70,837
0
W
Bacchus
DBFUllr
Bacchus
15,070
1,756
510
4,938
16,589
10,705
822
5,973
10,315
54,019
0
L
Mercury
EtanSK
Mercury
17,806
8,828
0
380
25,619
11,898
1,512
9,150
16,142
0
156,298
W
Bellona
KamiOfWoe
Bellona
16,339
8,147
0
6,991
23,546
18,284
1,570
4,864
18,682
0
82,495
W
Ne Zha
Nvnzo
Ne Zha
17,618
9,184
0
6,679
29,697
13,625
1,006
10,319
19,378
0
105,371
L
Rama
16,291
13,132
0
9,918
23,308
11,355
930
8,276
14,727
0
137,143
W
Hel
26,641
4,053
3,501
13,177
24,326
18,665
1,738
4,685
19,641
97,784
0
W
Chang'e
19,865
1,601
6,673
13,212
22,361
13,760
656
7,304
15,057
97,917
0
L
Amaterasu
YoursTrsly
Amaterasu
14,332
7,573
0
7,708
31,416
18,218
0
17,842
13,251
0
55,468
L
Sylvanus
kill3rbabe
Sylvanus
13,807
1,168
2,183
4,570
28,946
36,564
0
15,461
12,589
34,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,808
Gold Earned
57,312
606
Minions Killed
588
0
Camps Cleared
0
2,253,593
Distance Traveled
2,096,112
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,417
434
96
4
0
450,821
1
W
Bacchus
10,919
455
78
3
0
415,480
4
L
Mercury
13,127
547
181
8
0
478,760
0
W
Bellona
13,191
550
114
5
0
493,898
1
W
Ne Zha
12,805
534
134
6
0
484,788
2
L
Rama
13,199
550
209
9
0
413,177
6
W
Hel
12,765
532
150
6
0
403,523
1
W
Chang'e
12,128
505
130
5
0
455,904
1
L
Amaterasu
10,023
418
65
3
0
379,178
0
L
Sylvanus
10,546
439
37
2
0
374,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role