Player Matchup

Artio
Artio
FOLLKERS
Artio
Level 123
God Stats
14W - 10L
1,449 SR
Queue Stats
212W - 236L
1,422 Elo+
Party 3
Tiamat
Tiamat
Galdds
Tiamat
Level 138
God Stats
4W - 8L
1,141 SR
Queue Stats
394W - 449L
1,412 Elo+
Party 3
Mercury
Mercury
Transferido
Mercury
Level 46
God Stats
3W - 1L
1,287 SR
Queue Stats
27W - 30L
1,430 Elo+
Party 1
Artemis
Artemis
Vallard3
Artemis
Level 28
God Stats
3W - 1L
1,797 SR
Queue Stats
26W - 25L
1,430 Elo+
Party 1
Bellona
Bellona
lzun4
Bellona
Level 13
God Stats
4W - 2L
1,462 SR
Queue Stats
7W - 11L
1,332 Elo+
Party 1
Team Averages
Level 70
1,427 SR
1,405 Elo+

VS

Team Averages
Level 28
1,484 SR
1,479 Elo+
Scylla
Scylla
EmiThs
Scylla
Level 65
God Stats
3W - 7L
1,421 SR
Queue Stats
111W - 116L
1,395 Elo+
Solo
Olorun
Olorun
Furythebest
Olorun
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Lyonel15
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
heldensm59
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
ivohabyg
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FOLLKERS
Artio
10
2 / 1 / 10
6,847
571
4,111
13,186
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Galdds
Tiamat
11
3 / 0 / 3
7,081
590
5,956
6,205
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Transferido
Mercury
13
9 / 0 / 4
8,181
682
7,797
9,637
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Vallard3
Artemis
11
5 / 0 / 4
7,340
612
8,830
9,844
3,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
lzun4
Bellona
12
1 / 1 / 2
7,277
606
4,846
7,375
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EmiThs
Scylla
11
0 / 2 / 0
6,124
510
1,578
7,369
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
10
1 / 3 / 0
5,705
475
4,297
6,854
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Lyonel15
Cthulhu
6
0 / 3 / 1
4,883
407
4,218
11,196
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
heldensm59
Nemesis
7
0 / 5 / 0
4,889
407
1,407
10,119
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
ivohabyg
Artemis
8
1 / 7 / 0
4,980
415
6,414
10,728
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
20
Kills
2
2
Deaths
20
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
EmiThs
Scylla
0
2
0
0
W
Artio
FOLLKERS
Artio
2
1
10
7
L
Olorun
1
3
0
0.33
W
Tiamat
Galdds
Tiamat
3
0
3
4.5
L
Cthulhu
Lyonel15
Cthulhu
0
3
1
0.17
W
Mercury
Transferido
Mercury
9
0
4
11
W
Artemis
Vallard3
Artemis
5
0
4
7
L
Nemesis
heldensm59
Nemesis
0
5
0
0
L
Artemis
ivohabyg
Artemis
1
7
0
0.14
W
Bellona
lzun4
Bellona
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,540
Damage
17,914
46,247
Taken
46,266
27,956
Mitigated
17,651
20,126
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
EmiThs
Scylla
1,578
248
0
1,470
7,369
2,468
414
3,764
3,605
35,848
0
W
Artio
FOLLKERS
Artio
4,111
571
942
3,741
13,186
10,534
130
3,535
9,651
14,829
0
L
Olorun
4,297
2,171
0
1,396
6,854
3,214
84
659
6,195
25,132
2,509
W
Tiamat
Galdds
Tiamat
5,956
547
0
2,158
6,205
3,834
581
1,673
4,532
43,771
0
L
Cthulhu
Lyonel15
Cthulhu
4,218
912
46
1,284
11,196
6,057
0
2,026
9,170
16,662
0
W
Mercury
Transferido
Mercury
7,797
3,284
0
4,706
9,637
3,701
0
1,174
8,463
0
62,197
W
Artemis
Vallard3
Artemis
8,830
5,539
0
5,761
9,844
3,724
365
1,899
7,945
0
49,275
L
Nemesis
heldensm59
Nemesis
1,407
689
0
730
10,119
2,959
0
609
9,510
0
29,738
L
Artemis
ivohabyg
Artemis
6,414
3,897
0
1,595
10,728
2,953
0
3,009
7,719
0
22,915
W
Bellona
lzun4
Bellona
4,846
1,089
0
2,818
7,375
6,163
828
2,525
4,850
0
41,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,726
Gold Earned
26,581
341
Minions Killed
219
0
Camps Cleared
0
1,282,154
Distance Traveled
1,088,988
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,124
510
79
7
0
217,633
3
W
Artio
6,847
571
19
2
0
251,759
2
L
Olorun
5,705
475
48
4
0
197,727
0
W
Tiamat
7,081
590
70
6
0
284,153
2
L
Cthulhu
4,883
407
18
2
0
237,546
2
W
Mercury
8,181
682
103
9
0
304,129
3
W
Artemis
7,340
612
70
6
0
212,141
3
L
Nemesis
4,889
407
43
4
0
236,502
2
L
Artemis
4,980
415
31
3
0
199,580
4
W
Bellona
7,277
606
79
7
0
229,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role