Player Matchup

Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Gravе
Baron Samedi
Gold V
Level 149
God Stats
4W - 1L
1,651 SR
Queue Stats
166W - 159L
1,415 MMR
Solo
Pele
Pele
Gold III
Sushimadness
Pele
Gold III
Level 127
God Stats
7W - 4L
1,631 SR
Queue Stats
336W - 346L
1,281 MMR
Solo
Sobek
Sobek
Silver II
zTaegoo
Sobek
Silver II
Level 157
God Stats
16W - 4L
1,657 SR
Queue Stats
129W - 142L
1,258 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,588 SR
1,391 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,480 SR
1,409 MMR
Khepri
Khepri
Silver II
 
Khepri
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
Chạnce
Sol
Gold III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 129L
1,270 MMR
Solo
Jing Wei
Jing Wei
Bronze III
HandleBarz
Jing Wei
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,408 MMR
Solo
Ravana
Ravana
Bronze IV
byTobiz
Ravana
Bronze IV
Level 124
God Stats
0W - 6L
1,285 SR
Queue Stats
23W - 45L
1,408 MMR
Solo
Artio
Artio
Silver III
dragonight2002
Artio
Silver III
Level 140
God Stats
6W - 10L
1,617 SR
Queue Stats
9W - 14L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 0 / 3
4,764
596
2,536
2,786
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
 
Cupid
8
1 / 0 / 2
4,746
593
2,836
3,809
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Gravе
Baron Samedi
8
0 / 1 / 1
4,657
582
1,781
3,780
1,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 0 / 2
5,145
643
2,830
5,474
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
zTaegoo
Sobek
7
0 / 0 / 3
4,137
517
1,267
5,167
2,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BastetArachneMercuryShiva

VS

Bans
Ah Muzen CabSetKaliNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
5
0 / 1 / 0
3,956
495
1,638
2,900
1,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,852
607
2,553
5,510
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
HandleBarz
Jing Wei
7
0 / 1 / 0
4,505
563
2,701
3,451
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
byTobiz
Ravana
8
1 / 1 / 0
4,556
570
2,081
3,476
1,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,744
593
2,042
4,422
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
5
Kills
1
1
Deaths
5
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
3
2.5
W
Cupid
 
Cupid
1
0
2
2
L
Khepri
 
Khepri
0
1
0
0
L
0
1
0
0
W
Baron Samedi
Gravе
Baron Samedi
0
1
1
0.5
L
Jing Wei
HandleBarz
Jing Wei
0
1
0
0
W
3
0
2
4
L
Ravana
byTobiz
Ravana
1
1
0
1
L
0
1
0
0
W
Sobek
zTaegoo
Sobek
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,250
Damage
11,015
21,016
Taken
19,759
8,318
Mitigated
7,488
10,117
Healing
6,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,536
357
0
1,454
2,786
967
0
1,330
1,456
28,594
0
W
Cupid
 
Cupid
2,836
1,807
64
2,292
3,809
1,120
0
934
2,875
0
32,589
L
Khepri
 
Khepri
1,638
230
0
860
2,900
1,306
0
610
2,290
7,844
0
L
2,553
627
0
2,532
5,510
1,835
87
1,711
3,799
36,627
0
W
Baron Samedi
Gravе
Baron Samedi
1,781
463
54
1,418
3,780
1,506
0
2,042
1,738
26,511
0
L
Jing Wei
HandleBarz
Jing Wei
2,701
2,151
0
1,031
3,451
902
0
608
2,843
0
26,271
W
2,830
812
0
1,866
5,474
1,857
0
1,137
4,337
0
28,654
L
Ravana
byTobiz
Ravana
2,081
872
0
836
3,476
1,196
468
937
2,539
0
21,884
L
2,042
204
0
1,414
4,422
2,249
145
1,718
2,704
26,254
0
W
Sobek
zTaegoo
Sobek
1,267
281
0
2,969
5,167
2,868
0
790
4,377
11,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,449
Gold Earned
22,613
245
Minions Killed
229
0
Camps Cleared
0
747,908
Distance Traveled
723,376
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,764
596
57
7
0
158,039
0
W
Cupid
4,746
593
66
8
0
139,622
0
L
Khepri
3,956
495
13
2
0
110,216
1
L
Sol
4,852
607
72
9
0
142,583
1
W
Baron Samedi
4,657
582
44
6
0
133,609
2
L
Jing Wei
4,505
563
53
7
0
149,607
0
W
Pele
5,145
643
58
7
0
167,624
2
L
Ravana
4,556
570
39
5
0
165,710
2
L
Artio
4,744
593
52
7
0
155,260
2
W
Sobek
4,137
517
20
3
0
149,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role