Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum II
 
Atlas
Platinum II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond II
 
Pele
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum III
 
Neith
Platinum III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum V
ComandanteFIMOSE
Sol
Platinum V
Level 89
God Stats
49W - 36L
1,617 SR
Queue Stats
183W - 190L
1,715 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 109
1,523 SR
1,543 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,577 SR
1,724 MMR
He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum II
 
Xbalanque
Platinum II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum III
PezãoBR
Bellona
Platinum III
Level 160
God Stats
75W - 73L
1,591 SR
Queue Stats
650W - 682L
1,710 MMR
Solo
Jing Wei
Jing Wei
Gold I
RubiiID
Jing Wei
Gold I
Level 158
God Stats
27W - 18L
1,568 SR
Queue Stats
228W - 188L
1,806 MMR
Party 2
Fenrir
Fenrir
Platinum III
SlySpear
Fenrir
Platinum III
Level 84
God Stats
2W - 4L
1,727 SR
Queue Stats
78W - 73L
2,102 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 0 / 0
3,654
731
0
1,609
499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
 
Atlas
5
0 / 0 / 0
3,318
664
1,135
2,471
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
 
Pele
5
0 / 0 / 0
3,176
635
190
2,179
486
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
 
Neith
5
0 / 0 / 0
3,145
629
2,542
1,859
369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
3,797
759
1,369
2,537
889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
GebUllrKali

VS

Bans
ThothBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 0 / 0
3,551
710
471
1,746
401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
 
Xbalanque
1
0 / 0 / 0
909
182
0
0
0
Bellona
PezãoBR
Bellona
5
0 / 0 / 0
2,962
592
1,089
2,515
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
RubiiID
Jing Wei
5
0 / 0 / 0
3,025
605
1,978
2,161
457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
SlySpear
Fenrir
5
0 / 0 / 0
3,163
633
955
2,963
954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
W
Atlas
 
Atlas
0
0
0
0
W
Pele
 
Pele
0
0
0
0
W
Neith
 
Neith
0
0
0
0
L
He Bo
 
He Bo
0
0
0
0
L
Xbalanque
 
Xbalanque
0
0
0
0
W
0
0
0
0
L
Bellona
PezãoBR
Bellona
0
0
0
0
L
Jing Wei
RubiiID
Jing Wei
0
0
0
0
L
Fenrir
SlySpear
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,236
Damage
4,493
10,655
Taken
9,385
3,515
Mitigated
3,427
5,511
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
0
0
0
506
1,609
499
0
225
1,384
0
25,038
W
Atlas
 
Atlas
1,135
646
0
1,582
2,471
1,272
0
0
2,471
8,437
0
W
Pele
 
Pele
190
152
0
375
2,179
486
0
0
2,179
0
15,034
W
Neith
 
Neith
2,542
1,602
0
1,241
1,859
369
0
0
1,859
0
15,388
L
He Bo
 
He Bo
471
70
0
1,340
1,746
401
0
102
1,644
20,144
0
L
Xbalanque
 
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
1,369
621
0
1,807
2,537
889
789
246
2,291
18,929
4,047
L
Bellona
PezãoBR
Bellona
1,089
294
0
1,392
2,515
1,615
0
982
1,533
0
11,413
L
Jing Wei
RubiiID
Jing Wei
1,978
1,643
0
1,155
2,161
457
0
448
1,713
0
16,717
L
Fenrir
SlySpear
Fenrir
955
498
0
1,592
2,963
954
0
687
2,276
0
4,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,090
Gold Earned
13,610
168
Minions Killed
111
0
Camps Cleared
0
471,007
Distance Traveled
365,342
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,654
731
57
11
0
94,363
1
W
Atlas
3,318
664
13
3
0
92,973
1
W
Pele
3,176
635
32
6
0
111,777
0
W
Neith
3,145
629
27
5
0
86,606
0
L
He Bo
3,551
710
48
10
0
97,039
2
L
Xbalanque
909
182
0
0
0
0
0
W
Sol
3,797
759
39
8
0
85,288
0
L
Bellona
2,962
592
18
4
0
79,115
2
L
Jing Wei
3,025
605
32
6
0
82,368
1
L
Fenrir
3,163
633
13
3
0
106,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role