Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BUTTEREDMONSTER
Skadi
Level 127
God Stats
7W - 1L
1,923 SR
Queue Stats
529W - 547L
1,402 Elo+
Solo
Nike
Nike
FreeWheeler
Nike
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,486 Elo+
Solo
He Bo
He Bo
Powerpaul0666
He Bo
Level 126
God Stats
3W - 4L
1,308 SR
Queue Stats
158W - 172L
1,377 Elo+
Solo
Ymir
Ymir
WonkyWoof
Ymir
Level 160
God Stats
15W - 9L
1,351 SR
Queue Stats
739W - 779L
1,324 Elo+
Solo
Team Averages
Level 146
1,516 SR
1,418 Elo+

VS

Team Averages
Level 64
1,569 SR
1,423 Elo+
Kuzenbo
Kuzenbo
AkSav907
Kuzenbo
Level 63
God Stats
1W - 1L
1,799 SR
Queue Stats
118W - 120L
1,428 Elo+
Solo
Bellona
Bellona
SkiperHS
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Solo
Ganesha
Ganesha
habitual-boom0
Ganesha
Level 44
God Stats
1W - 1L
1,701 SR
Queue Stats
27W - 22L
1,467 Elo+
Solo
Thoth
Thoth
the_uncag3d
Thoth
Level 114
God Stats
2W - 9L
1,345 SR
Queue Stats
189W - 176L
1,404 Elo+
Solo
Xing Tian
Xing Tian
weromoshjk
Xing Tian
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
5 / 4 / 8
8,926
811
10,470
8,387
3,424
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 3 / 12
9,563
869
13,927
10,655
4,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
4 / 2 / 13
9,895
900
8,016
11,255
11,034
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
8 / 1 / 12
10,983
998
11,263
8,240
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
15
2 / 4 / 16
9,499
864
9,024
16,552
17,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AkSav907
Kuzenbo
13
3 / 9 / 4
7,922
720
7,983
17,089
12,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
SkiperHS
Bellona
11
0 / 6 / 3
7,167
652
4,517
13,302
11,523
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 6
7,097
645
3,286
9,286
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
7 / 5 / 1
10,107
919
10,235
12,106
6,455
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
weromoshjk
Xing Tian
12
0 / 1 / 7
7,106
646
3,345
6,637
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
31
24
Kills
10
14
Deaths
24
61
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
4
8
2.25
L
Kuzenbo
AkSav907
Kuzenbo
3
9
4
0.56
W
5
3
12
3.67
W
4
2
13
5.25
W
8
1
12
14
L
Bellona
SkiperHS
Bellona
0
6
3
0.25
W
Ymir
2
4
16
2.5
L
0
3
6
1
L
7
5
1
1.5
L
Xing Tian
weromoshjk
Xing Tian
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,700
Damage
29,366
55,089
Taken
58,420
40,271
Mitigated
46,097
21,104
Healing
10,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,470
766
2,016
1,194
8,387
3,424
2,268
4,341
4,046
19,514
0
L
Kuzenbo
AkSav907
Kuzenbo
7,983
2,144
0
2,241
17,089
12,504
0
8,947
8,033
16,448
0
W
13,927
5,215
1,396
2,716
10,655
4,576
2,479
5,207
5,448
0
28,831
W
8,016
1,040
2,161
3,709
11,255
11,034
238
5,215
6,040
0
20,970
W
11,263
2,173
863
3,321
8,240
3,787
1,502
2,956
5,284
30,781
0
L
Bellona
SkiperHS
Bellona
4,517
1,112
431
549
13,302
11,523
0
6,974
6,298
0
7,234
W
Ymir
9,024
1,874
1,597
2,131
16,552
17,450
1,059
7,130
9,422
16,353
0
L
3,286
171
317
1,132
9,286
8,599
0
4,283
4,943
6,562
0
L
10,235
1,955
1,085
2,822
12,106
6,455
0
6,726
5,226
28,920
0
L
Xing Tian
weromoshjk
Xing Tian
3,345
485
843
1,176
6,637
7,016
0
3,396
3,163
6,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,866
Gold Earned
39,399
117
Minions Killed
75
0
Camps Cleared
0
1,008,444
Distance Traveled
724,788
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,926
811
16
1
0
179,171
0
L
Kuzenbo
7,922
720
13
1
0
163,343
0
W
Skadi
9,563
869
29
3
0
209,785
0
W
Nike
9,895
900
17
2
0
224,506
0
W
He Bo
10,983
998
43
4
0
221,105
1
L
Bellona
7,167
652
5
0
0
135,920
4
W
Ymir
9,499
864
12
1
0
173,877
0
L
Ganesha
7,097
645
0
0
0
127,170
3
L
Thoth
10,107
919
51
5
0
183,124
2
L
Xing Tian
7,106
646
6
1
0
115,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role