Player Matchup

Sol
Sol
DeathToShadow
Sol
Level 89
God Stats
5W - 3L
1,604 SR
Queue Stats
101W - 88L
1,555 Elo+
Party 2
Vulcan
Vulcan
IISTEVENFAZZII
Vulcan
Level 100
God Stats
27W - 18L
1,612 SR
Queue Stats
85W - 72L
1,545 Elo+
Party 2
King Arthur
King Arthur
Soca_UC
King Arthur
Level 89
God Stats
12W - 4L
1,653 SR
Queue Stats
157W - 159L
1,489 Elo+
Party 1
Chaac
Chaac
XxDilTonXx
Chaac
Level 69
God Stats
7W - 5L
1,557 SR
Queue Stats
71W - 57L
1,510 Elo+
Party 2
Mercury
Mercury
ariel-026
Mercury
Level 103
God Stats
10W - 10L
1,414 SR
Queue Stats
212W - 199L
1,496 Elo+
Party 1
Team Averages
Level 90
1,568 SR
1,519 Elo+

VS

Team Averages
Level 107
1,507 SR
1,450 Elo+
Discordia
Discordia
 
Discordia
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
ShyOwl5757
Loki
Level 80
God Stats
4W - 6L
1,465 SR
Queue Stats
47W - 75L
1,432 Elo+
Party 3
Athena
Athena
ijf91286
Athena
Level 74
God Stats
9W - 13L
1,404 SR
Queue Stats
30W - 58L
1,331 Elo+
Party 3
Sol
Sol
silver-echos0421
Sol
Level 121
God Stats
111W - 58L
1,666 SR
Queue Stats
490W - 535L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 0
8,037
670
8,261
8,622
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 1
6,489
541
4,498
5,501
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Soca_UC
King Arthur
12
1 / 4 / 2
6,872
573
6,841
14,231
8,346
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
9
1 / 3 / 4
5,819
485
5,887
9,911
7,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
ariel-026
Mercury
12
2 / 1 / 1
6,800
567
2,328
9,207
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 1 / 4
6,108
509
5,688
5,514
2,159
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
 
Heimdallr
5
0 / 3 / 0
4,418
368
1,920
4,648
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 2 / 1
6,078
507
3,809
6,952
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
ijf91286
Athena
9
0 / 3 / 3
5,847
487
2,616
11,911
7,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
7 / 2 / 1
7,477
623
10,701
11,068
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
11
Kills
10
10
Deaths
11
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
4
2
L
Heimdallr
 
Heimdallr
0
3
0
0
W
6
1
0
6
W
1
1
1
1.5
L
3
2
1
1.75
W
King Arthur
Soca_UC
King Arthur
1
4
2
0.5
W
Chaac
1
3
4
1
W
Mercury
ariel-026
Mercury
2
1
1
2.5
L
Athena
ijf91286
Athena
0
3
3
0.5
L
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,815
Damage
24,734
47,472
Taken
40,093
23,484
Mitigated
18,207
12,789
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,688
456
0
1,194
5,514
2,159
0
2,360
3,154
47,044
0
L
Heimdallr
 
Heimdallr
1,920
853
0
973
4,648
1,500
0
2,628
1,992
0
14,410
W
8,261
4,592
81
3,964
8,622
2,508
2,392
746
7,876
56,540
0
W
4,498
1,234
0
2,140
5,501
1,780
0
2,855
2,146
33,469
0
L
3,809
981
286
655
6,952
2,204
0
1,647
5,305
0
33,331
W
King Arthur
Soca_UC
King Arthur
6,841
993
0
2,972
14,231
8,346
28
6,250
7,931
0
43,032
W
Chaac
5,887
1,706
165
2,558
9,911
7,478
724
4,570
5,305
0
20,451
W
Mercury
ariel-026
Mercury
2,328
765
0
909
9,207
3,372
0
2,250
6,829
0
44,129
L
Athena
ijf91286
Athena
2,616
1,513
349
2,594
11,911
7,550
0
5,647
5,930
16,587
0
L
10,701
5,095
0
5,642
11,068
4,794
1,680
477
10,435
41,071
6,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,017
Gold Earned
29,928
318
Minions Killed
261
0
Camps Cleared
0
1,273,519
Distance Traveled
1,019,176
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,108
509
70
6
0
231,413
2
L
Heimdallr
4,418
368
25
2
0
88,197
0
W
Sol
8,037
670
97
8
0
247,623
3
W
Vulcan
6,489
541
52
4
0
258,232
1
L
Loki
6,078
507
61
5
0
255,900
2
W
King Arthur
6,872
573
80
7
0
238,479
1
W
Chaac
5,819
485
17
1
0
236,602
0
W
Mercury
6,800
567
72
6
0
292,583
0
L
Athena
5,847
487
24
2
0
245,783
0
L
Sol
7,477
623
81
7
0
197,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role