Player Matchup

Sol
Sol
JustBibo
Sol
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 157L
1,336 Elo+
Party 4
Sobek
Sobek
TomBoel
Sobek
Level 86
God Stats
2W - 6L
1,249 SR
Queue Stats
306W - 354L
1,363 Elo+
Party 3
Jing Wei
Jing Wei
chibixami
Jing Wei
Level 43
God Stats
10W - 4L
1,741 SR
Queue Stats
116W - 145L
1,311 Elo+
Party 3
Thor
Thor
l_mindgames_l
Thor
Level 46
God Stats
2W - 1L
1,557 SR
Queue Stats
52W - 57L
1,359 Elo+
Party 4
Thoth
Thoth
space gerbils
Thoth
Level 62
God Stats
8W - 5L
1,310 SR
Queue Stats
195W - 228L
1,345 Elo+
Party 3
Team Averages
Level 59
1,471 SR
1,343 Elo+

VS

Team Averages
Level 45
1,415 SR
1,342 Elo+
Geb
Geb
MaxiKingYT123
Geb
Level 6
God Stats
3W - 4L
1,352 SR
Queue Stats
3W - 7L
1,166 Elo+
Party 2
Janus
Janus
ProXIsza177
Janus
Level 57
God Stats
20W - 21L
1,524 SR
Queue Stats
95W - 82L
1,477 Elo+
Party 2
Ratatoskr
Ratatoskr
TTV_Opt1c_zombie
Ratatoskr
Level 77
God Stats
10W - 18L
1,309 SR
Queue Stats
447W - 527L
1,356 Elo+
Party 1
Terra
Terra
Wattsonsboo
Terra
Level 20
God Stats
3W - 4L
1,442 SR
Queue Stats
97W - 108L
1,330 Elo+
Party 1
Ullr
Ullr
rudolfrudy
Ullr
Level 63
God Stats
3W - 7L
1,448 SR
Queue Stats
196W - 206L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 0
7,092
709
9,165
8,024
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
TomBoel
Sobek
8
0 / 0 / 1
5,261
526
3,363
8,977
6,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
chibixami
Jing Wei
8
1 / 0 / 0
4,926
493
3,297
3,413
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 0
4,779
478
2,490
6,717
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 0 / 0
5,143
514
1,956
4,575
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,247
425
1,968
4,776
2,045
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 0 / 0
5,078
508
3,576
4,488
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
9
1 / 7 / 0
5,570
557
3,739
9,835
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 1 / 1
5,282
528
1,894
6,951
2,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 0
3,978
398
3,168
6,331
1,984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
10
Kills
1
1
Deaths
10
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
8
1
0
8
L
0
1
0
0
L
0
0
0
0
L
Ratatoskr
1
7
0
0.14
W
Sobek
TomBoel
Sobek
0
0
1
0.5
L
0
1
1
0.5
W
Jing Wei
chibixami
Jing Wei
1
0
0
1
W
1
0
0
1
L
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,271
Damage
14,345
31,706
Taken
32,381
14,247
Mitigated
11,376
15,123
Healing
5,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,165
5,957
0
4,734
8,024
2,806
1,029
1,343
6,681
42,049
0
L
1,968
354
0
321
4,776
2,045
0
1,230
3,546
7,320
0
L
3,576
354
0
1,320
4,488
1,253
176
772
3,716
37,741
0
L
Ratatoskr
3,739
1,438
0
350
9,835
3,286
152
7,034
2,801
0
28,486
W
Sobek
TomBoel
Sobek
3,363
420
0
4,858
8,977
6,473
0
2,089
6,882
19,908
0
L
1,894
626
677
2,005
6,951
2,808
0
2,687
4,264
22,245
0
W
Jing Wei
chibixami
Jing Wei
3,297
2,395
0
2,087
3,413
1,043
0
398
3,015
0
24,936
W
2,490
583
0
2,944
6,717
2,296
0
671
5,980
0
25,170
L
3,168
1,399
0
743
6,331
1,984
0
2,761
3,570
0
18,295
W
1,956
127
0
500
4,575
1,629
448
2,645
1,710
33,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,201
Gold Earned
24,155
256
Minions Killed
193
0
Camps Cleared
0
918,156
Distance Traveled
977,024
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,092
709
65
7
0
165,018
1
L
Geb
4,247
425
10
1
0
193,427
1
L
Janus
5,078
508
67
7
0
198,530
2
L
Ratatoskr
5,570
557
58
6
0
201,574
0
W
Sobek
5,261
526
26
3
0
192,328
2
L
Terra
5,282
528
34
3
0
201,544
0
W
Jing Wei
4,926
493
52
5
0
175,165
2
W
Thor
4,779
478
55
6
0
200,003
3
L
Ullr
3,978
398
24
2
0
181,949
0
W
Thoth
5,143
514
58
6
0
185,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role