Player Matchup

Skadi
Skadi
ChoseyChas
Skadi
Level 94
God Stats
0W - 1L
1,421 SR
Queue Stats
2W - 7L
1,225 Elo+
Party 2
Atlas
Atlas
GreejNesus
Atlas
Level 109
God Stats
0W - 3L
1,328 SR
Queue Stats
4W - 13L
1,364 Elo+
Party 2
Odin
Odin
KingInStone
Odin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Mortuus691
Fenrir
Level 52
God Stats
1W - 10L
1,500 SR
Queue Stats
191W - 217L
1,552 Elo+
Solo
He Bo
He Bo
samcobra
He Bo
Level 159
God Stats
0W - 3L
1,174 SR
Queue Stats
236W - 261L
1,517 Elo+
Solo
Team Averages
Level 99
1,385 SR
1,432 Elo+

VS

Team Averages
Level 103
1,582 SR
1,527 Elo+
Sun Wukong
Sun Wukong
DesmondTheBearXD
Sun Wukong
Level 107
God Stats
5W - 1L
1,544 SR
Queue Stats
198W - 196L
1,532 Elo+
Solo
Artio
Artio
HanzoTheNinja_
Artio
Level 160
God Stats
149W - 119L
1,634 SR
Queue Stats
203W - 190L
1,569 Elo+
Party 1
Ullr
Ullr
Nechrosz
Ullr
Level 62
God Stats
10W - 7L
1,495 SR
Queue Stats
37W - 32L
1,539 Elo+
Solo
Fenrir
Fenrir
Subzero72602
Fenrir
Level 64
God Stats
3W - 4L
1,759 SR
Queue Stats
215W - 219L
1,493 Elo+
Solo
Chang'e
Chang'e
Syreys
Chang'e
Level 124
God Stats
6W - 4L
1,476 SR
Queue Stats
91W - 101L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
3 / 7 / 2
9,887
494
8,691
15,649
6,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
13
1 / 4 / 6
8,879
444
8,804
16,848
19,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 10 / 0
7,099
355
2,944
14,977
11,540
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
Mortuus691
Fenrir
14
3 / 5 / 2
9,366
468
5,233
20,358
9,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
samcobra
He Bo
14
2 / 8 / 3
8,966
448
6,382
14,439
5,148
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DesmondTheBearXD
Sun Wukong
16
9 / 1 / 6
11,557
578
15,800
19,791
18,427
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 11
10,107
505
5,969
17,891
15,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
17
10 / 3 / 3
11,421
571
19,086
13,014
7,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
19
12 / 1 / 3
12,751
638
11,717
14,477
7,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Syreys
Chang'e
15
1 / 3 / 10
10,074
504
7,307
14,695
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
9
Kills
34
34
Deaths
9
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Skadi
3
7
2
0.57
W
Sun Wukong
DesmondTheBearXD
Sun Wukong
9
1
6
12
L
Atlas
1
4
6
1
W
2
1
11
7.5
L
0
10
0
0
L
Fenrir
Mortuus691
Fenrir
3
5
2
0.8
W
Ullr
10
3
3
3.83
W
Fenrir
12
1
3
13.5
W
Chang'e
Syreys
Chang'e
1
3
10
2
L
He Bo
samcobra
He Bo
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,054
Damage
59,879
82,271
Taken
79,868
52,343
Mitigated
55,355
13,823
Healing
33,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
8,691
2,751
0
2,825
15,649
6,263
784
2,504
13,145
0
56,746
W
Sun Wukong
DesmondTheBearXD
Sun Wukong
15,800
2,874
0
7,814
19,791
18,427
783
2,319
16,844
157
85,945
L
Atlas
8,804
2,997
0
3,147
16,848
19,864
0
4,528
12,320
36,656
0
W
5,969
296
4,588
4,377
17,891
15,438
0
4,251
13,640
23,637
0
L
2,944
1,533
0
781
14,977
11,540
851
0
14,977
0
23,257
L
Fenrir
Mortuus691
Fenrir
5,233
2,455
0
6,626
20,358
9,528
0
2,119
18,239
0
45,998
W
Ullr
19,086
8,676
0
2,038
13,014
7,507
2,156
3,433
9,581
0
99,139
W
Fenrir
11,717
4,867
0
5,737
14,477
7,838
2,750
1,400
13,077
0
109,532
W
Chang'e
Syreys
Chang'e
7,307
843
2,387
6,083
14,695
6,145
2,221
4,439
10,256
75,735
0
L
He Bo
samcobra
He Bo
6,382
910
0
444
14,439
5,148
0
4,240
10,199
65,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,197
Gold Earned
55,910
371
Minions Killed
583
0
Camps Cleared
0
1,615,736
Distance Traveled
1,914,397
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,887
494
100
5
0
324,542
3
W
Sun Wukong
11,557
578
129
6
0
400,661
0
L
Atlas
8,879
444
47
2
0
334,386
10
W
Artio
10,107
505
22
1
0
404,231
12
L
Odin
7,099
355
47
2
0
282,565
1
L
Fenrir
9,366
468
78
4
0
370,300
2
W
Ullr
11,421
571
137
7
0
338,398
4
W
Fenrir
12,751
638
170
9
0
397,782
6
W
Chang'e
10,074
504
125
6
0
373,325
1
L
He Bo
8,966
448
99
5
0
303,943
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role