Player Matchup

Izanami
Izanami
DRadiated
Izanami
Level 47
God Stats
9W - 4L
1,646 SR
Queue Stats
58W - 76L
1,380 Elo+
Party 4
Cthulhu
Cthulhu
MAV3RICK0408
Cthulhu
Level 90
God Stats
50W - 59L
1,480 SR
Queue Stats
522W - 603L
1,370 Elo+
Party 1
Baron Samedi
Baron Samedi
TheJewda
Baron Samedi
Level 71
God Stats
4W - 0L
1,703 SR
Queue Stats
106W - 113L
1,428 Elo+
Party 4
Jing Wei
Jing Wei
UnsecuredOven
Jing Wei
Level 106
God Stats
61W - 65L
1,640 SR
Queue Stats
617W - 738L
1,436 Elo+
Party 1
Ne Zha
Ne Zha
V1Momochi
Ne Zha
Level 65
God Stats
10W - 7L
1,500 SR
Queue Stats
249W - 274L
1,418 Elo+
Solo
Team Averages
Level 76
1,594 SR
1,407 Elo+

VS

Team Averages
Level 81
1,449 SR
1,501 Elo+
Ao Kuang
Ao Kuang
DuxStultorum
Ao Kuang
Level 124
God Stats
2W - 4L
1,230 SR
Queue Stats
632W - 707L
1,554 Elo+
Party 3
Neith
Neith
M04nster
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
McSaltySalt
Danzaburou
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
231W - 257L
1,460 Elo+
Party 2
Ymir
Ymir
Vígílance
Ymir
Level 156
God Stats
9W - 10L
1,513 SR
Queue Stats
437W - 445L
1,491 Elo+
Party 2
Kukulkan
Kukulkan
WhaleIncoming
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DRadiated
Izanami
18
3 / 2 / 7
11,043
552
8,942
17,001
7,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
MAV3RICK0408
Cthulhu
8
0 / 0 / 1
7,289
364
3,201
6,984
4,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
TheJewda
Baron Samedi
18
9 / 2 / 20
11,391
570
20,344
14,494
8,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
UnsecuredOven
Jing Wei
18
8 / 1 / 11
11,851
593
12,677
9,741
4,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
V1Momochi
Ne Zha
18
17 / 2 / 9
12,097
605
21,951
15,984
7,297
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DuxStultorum
Ao Kuang
16
3 / 6 / 0
10,400
520
5,692
21,764
8,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
M04nster
Neith
13
0 / 8 / 3
8,111
406
3,976
13,925
7,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
McSaltySalt
Danzaburou
13
1 / 5 / 1
8,131
407
10,421
15,818
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 1
8,383
419
8,103
23,732
28,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
WhaleIncoming
Kukulkan
12
0 / 13 / 1
7,449
372
3,361
14,902
6,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
12
37
Kills
6
7
Deaths
38
48
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
DRadiated
Izanami
3
2
7
3.25
L
Ao Kuang
DuxStultorum
Ao Kuang
3
6
0
0.5
L
Neith
M04nster
Neith
0
8
3
0.19
W
Cthulhu
MAV3RICK0408
Cthulhu
0
0
1
0.5
L
Danzaburou
McSaltySalt
Danzaburou
1
5
1
0.3
W
Baron Samedi
TheJewda
Baron Samedi
9
2
20
9.5
W
Jing Wei
UnsecuredOven
Jing Wei
8
1
11
13.5
W
Ne Zha
V1Momochi
Ne Zha
17
2
9
10.75
L
2
6
1
0.42
L
Kukulkan
WhaleIncoming
Kukulkan
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,115
Damage
31,553
64,204
Taken
90,141
31,875
Mitigated
56,160
27,715
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DRadiated
Izanami
8,942
5,996
0
9,527
17,001
7,135
1,929
2,604
14,397
0
114,474
L
Ao Kuang
DuxStultorum
Ao Kuang
5,692
1,715
0
5,374
21,764
8,227
0
2,698
19,066
72,248
0
L
Neith
M04nster
Neith
3,976
1,610
0
950
13,925
7,104
0
2,885
11,040
0
40,555
W
Cthulhu
MAV3RICK0408
Cthulhu
3,201
694
77
2,971
6,984
4,562
0
3,218
3,766
13,315
0
L
Danzaburou
McSaltySalt
Danzaburou
10,421
4,193
102
3,938
15,818
5,924
301
3,931
11,887
0
54,346
W
Baron Samedi
TheJewda
Baron Samedi
20,344
2,802
1,722
5,132
14,494
8,736
266
5,995
8,499
77,742
0
W
Jing Wei
UnsecuredOven
Jing Wei
12,677
9,802
0
3,348
9,741
4,145
5,510
2,602
7,139
0
84,634
W
Ne Zha
V1Momochi
Ne Zha
21,951
9,905
0
4,938
15,984
7,297
828
4,109
11,875
0
96,665
L
8,103
1,304
899
2,516
23,732
28,764
29
8,375
15,357
36,274
0
L
Kukulkan
WhaleIncoming
Kukulkan
3,361
752
0
0
14,902
6,141
84
5,656
9,246
45,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,671
Gold Earned
42,474
566
Minions Killed
362
0
Camps Cleared
0
1,632,805
Distance Traveled
1,578,185
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,043
552
174
9
0
337,918
3
L
Ao Kuang
10,400
520
93
5
0
412,381
3
L
Neith
8,111
406
78
4
0
296,698
3
W
Cthulhu
7,289
364
22
1
0
168,666
0
L
Danzaburou
8,131
407
83
4
0
262,878
2
W
Baron Samedi
11,391
570
108
5
0
360,819
9
W
Jing Wei
11,851
593
133
7
0
345,040
5
W
Ne Zha
12,097
605
129
6
0
420,362
0
L
Ymir
8,383
419
44
2
0
312,407
5
L
Kukulkan
7,449
372
64
3
0
293,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role