Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AlienTurtle
Olorun
Level 157
God Stats
2W - 0L
1,937 SR
Queue Stats
137W - 93L
1,576 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Deanboy95
Ah Muzen Cab
Level 148
God Stats
1W - 1L
1,406 SR
Queue Stats
157W - 106L
1,637 Elo+
Party 1
Merlin
Merlin
GinTran88
Merlin
Level 109
God Stats
8W - 3L
1,572 SR
Queue Stats
463W - 461L
1,524 Elo+
Party 1
Bellona
Bellona
LasothanakVn
Bellona
Level 75
God Stats
2W - 2L
1,363 SR
Queue Stats
65W - 46L
1,600 Elo+
Party 1
Team Averages
Level 104
1,556 SR
1,568 Elo+

VS

Team Averages
Level 37
1,485 SR
1,526 Elo+
Hachiman
Hachiman
Danky_Ricecake
Hachiman
Level 24
God Stats
2W - 2L
1,644 SR
Queue Stats
8W - 6L
1,629 Elo+
Party 2
Baron Samedi
Baron Samedi
TiberiusPrime39
Baron Samedi
Level 42
God Stats
2W - 3L
1,493 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Athena
Athena
pMayf
Athena
Level 48
God Stats
1W - 2L
1,315 SR
Queue Stats
130W - 116L
1,536 Elo+
Solo
Ne Zha
Ne Zha
saemer
Ne Zha
Level 28
God Stats
0W - 5L
1,311 SR
Queue Stats
120W - 136L
1,500 Elo+
Party 2
Shiva
Shiva
sointense76
Shiva
Level 42
God Stats
7W - 12L
1,662 SR
Queue Stats
41W - 61L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 2 / 13
9,936
523
5,148
15,003
14,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
15
2 / 2 / 5
9,540
502
9,634
14,278
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Deanboy95
Ah Muzen Cab
17
11 / 3 / 5
10,956
577
20,771
14,550
6,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
GinTran88
Merlin
15
1 / 4 / 4
9,430
496
5,411
9,417
5,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
LasothanakVn
Bellona
15
4 / 4 / 0
9,553
503
14,739
22,341
25,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
2 / 4 / 2
8,406
442
5,505
10,523
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
TiberiusPrime39
Baron Samedi
15
3 / 3 / 2
8,449
445
5,355
11,488
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
pMayf
Athena
10
0 / 6 / 4
7,450
392
3,748
18,093
16,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
saemer
Ne Zha
16
7 / 5 / 6
10,241
539
12,194
18,250
8,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 6
10,321
543
17,157
19,357
16,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
21
Kills
15
15
Deaths
21
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
13
4.75
W
Olorun
2
2
5
2.25
L
Hachiman
2
4
2
0.75
W
Ah Muzen Cab
Deanboy95
Ah Muzen Cab
11
3
5
4.5
W
Merlin
GinTran88
Merlin
1
4
4
0.75
W
Bellona
LasothanakVn
Bellona
4
4
0
1
L
Baron Samedi
TiberiusPrime39
Baron Samedi
3
3
2
1.33
L
Athena
pMayf
Athena
0
6
4
0.33
L
Ne Zha
saemer
Ne Zha
7
5
6
2
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,703
Damage
43,959
75,589
Taken
77,711
60,288
Mitigated
51,713
20,156
Healing
17,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,148
1,378
485
4,632
15,003
14,870
42
3,428
11,575
25,225
0
W
Olorun
9,634
4,114
124
6,685
14,278
7,884
436
1,916
12,362
77,301
14,232
L
Hachiman
5,505
3,128
0
2,088
10,523
3,925
737
3,185
7,338
0
41,957
W
Ah Muzen Cab
Deanboy95
Ah Muzen Cab
20,771
8,958
0
3,023
14,550
6,814
1,229
2,625
11,925
0
98,748
W
Merlin
GinTran88
Merlin
5,411
393
0
250
9,417
5,656
138
2,281
6,558
72,230
0
W
Bellona
LasothanakVn
Bellona
14,739
6,588
0
4,957
22,341
25,064
406
218
22,123
0
65,326
L
Baron Samedi
TiberiusPrime39
Baron Samedi
5,355
146
449
2,748
11,488
6,283
0
5,741
5,747
46,840
0
L
Athena
pMayf
Athena
3,748
930
101
2,119
18,093
16,908
0
5,450
12,643
26,532
0
L
Ne Zha
saemer
Ne Zha
12,194
3,698
0
3,631
18,250
8,576
0
3,335
14,915
0
81,294
L
17,157
6,674
0
6,144
19,357
16,021
702
1,490
17,867
0
74,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,415
Gold Earned
44,867
506
Minions Killed
478
0
Camps Cleared
0
1,694,171
Distance Traveled
1,729,159
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,936
523
37
2
0
346,441
5
W
Olorun
9,540
502
128
7
0
347,765
4
L
Hachiman
8,406
442
80
4
0
335,339
4
W
Ah Muzen Cab
10,956
577
137
7
0
355,785
5
W
Merlin
9,430
496
103
5
0
309,389
1
W
Bellona
9,553
503
101
5
0
334,791
1
L
Baron Samedi
8,449
445
96
5
0
328,554
7
L
Athena
7,450
392
63
3
0
354,537
2
L
Ne Zha
10,241
539
119
6
0
353,700
6
L
Shiva
10,321
543
120
6
0
357,029
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role