Player Matchup

Geb
Geb
AndrewTheWise007
Geb
Level 31
God Stats
5W - 12L
1,456 SR
Queue Stats
43W - 67L
1,268 Elo+
Party 3
Neith
Neith
JayBlood2104
Neith
Level 38
God Stats
1W - 2L
1,282 SR
Queue Stats
122W - 123L
1,513 Elo+
Party 2
Amaterasu
Amaterasu
JordaNYClark
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 66L
1,283 Elo+
Party 3
Loki
Loki
ShleepySenpai
Loki
Level 86
God Stats
0W - 1L
1,497 SR
Queue Stats
49W - 46L
1,460 Elo+
Party 2
Agni
Agni
working251
Agni
Level 95
God Stats
4W - 7L
1,586 SR
Queue Stats
131W - 120L
1,474 Elo+
Party 2
Team Averages
Level 56
1,464 SR
1,400 Elo+

VS

Team Averages
Level 63
1,423 SR
1,469 Elo+
Ra
Ra
FuriousGinger12
Ra
Level 49
God Stats
12W - 9L
1,485 SR
Queue Stats
204W - 206L
1,444 Elo+
Party 1
Ymir
Ymir
Krafty_Karrot
Ymir
Level 44
God Stats
2W - 1L
1,226 SR
Queue Stats
28W - 46L
1,334 Elo+
Solo
Osiris
Osiris
One Milky Boy
Osiris
Level 41
God Stats
6W - 3L
1,652 SR
Queue Stats
48W - 33L
1,608 Elo+
Party 1
Nemesis
Nemesis
renegade4lifejj
Nemesis
Level 141
God Stats
1W - 2L
1,229 SR
Queue Stats
209W - 186L
1,520 Elo+
Party 1
Neith
Neith
txcdino
Neith
Level 42
God Stats
19W - 21L
1,522 SR
Queue Stats
539W - 513L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,671
405
4,389
14,832
10,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 1
6,680
477
7,209
7,587
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
JordaNYClark
Amaterasu
8
1 / 5 / 0
5,566
398
5,757
15,324
8,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 7 / 1
6,329
452
4,419
11,956
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 0
6,617
473
5,585
6,353
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 4
8,921
637
6,943
9,440
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
2 / 1 / 3
7,647
546
3,675
11,605
11,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 5
8,173
584
12,641
11,392
8,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
9 / 0 / 8
8,957
640
10,184
11,774
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
txcdino
Neith
13
1 / 1 / 2
7,390
528
6,329
6,693
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
4
Kills
24
24
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
8
2
4
5
L
1
1
1
1.5
L
Amaterasu
JordaNYClark
Amaterasu
1
5
0
0.2
W
2
1
3
3.5
W
4
0
5
6.5
L
0
7
1
0.07
W
9
0
8
13
W
Neith
txcdino
Neith
1
1
2
2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,359
Damage
39,772
56,052
Taken
50,904
29,258
Mitigated
32,901
13,614
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,389
727
557
1,796
14,832
10,277
0
3,354
11,478
18,183
0
W
6,943
625
573
4,080
9,440
3,927
632
3,443
5,997
65,350
0
L
7,209
1,603
0
3,582
7,587
3,425
0
1,426
6,161
0
44,708
L
Amaterasu
JordaNYClark
Amaterasu
5,757
3,023
0
3,887
15,324
8,734
0
1,408
13,916
0
25,382
W
3,675
1,353
361
4,210
11,605
11,886
486
1,561
10,044
33,887
0
W
12,641
7,384
0
5,540
11,392
8,593
114
1,676
9,716
0
58,340
L
4,419
1,186
264
3,011
11,956
4,372
0
2,613
9,343
0
43,621
W
10,184
4,764
0
752
11,774
5,122
0
1,838
9,936
0
73,241
W
Neith
txcdino
Neith
6,329
1,542
0
3,144
6,693
3,373
1,205
1,456
5,237
0
56,179
L
5,585
483
0
517
6,353
2,450
0
1,817
4,536
43,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,863
Gold Earned
41,088
268
Minions Killed
467
0
Camps Cleared
0
1,384,493
Distance Traveled
1,403,113
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,671
405
22
2
0
273,849
0
W
Ra
8,921
637
103
7
0
286,535
4
L
Neith
6,680
477
70
5
0
258,577
7
L
Amaterasu
5,566
398
39
3
0
278,709
0
W
Ymir
7,647
546
44
3
0
241,843
1
W
Osiris
8,173
584
103
7
0
293,762
2
L
Loki
6,329
452
80
6
0
301,750
0
W
Nemesis
8,957
640
108
8
0
337,481
2
W
Neith
7,390
528
109
8
0
243,492
0
L
Agni
6,617
473
57
4
0
271,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role