Player Matchup

Tiamat
Tiamat
ImaNema
Tiamat
Level 125
God Stats
7W - 4L
1,564 SR
Queue Stats
181W - 150L
1,671 Elo+
Party 2
Anhur
Anhur
MoheganOnai
Anhur
Level 129
God Stats
4W - 2L
1,700 SR
Queue Stats
67W - 46L
1,668 Elo+
Party 2
Cthulhu
Cthulhu
themirksta
Cthulhu
Level 157
God Stats
3W - 0L
1,795 SR
Queue Stats
396W - 186L
1,825 Elo+
Solo
Team Averages
Level 137
1,687 SR
1,721 Elo+

VS

Team Averages
Level 94
1,605 SR
1,648 Elo+
Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
MiezMiezMiez
Aphrodite
Level 100
God Stats
124W - 60L
1,638 SR
Queue Stats
152W - 75L
1,727 Elo+
Party 1
Medusa
Medusa
Sionnachfox
Medusa
Level 95
God Stats
83W - 45L
1,678 SR
Queue Stats
289W - 162L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ImaNema
Tiamat
12
0 / 4 / 8
7,867
656
10,385
12,199
8,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 1 / 4
8,746
729
10,238
10,185
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
themirksta
Cthulhu
15
5 / 0 / 3
9,123
760
14,600
15,037
20,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 5 / 3
7,718
643
8,846
15,390
8,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
MiezMiezMiez
Aphrodite
12
1 / 2 / 3
7,363
614
6,416
10,427
5,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
3 / 2 / 2
8,018
668
14,914
13,479
5,422
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
3
0.5
W
Tiamat
ImaNema
Tiamat
0
4
8
1
L
Aphrodite
MiezMiezMiez
Aphrodite
1
2
3
1.25
W
4
1
4
6
L
Medusa
3
2
2
2
W
Cthulhu
themirksta
Cthulhu
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,223
Damage
30,176
37,421
Taken
39,296
33,250
Mitigated
18,740
8,971
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,846
1,396
0
2,940
15,390
8,233
0
9,865
5,182
0
20,263
W
Tiamat
ImaNema
Tiamat
10,385
671
129
1,964
12,199
8,264
0
2,400
9,799
21,365
0
L
Aphrodite
MiezMiezMiez
Aphrodite
6,416
766
5,108
6,077
10,427
5,085
17
6,242
3,845
12,956
0
W
10,238
4,693
0
1,110
10,185
4,846
1,216
2,361
7,824
0
33,197
L
Medusa
14,914
6,587
0
232
13,479
5,422
0
8,143
4,960
0
47,736
W
Cthulhu
themirksta
Cthulhu
14,600
1,633
675
5,093
15,037
20,140
179
1,913
13,124
34,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,736
Gold Earned
23,099
136
Minions Killed
118
9
Camps Cleared
2
708,944
Distance Traveled
720,025
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,718
643
32
3
1
240,151
5
W
Tiamat
7,867
656
44
4
4
225,194
6
L
Aphrodite
7,363
614
21
2
0
239,969
5
W
Anhur
8,746
729
62
5
3
232,978
6
L
Medusa
8,018
668
65
5
1
239,905
3
W
Cthulhu
9,123
760
30
3
2
250,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role