Player Matchup

Mercury
Mercury
Blo0dEagle12
Mercury
Level 85
God Stats
5W - 13L
1,364 SR
Queue Stats
56W - 70L
1,387 Elo+
Party 1
Chang'e
Chang'e
DragonMasterCan
Chang'e
Level 107
God Stats
5W - 4L
1,680 SR
Queue Stats
189W - 190L
1,524 Elo+
Solo
Danzaburou
Danzaburou
Dreamsie
Danzaburou
Level 16
God Stats
0W - 3L
1,300 SR
Queue Stats
15W - 26L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
Nelcuez
Baron Samedi
Level 120
God Stats
3W - 7L
1,582 SR
Queue Stats
139W - 134L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
PyriEsquite
Sun Wukong
Level 69
God Stats
0W - 2L
1,412 SR
Queue Stats
55W - 78L
1,374 Elo+
Party 1
Team Averages
Level 79
1,467 SR
1,476 Elo+

VS

Team Averages
Level 130
1,443 SR
1,434 Elo+
Ra
Ra
 
Ra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BeFoolin
Shiva
Level 155
God Stats
9W - 4L
1,648 SR
Queue Stats
229W - 236L
1,513 Elo+
Solo
Izanami
Izanami
CHEVYxSILVERADO
Izanami
Level 114
God Stats
5W - 7L
1,105 SR
Queue Stats
207W - 236L
1,240 Elo+
Party 2
Gilgamesh
Gilgamesh
ItalianEnforcer
Gilgamesh
Level 124
God Stats
9W - 4L
1,641 SR
Queue Stats
26W - 24L
1,475 Elo+
Party 2
The Morrigan
The Morrigan
JitsunoX
The Morrigan
Level 148
God Stats
2W - 2L
1,320 SR
Queue Stats
25W - 24L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Blo0dEagle12
Mercury
20
5 / 5 / 3
13,401
515
8,875
23,389
11,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 7 / 5
12,000
462
25,101
30,586
14,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Dreamsie
Danzaburou
17
1 / 10 / 2
11,144
429
12,600
23,595
11,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Nelcuez
Baron Samedi
16
5 / 2 / 5
11,555
444
18,659
22,192
26,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
PyriEsquite
Sun Wukong
16
2 / 4 / 4
10,608
408
9,260
19,696
11,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
9 / 5 / 8
14,481
557
22,096
24,669
13,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
BeFoolin
Shiva
20
6 / 3 / 5
14,202
546
23,901
31,484
30,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 2 / 3
13,700
527
14,552
22,538
11,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ItalianEnforcer
Gilgamesh
20
5 / 2 / 10
13,799
531
20,515
28,870
23,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
JitsunoX
The Morrigan
18
2 / 5 / 3
11,721
451
7,310
13,101
8,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
17
Kills
28
28
Deaths
17
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
5
8
2.6
W
Shiva
BeFoolin
Shiva
6
3
5
2.83
L
Mercury
Blo0dEagle12
Mercury
5
5
3
1.3
W
6
2
3
3.75
L
4
7
5
0.93
L
Danzaburou
Dreamsie
Danzaburou
1
10
2
0.2
W
Gilgamesh
ItalianEnforcer
Gilgamesh
5
2
10
5
W
The Morrigan
JitsunoX
The Morrigan
2
5
3
0.7
L
Baron Samedi
Nelcuez
Baron Samedi
5
2
5
3.75
L
Sun Wukong
PyriEsquite
Sun Wukong
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,495
Damage
88,374
119,458
Taken
120,662
75,265
Mitigated
87,428
39,611
Healing
42,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
22,096
2,492
6,342
9,251
24,669
13,303
120
15,404
9,265
132,344
0
W
Shiva
BeFoolin
Shiva
23,901
5,968
794
14,359
31,484
30,405
2,328
7,719
23,765
0
119,753
L
Mercury
Blo0dEagle12
Mercury
8,875
5,160
0
0
23,389
11,441
0
5,164
18,225
0
125,050
W
14,552
9,852
0
9,617
22,538
11,750
3,395
4,382
18,156
0
129,957
L
25,101
3,225
4,187
13,043
30,586
14,338
869
8,488
22,098
121,947
0
L
Danzaburou
Dreamsie
Danzaburou
12,600
5,009
0
4,869
23,595
11,432
1,278
5,330
18,265
0
84,721
W
Gilgamesh
ItalianEnforcer
Gilgamesh
20,515
4,716
0
1,530
28,870
23,063
930
12,732
16,138
0
113,841
W
The Morrigan
JitsunoX
The Morrigan
7,310
1,600
93
750
13,101
8,907
161
4,013
8,906
75,967
1,608
L
Baron Samedi
Nelcuez
Baron Samedi
18,659
2,250
3,215
8,944
22,192
26,814
481
6,839
15,353
71,688
0
L
Sun Wukong
PyriEsquite
Sun Wukong
9,260
1,608
294
5,059
19,696
11,240
0
2,449
17,247
0
75,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,708
Gold Earned
67,903
634
Minions Killed
778
0
Camps Cleared
0
2,351,007
Distance Traveled
2,355,754
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,481
557
198
8
0
484,438
4
W
Shiva
14,202
546
176
7
0
451,496
5
L
Mercury
13,401
515
168
6
0
543,768
2
W
Izanami
13,700
527
197
8
0
458,629
4
L
Chang'e
12,000
462
158
6
0
449,998
7
L
Danzaburou
11,144
429
119
5
0
426,535
3
W
Gilgamesh
13,799
531
118
5
0
522,308
3
W
The Morrigan
11,721
451
89
3
0
438,883
4
L
Baron Samedi
11,555
444
80
3
0
409,383
4
L
Sun Wukong
10,608
408
109
4
0
521,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role