Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CaMox70sSHOW
Merlin
Level 132
God Stats
2W - 2L
1,470 SR
Queue Stats
200W - 230L
1,351 Elo+
Solo
Bellona
Bellona
JB0622
Bellona
Level 69
God Stats
0W - 4L
1,173 SR
Queue Stats
29W - 24L
1,416 Elo+
Solo
Artio
Artio
behm on gas
Artio
Level 69
God Stats
2W - 4L
1,072 SR
Queue Stats
105W - 116L
1,313 Elo+
Party 2
Xbalanque
Xbalanque
wildtaco2
Xbalanque
Level 15
God Stats
1W - 6L
1,148 SR
Queue Stats
24W - 23L
1,253 Elo+
Party 2
Team Averages
Level 70
1,273 SR
1,367 Elo+

VS

Team Averages
Level 92
1,432 SR
1,403 Elo+
Khepri
Khepri
 
Khepri
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
HULK_1973_GR
Nike
Level 154
God Stats
105W - 100L
1,482 SR
Queue Stats
640W - 689L
1,414 Elo+
Solo
Izanami
Izanami
TLGD Cilderf
Izanami
Level 44
God Stats
21W - 21L
1,445 SR
Queue Stats
276W - 328L
1,356 Elo+
Party 1
Poseidon
Poseidon
TheMonster8084
Poseidon
Level 153
God Stats
5W - 5L
1,154 SR
Queue Stats
294W - 308L
1,376 Elo+
Solo
Fenrir
Fenrir
ace-shield7
Fenrir
Level 62
God Stats
11W - 10L
1,577 SR
Queue Stats
113W - 145L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
1 / 2 / 1
7,883
526
5,812
12,442
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
8
1 / 2 / 0
6,091
406
2,261
6,779
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
JB0622
Bellona
13
1 / 3 / 0
7,921
528
8,098
17,130
10,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 4
7,275
485
3,193
9,063
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
wildtaco2
Xbalanque
11
4 / 4 / 1
7,032
469
14,255
8,497
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 2 / 3
6,237
416
3,667
11,784
8,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
2 / 1 / 1
7,796
520
11,629
11,772
8,071
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
TLGD Cilderf
Izanami
10
0 / 3 / 1
6,272
418
5,252
10,250
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
15
3 / 1 / 1
8,603
574
4,875
5,296
2,032
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
13
6 / 1 / 2
8,026
535
6,746
9,917
4,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
8
Kills
11
11
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
1
0.75
W
Khepri
 
Khepri
0
2
3
0.75
L
Merlin
1
2
0
0.5
W
2
1
1
2.5
L
Bellona
JB0622
Bellona
1
3
0
0.33
W
Izanami
TLGD Cilderf
Izanami
0
3
1
0.17
W
Poseidon
3
1
1
3.5
W
Fenrir
6
1
2
7
L
1
0
4
3
L
Xbalanque
wildtaco2
Xbalanque
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,619
Damage
32,169
53,911
Taken
49,019
30,471
Mitigated
26,445
15,182
Healing
12,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,812
5,143
0
3,663
12,442
5,783
0
862
11,520
0
65,280
W
Khepri
 
Khepri
3,667
300
210
1,080
11,784
8,350
0
1,593
10,066
15,612
0
L
Merlin
2,261
122
0
1,075
6,779
2,432
0
2,821
3,958
27,529
0
W
11,629
2,056
0
4,320
11,772
8,071
726
0
11,716
0
61,704
L
Bellona
JB0622
Bellona
8,098
4,146
0
5,860
17,130
10,053
139
0
16,162
0
62,956
W
Izanami
TLGD Cilderf
Izanami
5,252
3,709
0
1,901
10,250
3,122
242
1,378
8,872
0
42,183
W
Poseidon
4,875
721
0
846
5,296
2,032
0
1,779
3,517
78,785
0
W
Fenrir
6,746
1,351
0
3,835
9,917
4,870
0
704
9,038
0
43,618
L
3,193
889
819
3,765
9,063
8,562
52
2,509
6,554
25,643
0
L
Xbalanque
wildtaco2
Xbalanque
14,255
7,623
0
0
8,497
3,641
256
2,350
6,147
0
45,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
36,934
403
Minions Killed
385
0
Camps Cleared
0
1,288,519
Distance Traveled
1,403,028
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,883
526
117
8
0
340,237
0
W
Khepri
6,237
416
15
1
0
285,413
6
L
Merlin
6,091
406
46
3
0
138,264
1
W
Nike
7,796
520
92
6
0
251,621
1
L
Bellona
7,921
528
133
9
0
279,891
4
W
Izanami
6,272
418
80
5
0
269,434
2
W
Poseidon
8,603
574
135
9
0
288,262
5
W
Fenrir
8,026
535
63
4
0
308,298
3
L
Artio
7,275
485
34
2
0
283,889
2
L
Xbalanque
7,032
469
73
5
0
246,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role