Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AngryTumbler
Izanami
Level 122
God Stats
2W - 1L
1,787 SR
Queue Stats
66W - 60L
1,504 Elo+
Party 1
Mulan
Mulan
Toncek1312
Mulan
Level 61
God Stats
7W - 0L
1,870 SR
Queue Stats
14W - 7L
1,536 Elo+
Party 1
Olorun
Olorun
bakssa
Olorun
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 71L
1,515 Elo+
Party 1
Sol
Sol
rRyvin
Sol
Level 67
God Stats
5W - 4L
1,643 SR
Queue Stats
125W - 136L
1,448 Elo+
Solo
Team Averages
Level 93
1,660 SR
1,501 Elo+

VS

Team Averages
Level 91
1,543 SR
1,419 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
IanVagizzle
Hou Yi
Level 118
God Stats
15W - 15L
1,465 SR
Queue Stats
33W - 34L
1,221 Elo+
Solo
Thor
Thor
TurboBober
Thor
Level 62
God Stats
1W - 3L
1,295 SR
Queue Stats
12W - 13L
1,494 Elo+
Solo
Ne Zha
Ne Zha
anticancer39170
Ne Zha
Level 66
God Stats
1W - 3L
1,723 SR
Queue Stats
292W - 269L
1,423 Elo+
Solo
Scylla
Scylla
人心1998
Scylla
Level 102
God Stats
14W - 10L
1,734 SR
Queue Stats
326W - 318L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 2 / 2
7,363
566
3,644
10,499
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
AngryTumbler
Izanami
14
9 / 0 / 3
9,103
700
8,868
9,241
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
12
6 / 0 / 6
7,662
589
9,055
15,482
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
bakssa
Olorun
13
3 / 1 / 2
7,924
610
6,631
8,018
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
rRyvin
Sol
13
1 / 1 / 4
7,596
584
8,104
10,094
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 7 / 1
5,667
436
4,216
10,304
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
10
1 / 4 / 0
5,935
457
3,709
8,507
2,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 6 / 1
4,972
382
4,411
12,457
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 0
5,802
446
4,554
10,942
6,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
人心1998
Scylla
9
1 / 3 / 0
5,628
433
3,991
7,672
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
23
Kills
4
4
Deaths
23
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
2
2.5
L
Fenrir
 
Fenrir
1
7
1
0.21
W
Izanami
AngryTumbler
Izanami
9
0
3
10.5
L
Hou Yi
1
4
0
0.25
W
Mulan
6
0
6
9
L
0
6
1
0.08
L
1
3
0
0.33
W
Olorun
bakssa
Olorun
3
1
2
4
W
Sol
rRyvin
Sol
1
1
4
3
L
Scylla
人心1998
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,302
Damage
20,881
53,334
Taken
49,882
26,750
Mitigated
19,784
24,101
Healing
6,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,644
1,739
0
2,454
10,499
3,740
37
703
9,796
0
43,067
L
Fenrir
 
Fenrir
4,216
965
0
360
10,304
4,126
0
467
9,837
0
22,407
W
Izanami
AngryTumbler
Izanami
8,868
4,359
0
5,920
9,241
3,582
3,798
585
8,656
0
72,814
L
Hou Yi
3,709
1,830
0
1,476
8,507
2,891
0
3,635
4,872
0
37,371
W
Mulan
9,055
1,840
193
6,561
15,482
12,766
0
855
14,627
0
25,915
L
4,411
1,559
0
578
12,457
3,924
0
3,045
9,412
0
23,734
L
4,554
908
0
3,756
10,942
6,241
0
4,926
6,016
0
22,116
W
Olorun
bakssa
Olorun
6,631
3,257
66
3,630
8,018
3,078
4,175
0
8,018
59,408
0
W
Sol
rRyvin
Sol
8,104
4,251
0
5,277
10,094
3,584
1,118
1,848
8,246
64,777
0
L
Scylla
人心1998
Scylla
3,991
659
0
250
7,672
2,602
0
2,662
5,010
28,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,648
Gold Earned
28,004
446
Minions Killed
195
0
Camps Cleared
0
1,244,869
Distance Traveled
1,224,731
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,363
566
83
6
0
275,156
0
L
Fenrir
5,667
436
44
3
0
255,041
2
W
Izanami
9,103
700
129
10
0
239,669
1
L
Hou Yi
5,935
457
53
4
0
223,119
4
W
Mulan
7,662
589
35
3
0
265,578
1
L
Thor
4,972
382
32
2
0
235,546
0
L
Ne Zha
5,802
446
18
1
0
280,700
1
W
Olorun
7,924
610
102
8
0
226,375
0
W
Sol
7,596
584
97
7
0
238,091
2
L
Scylla
5,628
433
48
4
0
230,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role